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- /**************************************************************************/
- /* library_godot_display.js */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- const GodotDisplayVK = {
- $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
- $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
- $GodotDisplayVK: {
- textinput: null,
- textarea: null,
- available: function () {
- return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
- },
- init: function (input_cb) {
- function create(what) {
- const elem = document.createElement(what);
- elem.style.display = 'none';
- elem.style.position = 'absolute';
- elem.style.zIndex = '-1';
- elem.style.background = 'transparent';
- elem.style.padding = '0px';
- elem.style.margin = '0px';
- elem.style.overflow = 'hidden';
- elem.style.width = '0px';
- elem.style.height = '0px';
- elem.style.border = '0px';
- elem.style.outline = 'none';
- elem.readonly = true;
- elem.disabled = true;
- GodotEventListeners.add(elem, 'input', function (evt) {
- const c_str = GodotRuntime.allocString(elem.value);
- input_cb(c_str, elem.selectionEnd);
- GodotRuntime.free(c_str);
- }, false);
- GodotEventListeners.add(elem, 'blur', function (evt) {
- elem.style.display = 'none';
- elem.readonly = true;
- elem.disabled = true;
- }, false);
- GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
- return elem;
- }
- GodotDisplayVK.textinput = create('input');
- GodotDisplayVK.textarea = create('textarea');
- GodotDisplayVK.updateSize();
- },
- show: function (text, type, start, end) {
- if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
- return;
- }
- if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
- GodotDisplayVK.hide();
- }
- GodotDisplayVK.updateSize();
- let elem = GodotDisplayVK.textinput;
- switch (type) {
- case 0: // KEYBOARD_TYPE_DEFAULT
- elem.type = 'text';
- elem.inputmode = '';
- break;
- case 1: // KEYBOARD_TYPE_MULTILINE
- elem = GodotDisplayVK.textarea;
- break;
- case 2: // KEYBOARD_TYPE_NUMBER
- elem.type = 'text';
- elem.inputmode = 'numeric';
- break;
- case 3: // KEYBOARD_TYPE_NUMBER_DECIMAL
- elem.type = 'text';
- elem.inputmode = 'decimal';
- break;
- case 4: // KEYBOARD_TYPE_PHONE
- elem.type = 'tel';
- elem.inputmode = '';
- break;
- case 5: // KEYBOARD_TYPE_EMAIL_ADDRESS
- elem.type = 'email';
- elem.inputmode = '';
- break;
- case 6: // KEYBOARD_TYPE_PASSWORD
- elem.type = 'password';
- elem.inputmode = '';
- break;
- case 7: // KEYBOARD_TYPE_URL
- elem.type = 'url';
- elem.inputmode = '';
- break;
- default:
- elem.type = 'text';
- elem.inputmode = '';
- break;
- }
- elem.readonly = false;
- elem.disabled = false;
- elem.value = text;
- elem.style.display = 'block';
- elem.focus();
- elem.setSelectionRange(start, end);
- },
- hide: function () {
- if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
- return;
- }
- [GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
- elem.blur();
- elem.style.display = 'none';
- elem.value = '';
- });
- },
- updateSize: function () {
- if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
- return;
- }
- const rect = GodotConfig.canvas.getBoundingClientRect();
- function update(elem) {
- elem.style.left = `${rect.left}px`;
- elem.style.top = `${rect.top}px`;
- elem.style.width = `${rect.width}px`;
- elem.style.height = `${rect.height}px`;
- }
- update(GodotDisplayVK.textinput);
- update(GodotDisplayVK.textarea);
- },
- clear: function () {
- if (GodotDisplayVK.textinput) {
- GodotDisplayVK.textinput.remove();
- GodotDisplayVK.textinput = null;
- }
- if (GodotDisplayVK.textarea) {
- GodotDisplayVK.textarea.remove();
- GodotDisplayVK.textarea = null;
- }
- },
- },
- };
- mergeInto(LibraryManager.library, GodotDisplayVK);
- /*
- * Display server cursor helper.
- * Keeps track of cursor status and custom shapes.
- */
- const GodotDisplayCursor = {
- $GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
- $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
- $GodotDisplayCursor: {
- shape: 'default',
- visible: true,
- cursors: {},
- set_style: function (style) {
- GodotConfig.canvas.style.cursor = style;
- },
- set_shape: function (shape) {
- GodotDisplayCursor.shape = shape;
- let css = shape;
- if (shape in GodotDisplayCursor.cursors) {
- const c = GodotDisplayCursor.cursors[shape];
- css = `url("${c.url}") ${c.x} ${c.y}, default`;
- }
- if (GodotDisplayCursor.visible) {
- GodotDisplayCursor.set_style(css);
- }
- },
- clear: function () {
- GodotDisplayCursor.set_style('');
- GodotDisplayCursor.shape = 'default';
- GodotDisplayCursor.visible = true;
- Object.keys(GodotDisplayCursor.cursors).forEach(function (key) {
- URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
- delete GodotDisplayCursor.cursors[key];
- });
- },
- lockPointer: function () {
- const canvas = GodotConfig.canvas;
- if (canvas.requestPointerLock) {
- canvas.requestPointerLock();
- }
- },
- releasePointer: function () {
- if (document.exitPointerLock) {
- document.exitPointerLock();
- }
- },
- isPointerLocked: function () {
- return document.pointerLockElement === GodotConfig.canvas;
- },
- },
- };
- mergeInto(LibraryManager.library, GodotDisplayCursor);
- const GodotDisplayScreen = {
- $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
- $GodotDisplayScreen: {
- desired_size: [0, 0],
- hidpi: true,
- getPixelRatio: function () {
- return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
- },
- isFullscreen: function () {
- const elem = document.fullscreenElement || document.mozFullscreenElement
- || document.webkitFullscreenElement || document.msFullscreenElement;
- if (elem) {
- return elem === GodotConfig.canvas;
- }
- // But maybe knowing the element is not supported.
- return document.fullscreen || document.mozFullScreen
- || document.webkitIsFullscreen;
- },
- hasFullscreen: function () {
- return document.fullscreenEnabled || document.mozFullScreenEnabled
- || document.webkitFullscreenEnabled;
- },
- requestFullscreen: function () {
- if (!GodotDisplayScreen.hasFullscreen()) {
- return 1;
- }
- const canvas = GodotConfig.canvas;
- try {
- const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
- || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
- || canvas.webkitRequestFullscreen
- ).call(canvas);
- // Some browsers (Safari) return undefined.
- // For the standard ones, we need to catch it.
- if (promise) {
- promise.catch(function () {
- // nothing to do.
- });
- }
- } catch (e) {
- return 1;
- }
- return 0;
- },
- exitFullscreen: function () {
- if (!GodotDisplayScreen.isFullscreen()) {
- return 0;
- }
- try {
- const promise = document.exitFullscreen();
- if (promise) {
- promise.catch(function () {
- // nothing to do.
- });
- }
- } catch (e) {
- return 1;
- }
- return 0;
- },
- _updateGL: function () {
- const gl_context_handle = _emscripten_webgl_get_current_context();
- const gl = GL.getContext(gl_context_handle);
- if (gl) {
- GL.resizeOffscreenFramebuffer(gl);
- }
- },
- updateSize: function () {
- const isFullscreen = GodotDisplayScreen.isFullscreen();
- const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
- const noResize = GodotConfig.canvas_resize_policy === 0;
- const dWidth = GodotDisplayScreen.desired_size[0];
- const dHeight = GodotDisplayScreen.desired_size[1];
- const canvas = GodotConfig.canvas;
- let width = dWidth;
- let height = dHeight;
- if (noResize) {
- // Don't resize canvas, just update GL if needed.
- if (canvas.width !== width || canvas.height !== height) {
- GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
- GodotDisplayScreen._updateGL();
- return 1;
- }
- return 0;
- }
- const scale = GodotDisplayScreen.getPixelRatio();
- if (isFullscreen || wantsFullWindow) {
- // We need to match screen size.
- width = window.innerWidth * scale;
- height = window.innerHeight * scale;
- }
- const csw = `${width / scale}px`;
- const csh = `${height / scale}px`;
- if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
- // Size doesn't match.
- // Resize canvas, set correct CSS pixel size, update GL.
- canvas.width = width;
- canvas.height = height;
- canvas.style.width = csw;
- canvas.style.height = csh;
- GodotDisplayScreen._updateGL();
- return 1;
- }
- return 0;
- },
- },
- };
- mergeInto(LibraryManager.library, GodotDisplayScreen);
- /**
- * Display server interface.
- *
- * Exposes all the functions needed by DisplayServer implementation.
- */
- const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
- $GodotDisplay: {
- window_icon: '',
- getDPI: function () {
- // devicePixelRatio is given in dppx
- // https://drafts.csswg.org/css-values/#resolution
- // > due to the 1:96 fixed ratio of CSS *in* to CSS *px*, 1dppx is equivalent to 96dpi.
- const dpi = Math.round(window.devicePixelRatio * 96);
- return dpi >= 96 ? dpi : 96;
- },
- },
- godot_js_display_is_swap_ok_cancel__proxy: 'sync',
- godot_js_display_is_swap_ok_cancel__sig: 'i',
- godot_js_display_is_swap_ok_cancel: function () {
- const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
- const plat = navigator.platform || '';
- if (win.indexOf(plat) !== -1) {
- return 1;
- }
- return 0;
- },
- godot_js_tts_is_speaking__proxy: 'sync',
- godot_js_tts_is_speaking__sig: 'i',
- godot_js_tts_is_speaking: function () {
- return window.speechSynthesis.speaking;
- },
- godot_js_tts_is_paused__proxy: 'sync',
- godot_js_tts_is_paused__sig: 'i',
- godot_js_tts_is_paused: function () {
- return window.speechSynthesis.paused;
- },
- godot_js_tts_get_voices__proxy: 'sync',
- godot_js_tts_get_voices__sig: 'vi',
- godot_js_tts_get_voices: function (p_callback) {
- const func = GodotRuntime.get_func(p_callback);
- try {
- const arr = [];
- const voices = window.speechSynthesis.getVoices();
- for (let i = 0; i < voices.length; i++) {
- arr.push(`${voices[i].lang};${voices[i].name}`);
- }
- const c_ptr = GodotRuntime.allocStringArray(arr);
- func(arr.length, c_ptr);
- GodotRuntime.freeStringArray(c_ptr, arr.length);
- } catch (e) {
- // Fail graciously.
- }
- },
- godot_js_tts_speak__proxy: 'sync',
- godot_js_tts_speak__sig: 'viiiffii',
- godot_js_tts_speak: function (p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_callback) {
- const func = GodotRuntime.get_func(p_callback);
- function listener_end(evt) {
- evt.currentTarget.cb(1 /* TTS_UTTERANCE_ENDED */, evt.currentTarget.id, 0);
- }
- function listener_start(evt) {
- evt.currentTarget.cb(0 /* TTS_UTTERANCE_STARTED */, evt.currentTarget.id, 0);
- }
- function listener_error(evt) {
- evt.currentTarget.cb(2 /* TTS_UTTERANCE_CANCELED */, evt.currentTarget.id, 0);
- }
- function listener_bound(evt) {
- evt.currentTarget.cb(3 /* TTS_UTTERANCE_BOUNDARY */, evt.currentTarget.id, evt.charIndex);
- }
- const utterance = new SpeechSynthesisUtterance(GodotRuntime.parseString(p_text));
- utterance.rate = p_rate;
- utterance.pitch = p_pitch;
- utterance.volume = p_volume / 100.0;
- utterance.addEventListener('end', listener_end);
- utterance.addEventListener('start', listener_start);
- utterance.addEventListener('error', listener_error);
- utterance.addEventListener('boundary', listener_bound);
- utterance.id = p_utterance_id;
- utterance.cb = func;
- const voice = GodotRuntime.parseString(p_voice);
- const voices = window.speechSynthesis.getVoices();
- for (let i = 0; i < voices.length; i++) {
- if (voices[i].name === voice) {
- utterance.voice = voices[i];
- break;
- }
- }
- window.speechSynthesis.resume();
- window.speechSynthesis.speak(utterance);
- },
- godot_js_tts_pause__proxy: 'sync',
- godot_js_tts_pause__sig: 'v',
- godot_js_tts_pause: function () {
- window.speechSynthesis.pause();
- },
- godot_js_tts_resume__proxy: 'sync',
- godot_js_tts_resume__sig: 'v',
- godot_js_tts_resume: function () {
- window.speechSynthesis.resume();
- },
- godot_js_tts_stop__proxy: 'sync',
- godot_js_tts_stop__sig: 'v',
- godot_js_tts_stop: function () {
- window.speechSynthesis.cancel();
- window.speechSynthesis.resume();
- },
- godot_js_display_alert__proxy: 'sync',
- godot_js_display_alert__sig: 'vi',
- godot_js_display_alert: function (p_text) {
- window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
- },
- godot_js_display_screen_dpi_get__proxy: 'sync',
- godot_js_display_screen_dpi_get__sig: 'i',
- godot_js_display_screen_dpi_get: function () {
- return GodotDisplay.getDPI();
- },
- godot_js_display_pixel_ratio_get__proxy: 'sync',
- godot_js_display_pixel_ratio_get__sig: 'f',
- godot_js_display_pixel_ratio_get: function () {
- return GodotDisplayScreen.getPixelRatio();
- },
- godot_js_display_fullscreen_request__proxy: 'sync',
- godot_js_display_fullscreen_request__sig: 'i',
- godot_js_display_fullscreen_request: function () {
- return GodotDisplayScreen.requestFullscreen();
- },
- godot_js_display_fullscreen_exit__proxy: 'sync',
- godot_js_display_fullscreen_exit__sig: 'i',
- godot_js_display_fullscreen_exit: function () {
- return GodotDisplayScreen.exitFullscreen();
- },
- godot_js_display_desired_size_set__proxy: 'sync',
- godot_js_display_desired_size_set__sig: 'vii',
- godot_js_display_desired_size_set: function (width, height) {
- GodotDisplayScreen.desired_size = [width, height];
- GodotDisplayScreen.updateSize();
- },
- godot_js_display_size_update__proxy: 'sync',
- godot_js_display_size_update__sig: 'i',
- godot_js_display_size_update: function () {
- const updated = GodotDisplayScreen.updateSize();
- if (updated) {
- GodotDisplayVK.updateSize();
- }
- return updated;
- },
- godot_js_display_screen_size_get__proxy: 'sync',
- godot_js_display_screen_size_get__sig: 'vii',
- godot_js_display_screen_size_get: function (width, height) {
- const scale = GodotDisplayScreen.getPixelRatio();
- GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
- GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
- },
- godot_js_display_window_size_get__proxy: 'sync',
- godot_js_display_window_size_get__sig: 'vii',
- godot_js_display_window_size_get: function (p_width, p_height) {
- GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
- GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
- },
- godot_js_display_has_webgl__proxy: 'sync',
- godot_js_display_has_webgl__sig: 'ii',
- godot_js_display_has_webgl: function (p_version) {
- if (p_version !== 1 && p_version !== 2) {
- return false;
- }
- try {
- return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
- } catch (e) { /* Not available */ }
- return false;
- },
- /*
- * Canvas
- */
- godot_js_display_canvas_focus__proxy: 'sync',
- godot_js_display_canvas_focus__sig: 'v',
- godot_js_display_canvas_focus: function () {
- GodotConfig.canvas.focus();
- },
- godot_js_display_canvas_is_focused__proxy: 'sync',
- godot_js_display_canvas_is_focused__sig: 'i',
- godot_js_display_canvas_is_focused: function () {
- return document.activeElement === GodotConfig.canvas;
- },
- /*
- * Touchscreen
- */
- godot_js_display_touchscreen_is_available__proxy: 'sync',
- godot_js_display_touchscreen_is_available__sig: 'i',
- godot_js_display_touchscreen_is_available: function () {
- return 'ontouchstart' in window;
- },
- /*
- * Clipboard
- */
- godot_js_display_clipboard_set__proxy: 'sync',
- godot_js_display_clipboard_set__sig: 'ii',
- godot_js_display_clipboard_set: function (p_text) {
- const text = GodotRuntime.parseString(p_text);
- if (!navigator.clipboard || !navigator.clipboard.writeText) {
- return 1;
- }
- navigator.clipboard.writeText(text).catch(function (e) {
- // Setting OS clipboard is only possible from an input callback.
- GodotRuntime.error('Setting OS clipboard is only possible from an input callback for the Web platform. Exception:', e);
- });
- return 0;
- },
- godot_js_display_clipboard_get__proxy: 'sync',
- godot_js_display_clipboard_get__sig: 'ii',
- godot_js_display_clipboard_get: function (callback) {
- const func = GodotRuntime.get_func(callback);
- try {
- navigator.clipboard.readText().then(function (result) {
- const ptr = GodotRuntime.allocString(result);
- func(ptr);
- GodotRuntime.free(ptr);
- }).catch(function (e) {
- // Fail graciously.
- });
- } catch (e) {
- // Fail graciously.
- }
- },
- /*
- * Window
- */
- godot_js_display_window_title_set__proxy: 'sync',
- godot_js_display_window_title_set__sig: 'vi',
- godot_js_display_window_title_set: function (p_data) {
- document.title = GodotRuntime.parseString(p_data);
- },
- godot_js_display_window_icon_set__proxy: 'sync',
- godot_js_display_window_icon_set__sig: 'vii',
- godot_js_display_window_icon_set: function (p_ptr, p_len) {
- let link = document.getElementById('-gd-engine-icon');
- const old_icon = GodotDisplay.window_icon;
- if (p_ptr) {
- if (link === null) {
- link = document.createElement('link');
- link.rel = 'icon';
- link.id = '-gd-engine-icon';
- document.head.appendChild(link);
- }
- const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
- GodotDisplay.window_icon = URL.createObjectURL(png);
- link.href = GodotDisplay.window_icon;
- } else {
- if (link) {
- link.remove();
- }
- GodotDisplay.window_icon = null;
- }
- if (old_icon) {
- URL.revokeObjectURL(old_icon);
- }
- },
- /*
- * Cursor
- */
- godot_js_display_cursor_set_visible__proxy: 'sync',
- godot_js_display_cursor_set_visible__sig: 'vi',
- godot_js_display_cursor_set_visible: function (p_visible) {
- const visible = p_visible !== 0;
- if (visible === GodotDisplayCursor.visible) {
- return;
- }
- GodotDisplayCursor.visible = visible;
- if (visible) {
- GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
- } else {
- GodotDisplayCursor.set_style('none');
- }
- },
- godot_js_display_cursor_is_hidden__proxy: 'sync',
- godot_js_display_cursor_is_hidden__sig: 'i',
- godot_js_display_cursor_is_hidden: function () {
- return !GodotDisplayCursor.visible;
- },
- godot_js_display_cursor_set_shape__proxy: 'sync',
- godot_js_display_cursor_set_shape__sig: 'vi',
- godot_js_display_cursor_set_shape: function (p_string) {
- GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
- },
- godot_js_display_cursor_set_custom_shape__proxy: 'sync',
- godot_js_display_cursor_set_custom_shape__sig: 'viiiii',
- godot_js_display_cursor_set_custom_shape: function (p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
- const shape = GodotRuntime.parseString(p_shape);
- const old_shape = GodotDisplayCursor.cursors[shape];
- if (p_len > 0) {
- const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
- const url = URL.createObjectURL(png);
- GodotDisplayCursor.cursors[shape] = {
- url: url,
- x: p_hotspot_x,
- y: p_hotspot_y,
- };
- } else {
- delete GodotDisplayCursor.cursors[shape];
- }
- if (shape === GodotDisplayCursor.shape) {
- GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
- }
- if (old_shape) {
- URL.revokeObjectURL(old_shape.url);
- }
- },
- godot_js_display_cursor_lock_set__proxy: 'sync',
- godot_js_display_cursor_lock_set__sig: 'vi',
- godot_js_display_cursor_lock_set: function (p_lock) {
- if (p_lock) {
- GodotDisplayCursor.lockPointer();
- } else {
- GodotDisplayCursor.releasePointer();
- }
- },
- godot_js_display_cursor_is_locked__proxy: 'sync',
- godot_js_display_cursor_is_locked__sig: 'i',
- godot_js_display_cursor_is_locked: function () {
- return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
- },
- /*
- * Listeners
- */
- godot_js_display_fullscreen_cb__proxy: 'sync',
- godot_js_display_fullscreen_cb__sig: 'vi',
- godot_js_display_fullscreen_cb: function (callback) {
- const canvas = GodotConfig.canvas;
- const func = GodotRuntime.get_func(callback);
- function change_cb(evt) {
- if (evt.target === canvas) {
- func(GodotDisplayScreen.isFullscreen());
- }
- }
- GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
- GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
- GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
- },
- godot_js_display_window_blur_cb__proxy: 'sync',
- godot_js_display_window_blur_cb__sig: 'vi',
- godot_js_display_window_blur_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- GodotEventListeners.add(window, 'blur', function () {
- func();
- }, false);
- },
- godot_js_display_notification_cb__proxy: 'sync',
- godot_js_display_notification_cb__sig: 'viiiii',
- godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
- const canvas = GodotConfig.canvas;
- const func = GodotRuntime.get_func(callback);
- const notif = [p_enter, p_exit, p_in, p_out];
- ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
- GodotEventListeners.add(canvas, evt_name, function () {
- func(notif[idx]);
- }, true);
- });
- },
- godot_js_display_setup_canvas__proxy: 'sync',
- godot_js_display_setup_canvas__sig: 'viiii',
- godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
- const canvas = GodotConfig.canvas;
- GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
- ev.preventDefault();
- }, false);
- GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
- alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
- ev.preventDefault();
- }, false);
- GodotDisplayScreen.hidpi = !!p_hidpi;
- switch (GodotConfig.canvas_resize_policy) {
- case 0: // None
- GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
- break;
- case 1: // Project
- GodotDisplayScreen.desired_size = [p_width, p_height];
- break;
- default: // Full window
- // Ensure we display in the right place, the size will be handled by updateSize
- canvas.style.position = 'absolute';
- canvas.style.top = 0;
- canvas.style.left = 0;
- break;
- }
- GodotDisplayScreen.updateSize();
- if (p_fullscreen) {
- GodotDisplayScreen.requestFullscreen();
- }
- },
- /*
- * Virtual Keyboard
- */
- godot_js_display_vk_show__proxy: 'sync',
- godot_js_display_vk_show__sig: 'viiii',
- godot_js_display_vk_show: function (p_text, p_type, p_start, p_end) {
- const text = GodotRuntime.parseString(p_text);
- const start = p_start > 0 ? p_start : 0;
- const end = p_end > 0 ? p_end : start;
- GodotDisplayVK.show(text, p_type, start, end);
- },
- godot_js_display_vk_hide__proxy: 'sync',
- godot_js_display_vk_hide__sig: 'v',
- godot_js_display_vk_hide: function () {
- GodotDisplayVK.hide();
- },
- godot_js_display_vk_available__proxy: 'sync',
- godot_js_display_vk_available__sig: 'i',
- godot_js_display_vk_available: function () {
- return GodotDisplayVK.available();
- },
- godot_js_display_tts_available__proxy: 'sync',
- godot_js_display_tts_available__sig: 'i',
- godot_js_display_tts_available: function () {
- return 'speechSynthesis' in window;
- },
- godot_js_display_vk_cb__proxy: 'sync',
- godot_js_display_vk_cb__sig: 'vi',
- godot_js_display_vk_cb: function (p_input_cb) {
- const input_cb = GodotRuntime.get_func(p_input_cb);
- if (GodotDisplayVK.available()) {
- GodotDisplayVK.init(input_cb);
- }
- },
- };
- autoAddDeps(GodotDisplay, '$GodotDisplay');
- mergeInto(LibraryManager.library, GodotDisplay);
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