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- /**************************************************************************/
- /* godot_open_save_delegate.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_OPEN_SAVE_DELEGATE_H
- #define GODOT_OPEN_SAVE_DELEGATE_H
- #import <AppKit/AppKit.h>
- #import <Foundation/Foundation.h>
- #include "core/templates/hash_map.h"
- #include "core/variant/typed_array.h"
- #include "core/variant/variant.h"
- @interface GodotOpenSaveDelegate : NSObject <NSOpenSavePanelDelegate> {
- NSSavePanel *dialog;
- NSMutableArray *allowed_types;
- HashMap<int, String> ctr_ids;
- Dictionary options;
- int cur_index;
- int ctr_id;
- String root;
- }
- - (void)makeAccessoryView:(NSSavePanel *)p_panel filters:(const Vector<String> &)p_filters options:(const TypedArray<Dictionary> &)p_options;
- - (void)setFileTypes:(NSMutableArray *)p_allowed_types;
- - (void)popupOptionAction:(id)p_sender;
- - (void)popupCheckAction:(id)p_sender;
- - (void)popupFileAction:(id)p_sender;
- - (int)getIndex;
- - (Dictionary)getSelection;
- - (int)setDefaultInt:(const String &)p_name value:(int)p_value;
- - (int)setDefaultBool:(const String &)p_name value:(bool)p_value;
- - (void)setRootPath:(const String &)p_root_path;
- @end
- #endif // GODOT_OPEN_SAVE_DELEGATE_H
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