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- /**************************************************************************/
- /* library_godot_fetch.js */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- const GodotFetch = {
- $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
- $GodotFetch: {
- onread: function (id, result) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- if (result.value) {
- obj.chunks.push(result.value);
- }
- obj.reading = false;
- obj.done = result.done;
- },
- onresponse: function (id, response) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- let chunked = false;
- response.headers.forEach(function (value, header) {
- const v = value.toLowerCase().trim();
- const h = header.toLowerCase().trim();
- if (h === 'transfer-encoding' && v === 'chunked') {
- chunked = true;
- }
- });
- obj.status = response.status;
- obj.response = response;
- // `body` can be null per spec (for example, in cases where the request method is HEAD).
- // As of the time of writing, Chromium (127.0.6533.72) does not follow the spec but Firefox (131.0.3) does.
- // See godotengine/godot#76825 for more information.
- // See Chromium revert (of the change to follow the spec):
- // https://chromium.googlesource.com/chromium/src/+/135354b7bdb554cd03c913af7c90aceead03c4d4
- obj.reader = response.body?.getReader();
- obj.chunked = chunked;
- },
- onerror: function (id, err) {
- GodotRuntime.error(err);
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- obj.error = err;
- },
- create: function (method, url, headers, body) {
- const obj = {
- request: null,
- response: null,
- reader: null,
- error: null,
- done: false,
- reading: false,
- status: 0,
- chunks: [],
- };
- const id = IDHandler.add(obj);
- const init = {
- method: method,
- headers: headers,
- body: body,
- };
- obj.request = fetch(url, init);
- obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
- return id;
- },
- free: function (id) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- IDHandler.remove(id);
- if (!obj.request) {
- return;
- }
- // Try to abort
- obj.request.then(function (response) {
- response.abort();
- }).catch(function (e) { /* nothing to do */ });
- },
- read: function (id) {
- const obj = IDHandler.get(id);
- if (!obj) {
- return;
- }
- if (obj.reader && !obj.reading) {
- if (obj.done) {
- obj.reader = null;
- return;
- }
- obj.reading = true;
- obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
- } else if (obj.reader == null && obj.response.body == null) {
- // Emulate a stream closure to maintain the request lifecycle.
- obj.reading = true;
- GodotFetch.onread(id, { value: undefined, done: true });
- }
- },
- },
- godot_js_fetch_create__proxy: 'sync',
- godot_js_fetch_create__sig: 'iiiiiii',
- godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
- const method = GodotRuntime.parseString(p_method);
- const url = GodotRuntime.parseString(p_url);
- const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
- const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
- return GodotFetch.create(method, url, headers.map(function (hv) {
- const idx = hv.indexOf(':');
- if (idx <= 0) {
- return [];
- }
- return [
- hv.slice(0, idx).trim(),
- hv.slice(idx + 1).trim(),
- ];
- }).filter(function (v) {
- return v.length === 2;
- }), body);
- },
- godot_js_fetch_state_get__proxy: 'sync',
- godot_js_fetch_state_get__sig: 'ii',
- godot_js_fetch_state_get: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj) {
- return -1;
- }
- if (obj.error) {
- return -1;
- }
- if (!obj.response) {
- return 0;
- }
- // If the reader is nullish, but there is no body, and the request is not marked as done,
- // the same status should be returned as though the request is currently being read
- // so that the proper lifecycle closure can be handled in `read()`.
- if (obj.reader || (obj.response.body == null && !obj.done)) {
- return 1;
- }
- if (obj.done) {
- return 2;
- }
- return -1;
- },
- godot_js_fetch_http_status_get__proxy: 'sync',
- godot_js_fetch_http_status_get__sig: 'ii',
- godot_js_fetch_http_status_get: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return 0;
- }
- return obj.status;
- },
- godot_js_fetch_read_headers__proxy: 'sync',
- godot_js_fetch_read_headers__sig: 'iiii',
- godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return 1;
- }
- const cb = GodotRuntime.get_func(p_parse_cb);
- const arr = [];
- obj.response.headers.forEach(function (v, h) {
- arr.push(`${h}:${v}`);
- });
- const c_ptr = GodotRuntime.allocStringArray(arr);
- cb(arr.length, c_ptr, p_ref);
- GodotRuntime.freeStringArray(c_ptr, arr.length);
- return 0;
- },
- godot_js_fetch_read_chunk__proxy: 'sync',
- godot_js_fetch_read_chunk__sig: 'iiii',
- godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return 0;
- }
- let to_read = p_buf_size;
- const chunks = obj.chunks;
- while (to_read && chunks.length) {
- const chunk = obj.chunks[0];
- if (chunk.length > to_read) {
- GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
- chunks[0] = chunk.slice(to_read);
- to_read = 0;
- } else {
- GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
- to_read -= chunk.length;
- chunks.pop();
- }
- }
- if (!chunks.length) {
- GodotFetch.read(p_id);
- }
- return p_buf_size - to_read;
- },
- godot_js_fetch_is_chunked__proxy: 'sync',
- godot_js_fetch_is_chunked__sig: 'ii',
- godot_js_fetch_is_chunked: function (p_id) {
- const obj = IDHandler.get(p_id);
- if (!obj || !obj.response) {
- return -1;
- }
- return obj.chunked ? 1 : 0;
- },
- godot_js_fetch_free__proxy: 'sync',
- godot_js_fetch_free__sig: 'vi',
- godot_js_fetch_free: function (id) {
- GodotFetch.free(id);
- },
- };
- autoAddDeps(GodotFetch, '$GodotFetch');
- mergeInto(LibraryManager.library, GodotFetch);
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