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- /**************************************************************************/
- /* library_godot_webgl2.js */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- const GodotWebGL2 = {
- $GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
- $GodotWebGL2: {},
- // This is implemented as "glGetBufferSubData" in new emscripten versions.
- // Since we have to support older (pre 2.0.17) emscripten versions, we add this wrapper function instead.
- godot_webgl2_glGetBufferSubData__proxy: 'sync',
- godot_webgl2_glGetBufferSubData__sig: 'vippp',
- godot_webgl2_glGetBufferSubData__deps: ['$GL', 'emscripten_webgl_get_current_context'],
- godot_webgl2_glGetBufferSubData: function (target, offset, size, data) {
- const gl_context_handle = _emscripten_webgl_get_current_context();
- const gl = GL.getContext(gl_context_handle);
- if (gl) {
- gl.GLctx['getBufferSubData'](target, offset, HEAPU8, data, size);
- }
- },
- godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
- godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
- godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
- godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) {
- const context = GL.currentContext;
- if (typeof context.multiviewExt === 'undefined') {
- const /** OVR_multiview2 */ ext = context.GLctx.getExtension('OVR_multiview2');
- if (!ext) {
- GodotRuntime.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension');
- return;
- }
- context.multiviewExt = ext;
- }
- const /** OVR_multiview2 */ ext = context.multiviewExt;
- ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
- },
- godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
- godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__proxy: 'sync',
- godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__sig: 'viiiiiii',
- godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR: function (target, attachment, texture, level, samples, base_view_index, num_views) {
- const context = GL.currentContext;
- if (typeof context.oculusMultiviewExt === 'undefined') {
- const /** OCULUS_multiview */ ext = context.GLctx.getExtension('OCULUS_multiview');
- if (!ext) {
- GodotRuntime.error('Trying to call glFramebufferTextureMultisampleMultiviewOVR() without the OCULUS_multiview extension');
- return;
- }
- context.oculusMultiviewExt = ext;
- }
- const /** OCULUS_multiview */ ext = context.oculusMultiviewExt;
- ext.framebufferTextureMultisampleMultiviewOVR(target, attachment, GL.textures[texture], level, samples, base_view_index, num_views);
- },
- };
- autoAddDeps(GodotWebGL2, '$GodotWebGL2');
- mergeInto(LibraryManager.library, GodotWebGL2);
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