gdextension_special_compat_hashes.h 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. /**************************************************************************/
  2. /* gdextension_special_compat_hashes.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDEXTENSION_SPECIAL_COMPAT_HASHES_H
  31. #define GDEXTENSION_SPECIAL_COMPAT_HASHES_H
  32. #ifndef DISABLE_DEPRECATED
  33. #include "core/string/string_name.h"
  34. #include "core/templates/hash_map.h"
  35. #include "core/templates/local_vector.h"
  36. // Note: In most situations, compatibility methods should be registered via ClassDB::bind_compatibility_method().
  37. // This class is only meant to be used in exceptional circumstances, for example, when Godot's hashing
  38. // algorithm changes and registering compatibility methods for all affect methods would be onerous.
  39. class GDExtensionSpecialCompatHashes {
  40. struct Mapping {
  41. StringName method;
  42. uint32_t legacy_hash;
  43. uint32_t current_hash;
  44. };
  45. static HashMap<StringName, LocalVector<Mapping>> mappings;
  46. public:
  47. static void initialize();
  48. static void finalize();
  49. static bool lookup_current_hash(const StringName &p_class, const StringName &p_method, uint32_t p_legacy_hash, uint32_t *r_current_hash);
  50. static bool get_legacy_hashes(const StringName &p_class, const StringName &p_method, Array &r_hashes, bool p_check_valid = true);
  51. };
  52. #endif // DISABLE_DEPRECATED
  53. #endif // GDEXTENSION_SPECIAL_COMPAT_HASHES_H