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- /**************************************************************************/
- /* library_godot_input.js */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /*
- * IME API helper.
- */
- const GodotIME = {
- $GodotIME__deps: ['$GodotRuntime', '$GodotEventListeners'],
- $GodotIME__postset: 'GodotOS.atexit(function(resolve, reject) { GodotIME.clear(); resolve(); });',
- $GodotIME: {
- ime: null,
- active: false,
- focusTimerIntervalId: -1,
- getModifiers: function (evt) {
- return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
- },
- ime_active: function (active) {
- function clearFocusTimerInterval() {
- clearInterval(GodotIME.focusTimerIntervalId);
- GodotIME.focusTimerIntervalId = -1;
- }
- function focusTimer() {
- if (GodotIME.ime == null) {
- clearFocusTimerInterval();
- return;
- }
- GodotIME.ime.focus();
- }
- if (GodotIME.focusTimerIntervalId > -1) {
- clearFocusTimerInterval();
- }
- if (GodotIME.ime == null) {
- return;
- }
- GodotIME.active = active;
- if (active) {
- GodotIME.ime.style.display = 'block';
- GodotIME.focusTimerIntervalId = setInterval(focusTimer, 100);
- } else {
- GodotIME.ime.style.display = 'none';
- GodotConfig.canvas.focus();
- }
- },
- ime_position: function (x, y) {
- if (GodotIME.ime == null) {
- return;
- }
- const canvas = GodotConfig.canvas;
- const rect = canvas.getBoundingClientRect();
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- const clx = (x / rw) + rect.x;
- const cly = (y / rh) + rect.y;
- GodotIME.ime.style.left = `${clx}px`;
- GodotIME.ime.style.top = `${cly}px`;
- },
- init: function (ime_cb, key_cb, code, key) {
- function key_event_cb(pressed, evt) {
- const modifiers = GodotIME.getModifiers(evt);
- GodotRuntime.stringToHeap(evt.code, code, 32);
- GodotRuntime.stringToHeap(evt.key, key, 32);
- key_cb(pressed, evt.repeat, modifiers);
- evt.preventDefault();
- }
- function ime_event_cb(event) {
- if (GodotIME.ime == null) {
- return;
- }
- switch (event.type) {
- case 'compositionstart':
- ime_cb(0, null);
- GodotIME.ime.innerHTML = '';
- break;
- case 'compositionupdate': {
- const ptr = GodotRuntime.allocString(event.data);
- ime_cb(1, ptr);
- GodotRuntime.free(ptr);
- } break;
- case 'compositionend': {
- const ptr = GodotRuntime.allocString(event.data);
- ime_cb(2, ptr);
- GodotRuntime.free(ptr);
- GodotIME.ime.innerHTML = '';
- } break;
- default:
- // Do nothing.
- }
- }
- const ime = document.createElement('div');
- ime.className = 'ime';
- ime.style.background = 'none';
- ime.style.opacity = 0.0;
- ime.style.position = 'fixed';
- ime.style.textAlign = 'left';
- ime.style.fontSize = '1px';
- ime.style.left = '0px';
- ime.style.top = '0px';
- ime.style.width = '100%';
- ime.style.height = '40px';
- ime.style.pointerEvents = 'none';
- ime.style.display = 'none';
- ime.contentEditable = 'true';
- GodotEventListeners.add(ime, 'compositionstart', ime_event_cb, false);
- GodotEventListeners.add(ime, 'compositionupdate', ime_event_cb, false);
- GodotEventListeners.add(ime, 'compositionend', ime_event_cb, false);
- GodotEventListeners.add(ime, 'keydown', key_event_cb.bind(null, 1), false);
- GodotEventListeners.add(ime, 'keyup', key_event_cb.bind(null, 0), false);
- ime.onblur = function () {
- this.style.display = 'none';
- GodotConfig.canvas.focus();
- GodotIME.active = false;
- };
- GodotConfig.canvas.parentElement.appendChild(ime);
- GodotIME.ime = ime;
- },
- clear: function () {
- if (GodotIME.ime == null) {
- return;
- }
- if (GodotIME.focusTimerIntervalId > -1) {
- clearInterval(GodotIME.focusTimerIntervalId);
- GodotIME.focusTimerIntervalId = -1;
- }
- GodotIME.ime.remove();
- GodotIME.ime = null;
- },
- },
- };
- mergeInto(LibraryManager.library, GodotIME);
- /*
- * Gamepad API helper.
- */
- const GodotInputGamepads = {
- $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
- $GodotInputGamepads: {
- samples: [],
- get_pads: function () {
- try {
- // Will throw in iframe when permission is denied.
- // Will throw/warn in the future for insecure contexts.
- // See https://github.com/w3c/gamepad/pull/120
- const pads = navigator.getGamepads();
- if (pads) {
- return pads;
- }
- return [];
- } catch (e) {
- return [];
- }
- },
- get_samples: function () {
- return GodotInputGamepads.samples;
- },
- get_sample: function (index) {
- const samples = GodotInputGamepads.samples;
- return index < samples.length ? samples[index] : null;
- },
- sample: function () {
- const pads = GodotInputGamepads.get_pads();
- const samples = [];
- for (let i = 0; i < pads.length; i++) {
- const pad = pads[i];
- if (!pad) {
- samples.push(null);
- continue;
- }
- const s = {
- standard: pad.mapping === 'standard',
- buttons: [],
- axes: [],
- connected: pad.connected,
- };
- for (let b = 0; b < pad.buttons.length; b++) {
- s.buttons.push(pad.buttons[b].value);
- }
- for (let a = 0; a < pad.axes.length; a++) {
- s.axes.push(pad.axes[a]);
- }
- samples.push(s);
- }
- GodotInputGamepads.samples = samples;
- },
- init: function (onchange) {
- GodotInputGamepads.samples = [];
- function add(pad) {
- const guid = GodotInputGamepads.get_guid(pad);
- const c_id = GodotRuntime.allocString(pad.id);
- const c_guid = GodotRuntime.allocString(guid);
- onchange(pad.index, 1, c_id, c_guid);
- GodotRuntime.free(c_id);
- GodotRuntime.free(c_guid);
- }
- const pads = GodotInputGamepads.get_pads();
- for (let i = 0; i < pads.length; i++) {
- // Might be reserved space.
- if (pads[i]) {
- add(pads[i]);
- }
- }
- GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
- if (evt.gamepad) {
- add(evt.gamepad);
- }
- }, false);
- GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
- if (evt.gamepad) {
- onchange(evt.gamepad.index, 0);
- }
- }, false);
- },
- get_guid: function (pad) {
- if (pad.mapping) {
- return pad.mapping;
- }
- const ua = navigator.userAgent;
- let os = 'Unknown';
- if (ua.indexOf('Android') >= 0) {
- os = 'Android';
- } else if (ua.indexOf('Linux') >= 0) {
- os = 'Linux';
- } else if (ua.indexOf('iPhone') >= 0) {
- os = 'iOS';
- } else if (ua.indexOf('Macintosh') >= 0) {
- // Updated iPads will fall into this category.
- os = 'MacOSX';
- } else if (ua.indexOf('Windows') >= 0) {
- os = 'Windows';
- }
- const id = pad.id;
- // Chrom* style: NAME (Vendor: xxxx Product: xxxx).
- const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
- // Firefox/Safari style (Safari may remove leading zeroes).
- const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
- let vendor = '';
- let product = '';
- if (exp1.test(id)) {
- const match = exp1.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- } else if (exp2.test(id)) {
- const match = exp2.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- }
- if (!vendor || !product) {
- return `${os}Unknown`;
- }
- return os + vendor + product;
- },
- },
- };
- mergeInto(LibraryManager.library, GodotInputGamepads);
- /*
- * Drag and drop helper.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
- const GodotInputDragDrop = {
- $GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotInputDragDrop: {
- promises: [],
- pending_files: [],
- add_entry: function (entry) {
- if (entry.isDirectory) {
- GodotInputDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotInputDragDrop.add_file(entry);
- } else {
- GodotRuntime.error('Unrecognized entry...', entry);
- }
- },
- add_dir: function (entry) {
- GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function (entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotInputDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
- add_file: function (entry) {
- GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
- entry.file(function (file) {
- const reader = new FileReader();
- reader.onload = function () {
- const f = {
- 'path': file.relativePath || file.webkitRelativePath,
- 'name': file.name,
- 'type': file.type,
- 'size': file.size,
- 'data': reader.result,
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotInputDragDrop.pending_files.push(f);
- resolve();
- };
- reader.onerror = function () {
- GodotRuntime.print('Error reading file');
- reject();
- };
- reader.readAsArrayBuffer(file);
- }, function (err) {
- GodotRuntime.print('Error!');
- reject();
- });
- }));
- },
- process: function (resolve, reject) {
- if (GodotInputDragDrop.promises.length === 0) {
- resolve();
- return;
- }
- GodotInputDragDrop.promises.pop().then(function () {
- setTimeout(function () {
- GodotInputDragDrop.process(resolve, reject);
- }, 0);
- });
- },
- _process_event: function (ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ('getAsEntry' in item) {
- entry = item.getAsEntry();
- } else if ('webkitGetAsEntry' in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotInputDragDrop.add_entry(entry);
- }
- }
- } else {
- GodotRuntime.error('File upload not supported');
- }
- new Promise(GodotInputDragDrop.process).then(function () {
- const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
- const drops = [];
- const files = [];
- FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
- GodotInputDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf('/');
- if (idx === -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf('/');
- if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotInputDragDrop.promises = [];
- GodotInputDragDrop.pending_files = [];
- callback(drops);
- if (GodotConfig.persistent_drops) {
- // Delay removal at exit.
- GodotOS.atexit(function (resolve, reject) {
- GodotInputDragDrop.remove_drop(files, DROP);
- resolve();
- });
- } else {
- GodotInputDragDrop.remove_drop(files, DROP);
- }
- });
- },
- remove_drop: function (files, drop_path) {
- const dirs = [drop_path.substr(0, drop_path.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(drop_path, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(drop_path + dir) === -1) {
- dirs.push(drop_path + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
- }
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
- },
- handler: function (callback) {
- return function (ev) {
- GodotInputDragDrop._process_event(ev, callback);
- };
- },
- },
- };
- mergeInto(LibraryManager.library, GodotInputDragDrop);
- /*
- * Godot exposed input functions.
- */
- const GodotInput = {
- $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop', '$GodotIME'],
- $GodotInput: {
- getModifiers: function (evt) {
- return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
- },
- computePosition: function (evt, rect) {
- const canvas = GodotConfig.canvas;
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- const x = (evt.clientX - rect.x) * rw;
- const y = (evt.clientY - rect.y) * rh;
- return [x, y];
- },
- },
- /*
- * Mouse API
- */
- godot_js_input_mouse_move_cb__proxy: 'sync',
- godot_js_input_mouse_move_cb__sig: 'vi',
- godot_js_input_mouse_move_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const canvas = GodotConfig.canvas;
- function move_cb(evt) {
- const rect = canvas.getBoundingClientRect();
- const pos = GodotInput.computePosition(evt, rect);
- // Scale movement
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- const rel_pos_x = evt.movementX * rw;
- const rel_pos_y = evt.movementY * rh;
- const modifiers = GodotInput.getModifiers(evt);
- func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
- }
- GodotEventListeners.add(window, 'mousemove', move_cb, false);
- },
- godot_js_input_mouse_wheel_cb__proxy: 'sync',
- godot_js_input_mouse_wheel_cb__sig: 'vi',
- godot_js_input_mouse_wheel_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- function wheel_cb(evt) {
- if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
- evt.preventDefault();
- }
- }
- GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
- },
- godot_js_input_mouse_button_cb__proxy: 'sync',
- godot_js_input_mouse_button_cb__sig: 'vi',
- godot_js_input_mouse_button_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const canvas = GodotConfig.canvas;
- function button_cb(p_pressed, evt) {
- const rect = canvas.getBoundingClientRect();
- const pos = GodotInput.computePosition(evt, rect);
- const modifiers = GodotInput.getModifiers(evt);
- // Since the event is consumed, focus manually.
- // NOTE: The iframe container may not have focus yet, so focus even when already active.
- if (p_pressed) {
- GodotConfig.canvas.focus();
- }
- if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
- evt.preventDefault();
- }
- }
- GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
- GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
- },
- /*
- * Touch API
- */
- godot_js_input_touch_cb__proxy: 'sync',
- godot_js_input_touch_cb__sig: 'viii',
- godot_js_input_touch_cb: function (callback, ids, coords) {
- const func = GodotRuntime.get_func(callback);
- const canvas = GodotConfig.canvas;
- function touch_cb(type, evt) {
- // Since the event is consumed, focus manually.
- // NOTE: The iframe container may not have focus yet, so focus even when already active.
- if (type === 0) {
- GodotConfig.canvas.focus();
- }
- const rect = canvas.getBoundingClientRect();
- const touches = evt.changedTouches;
- for (let i = 0; i < touches.length; i++) {
- const touch = touches[i];
- const pos = GodotInput.computePosition(touch, rect);
- GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
- GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
- GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
- }
- func(type, touches.length);
- if (evt.cancelable) {
- evt.preventDefault();
- }
- }
- GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
- GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
- GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
- GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
- },
- /*
- * Key API
- */
- godot_js_input_key_cb__proxy: 'sync',
- godot_js_input_key_cb__sig: 'viii',
- godot_js_input_key_cb: function (callback, code, key) {
- const func = GodotRuntime.get_func(callback);
- function key_cb(pressed, evt) {
- const modifiers = GodotInput.getModifiers(evt);
- GodotRuntime.stringToHeap(evt.code, code, 32);
- GodotRuntime.stringToHeap(evt.key, key, 32);
- func(pressed, evt.repeat, modifiers);
- evt.preventDefault();
- }
- GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
- GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
- },
- /*
- * IME API
- */
- godot_js_set_ime_active__proxy: 'sync',
- godot_js_set_ime_active__sig: 'vi',
- godot_js_set_ime_active: function (p_active) {
- GodotIME.ime_active(p_active);
- },
- godot_js_set_ime_position__proxy: 'sync',
- godot_js_set_ime_position__sig: 'vii',
- godot_js_set_ime_position: function (p_x, p_y) {
- GodotIME.ime_position(p_x, p_y);
- },
- godot_js_set_ime_cb__proxy: 'sync',
- godot_js_set_ime_cb__sig: 'viiii',
- godot_js_set_ime_cb: function (p_ime_cb, p_key_cb, code, key) {
- const ime_cb = GodotRuntime.get_func(p_ime_cb);
- const key_cb = GodotRuntime.get_func(p_key_cb);
- GodotIME.init(ime_cb, key_cb, code, key);
- },
- godot_js_is_ime_focused__proxy: 'sync',
- godot_js_is_ime_focused__sig: 'i',
- godot_js_is_ime_focused: function () {
- return GodotIME.active;
- },
- /*
- * Gamepad API
- */
- godot_js_input_gamepad_cb__proxy: 'sync',
- godot_js_input_gamepad_cb__sig: 'vi',
- godot_js_input_gamepad_cb: function (change_cb) {
- const onchange = GodotRuntime.get_func(change_cb);
- GodotInputGamepads.init(onchange);
- },
- godot_js_input_gamepad_sample_count__proxy: 'sync',
- godot_js_input_gamepad_sample_count__sig: 'i',
- godot_js_input_gamepad_sample_count: function () {
- return GodotInputGamepads.get_samples().length;
- },
- godot_js_input_gamepad_sample__proxy: 'sync',
- godot_js_input_gamepad_sample__sig: 'i',
- godot_js_input_gamepad_sample: function () {
- GodotInputGamepads.sample();
- return 0;
- },
- godot_js_input_gamepad_sample_get__proxy: 'sync',
- godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
- godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
- const sample = GodotInputGamepads.get_sample(p_index);
- if (!sample || !sample.connected) {
- return 1;
- }
- const btns = sample.buttons;
- const btns_len = btns.length < 16 ? btns.length : 16;
- for (let i = 0; i < btns_len; i++) {
- GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
- }
- GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
- const axes = sample.axes;
- const axes_len = axes.length < 10 ? axes.length : 10;
- for (let i = 0; i < axes_len; i++) {
- GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
- }
- GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
- const is_standard = sample.standard ? 1 : 0;
- GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
- return 0;
- },
- /*
- * Drag/Drop API
- */
- godot_js_input_drop_files_cb__proxy: 'sync',
- godot_js_input_drop_files_cb__sig: 'vi',
- godot_js_input_drop_files_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const dropFiles = function (files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotRuntime.allocStringArray(args);
- func(argv, argc);
- GodotRuntime.freeStringArray(argv, argc);
- };
- const canvas = GodotConfig.canvas;
- GodotEventListeners.add(canvas, 'dragover', function (ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
- },
- /* Paste API */
- godot_js_input_paste_cb__proxy: 'sync',
- godot_js_input_paste_cb__sig: 'vi',
- godot_js_input_paste_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- GodotEventListeners.add(window, 'paste', function (evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = GodotRuntime.allocString(text);
- func(ptr);
- GodotRuntime.free(ptr);
- }, false);
- },
- godot_js_input_vibrate_handheld__proxy: 'sync',
- godot_js_input_vibrate_handheld__sig: 'vi',
- godot_js_input_vibrate_handheld: function (p_duration_ms) {
- if (typeof navigator.vibrate !== 'function') {
- GodotRuntime.print('This browser does not support vibration.');
- } else {
- navigator.vibrate(p_duration_ms);
- }
- },
- };
- autoAddDeps(GodotInput, '$GodotInput');
- mergeInto(LibraryManager.library, GodotInput);
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