openxr_haptic_feedback.h 3.0 KB

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  1. /**************************************************************************/
  2. /* openxr_haptic_feedback.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef OPENXR_HAPTIC_FEEDBACK_H
  31. #define OPENXR_HAPTIC_FEEDBACK_H
  32. #include "core/io/resource.h"
  33. #include <openxr/openxr.h>
  34. class OpenXRHapticBase : public Resource {
  35. GDCLASS(OpenXRHapticBase, Resource);
  36. private:
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. virtual const XrHapticBaseHeader *get_xr_structure() = 0;
  41. };
  42. class OpenXRHapticVibration : public OpenXRHapticBase {
  43. GDCLASS(OpenXRHapticVibration, OpenXRHapticBase);
  44. private:
  45. XrHapticVibration haptic_vibration;
  46. protected:
  47. static void _bind_methods();
  48. public:
  49. void set_duration(int64_t p_duration);
  50. int64_t get_duration() const;
  51. void set_frequency(float p_frequency);
  52. float get_frequency() const;
  53. void set_amplitude(float p_amplitude);
  54. float get_amplitude() const;
  55. virtual const XrHapticBaseHeader *get_xr_structure() override;
  56. OpenXRHapticVibration();
  57. };
  58. #endif // OPENXR_HAPTIC_FEEDBACK_H