uniform_set_cache_rd.cpp 3.6 KB

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  1. /**************************************************************************/
  2. /* uniform_set_cache_rd.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "uniform_set_cache_rd.h"
  31. UniformSetCacheRD *UniformSetCacheRD::singleton = nullptr;
  32. void UniformSetCacheRD::_bind_methods() {
  33. ClassDB::bind_static_method("UniformSetCacheRD", D_METHOD("get_cache", "shader", "set", "uniforms"), &UniformSetCacheRD::get_cache_array);
  34. }
  35. RID UniformSetCacheRD::get_cache_array(RID p_shader, uint32_t p_set, const TypedArray<RDUniform> &p_uniforms) {
  36. Vector<RD::Uniform> uniforms;
  37. for (int i = 0; i < p_uniforms.size(); i++) {
  38. Ref<RDUniform> uniform = p_uniforms[i];
  39. if (uniform.is_valid()) {
  40. uniforms.push_back(uniform->base);
  41. }
  42. }
  43. return UniformSetCacheRD::get_singleton()->get_cache_vec(p_shader, p_set, uniforms);
  44. }
  45. void UniformSetCacheRD::_invalidate(Cache *p_cache) {
  46. if (p_cache->prev) {
  47. p_cache->prev->next = p_cache->next;
  48. } else {
  49. // At beginning of table
  50. uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
  51. hash_table[table_idx] = p_cache->next;
  52. }
  53. if (p_cache->next) {
  54. p_cache->next->prev = p_cache->prev;
  55. }
  56. cache_allocator.free(p_cache);
  57. cache_instances_used--;
  58. }
  59. void UniformSetCacheRD::_uniform_set_invalidation_callback(void *p_userdata) {
  60. singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
  61. }
  62. UniformSetCacheRD::UniformSetCacheRD() {
  63. ERR_FAIL_COND(singleton != nullptr);
  64. singleton = this;
  65. }
  66. UniformSetCacheRD::~UniformSetCacheRD() {
  67. if (cache_instances_used > 0) {
  68. ERR_PRINT("At exit: " + itos(cache_instances_used) + " uniform set cache instance(s) still in use.");
  69. }
  70. }