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- /**************************************************************************/
- /* gdscript_test_runner_suite.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
- #define GDSCRIPT_TEST_RUNNER_SUITE_H
- #include "gdscript_test_runner.h"
- #include "tests/test_macros.h"
- namespace GDScriptTests {
- // TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
- #ifdef TOOLS_ENABLED
- TEST_SUITE("[Modules][GDScript]") {
- TEST_CASE("Script compilation and runtime") {
- bool print_filenames = OS::get_singleton()->get_cmdline_args().find("--print-filenames") != nullptr;
- bool use_binary_tokens = OS::get_singleton()->get_cmdline_args().find("--use-binary-tokens") != nullptr;
- GDScriptTestRunner runner("modules/gdscript/tests/scripts", true, print_filenames, use_binary_tokens);
- int fail_count = runner.run_tests();
- INFO("Make sure `*.out` files have expected results.");
- REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
- }
- }
- TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
- Ref<GDScript> gdscript = memnew(GDScript);
- gdscript->set_source_code(R"(
- extends RefCounted
- func _init():
- set_meta("result", 42)
- )");
- // A spurious `Condition "err" is true` message is printed (despite parsing being successful and returning `OK`).
- // Silence it.
- ERR_PRINT_OFF;
- const Error error = gdscript->reload();
- ERR_PRINT_ON;
- CHECK_MESSAGE(error == OK, "The script should parse successfully.");
- // Run the script by assigning it to a reference-counted object.
- Ref<RefCounted> ref_counted = memnew(RefCounted);
- ref_counted->set_script(gdscript);
- CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
- }
- #endif // TOOLS_ENABLED
- TEST_CASE("[Modules][GDScript] Validate built-in API") {
- GDScriptLanguage *lang = GDScriptLanguage::get_singleton();
- // Validate methods.
- List<MethodInfo> builtin_methods;
- lang->get_public_functions(&builtin_methods);
- SUBCASE("[Modules][GDScript] Validate built-in methods") {
- for (const MethodInfo &mi : builtin_methods) {
- int i = 0;
- for (List<PropertyInfo>::ConstIterator itr = mi.arguments.begin(); itr != mi.arguments.end(); ++itr, ++i) {
- TEST_COND((itr->name.is_empty() || itr->name.begins_with("_unnamed_arg")),
- vformat("Unnamed argument in position %d of built-in method '%s'.", i, mi.name));
- }
- }
- }
- // Validate annotations.
- List<MethodInfo> builtin_annotations;
- lang->get_public_annotations(&builtin_annotations);
- SUBCASE("[Modules][GDScript] Validate built-in annotations") {
- for (const MethodInfo &ai : builtin_annotations) {
- int i = 0;
- for (List<PropertyInfo>::ConstIterator itr = ai.arguments.begin(); itr != ai.arguments.end(); ++itr, ++i) {
- TEST_COND((itr->name.is_empty() || itr->name.begins_with("_unnamed_arg")),
- vformat("Unnamed argument in position %d of built-in annotation '%s'.", i, ai.name));
- }
- }
- }
- }
- } // namespace GDScriptTests
- #endif // GDSCRIPT_TEST_RUNNER_SUITE_H
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