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- // ======================================================================== //
- // Copyright 2009-2019 Intel Corporation //
- // //
- // Licensed under the Apache License, Version 2.0 (the "License"); //
- // you may not use this file except in compliance with the License. //
- // You may obtain a copy of the License at //
- // //
- // http://www.apache.org/licenses/LICENSE-2.0 //
- // //
- // Unless required by applicable law or agreed to in writing, software //
- // distributed under the License is distributed on an "AS IS" BASIS, //
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
- // See the License for the specific language governing permissions and //
- // limitations under the License. //
- // ======================================================================== //
- #pragma once
- #include "common.h"
- namespace oidn {
- class Buffer;
- class Filter;
- class Device : public RefCount, public Verbose
- {
- private:
- // Thread-safety
- std::mutex mutex;
- // Error handling
- struct ErrorState
- {
- Error code = Error::None;
- std::string message;
- };
- static thread_local ErrorState globalError;
- ThreadLocal<ErrorState> error;
- ErrorFunction errorFunc = nullptr;
- void* errorUserPtr = nullptr;
- // -- GODOT start --
- // // Tasking
- // std::shared_ptr<tbb::task_arena> arena;
- // std::shared_ptr<PinningObserver> observer;
- // std::shared_ptr<ThreadAffinity> affinity;
- // -- GODOT end --
- // Parameters
- int numThreads = 0; // autodetect by default
- bool setAffinity = true;
- bool dirty = true;
- public:
- Device();
- ~Device();
- static void setError(Device* device, Error code, const std::string& message);
- static Error getError(Device* device, const char** outMessage);
- void setErrorFunction(ErrorFunction func, void* userPtr);
- int get1i(const std::string& name);
- void set1i(const std::string& name, int value);
- void commit();
- // -- GODOT start --
- // template<typename F>
- // void executeTask(F& f)
- // {
- // arena->execute(f);
- // }
- // template<typename F>
- // void executeTask(const F& f)
- // {
- // arena->execute(f);
- // }
- // -- GODOT end --
- Ref<Buffer> newBuffer(size_t byteSize);
- Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
- Ref<Filter> newFilter(const std::string& type);
- __forceinline Device* getDevice() { return this; }
- __forceinline std::mutex& getMutex() { return mutex; }
- private:
- // -- GODOT start --
- //bool isCommitted() const { return bool(arena); }
- bool isCommitted() const { return false; }
- // -- GODOT end --
- void checkCommitted();
- void print();
- };
- } // namespace oidn
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