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- /**************************************************************************/
- /* visual_server_canvas.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "visual_server_canvas.h"
- #include "core/fixed_array.h"
- #include "core/math/transform_interpolator.h"
- #include "visual_server_globals.h"
- #include "visual_server_raster.h"
- #include "visual_server_viewport.h"
- static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
- memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
- memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
- _current_camera_transform = p_transform;
- if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
- _prepare_tree_bounds(p_canvas_item);
- _render_canvas_item_cull_by_node(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
- } else {
- _render_canvas_item_cull_by_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
- }
- VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
- for (int i = 0; i < z_range; i++) {
- if (!z_list[i]) {
- continue;
- }
- VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
- }
- VSG::canvas_render->canvas_render_items_end();
- }
- void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
- int child_item_count = p_canvas_item->child_items.size();
- VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
- for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->visible) {
- if (r_items) {
- r_items[r_index] = child_items[i];
- child_items[i]->ysort_modulate = p_modulate;
- child_items[i]->ysort_xform = p_transform;
- child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.elements[2]);
- child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
- child_items[i]->ysort_index = r_index;
- }
- r_index++;
- if (child_items[i]->sort_y) {
- _collect_ysort_children(child_items[i],
- p_transform * child_items[i]->xform_curr,
- child_items[i]->use_parent_material ? p_material_owner : child_items[i],
- p_modulate * child_items[i]->modulate,
- r_items, r_index);
- }
- }
- }
- }
- void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
- do {
- ysort_owner->ysort_children_count = -1;
- ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
- } while (ysort_owner && ysort_owner->sort_y);
- }
- void VisualServerCanvas::_make_bound_dirty_reparent(Item *p_item) {
- MutexLock lock(_bound_mutex);
- DEV_ASSERT(p_item);
- Item *p_orig_item = p_item;
- // propagate up
- while (p_item) {
- // Don't worry about invisible objects
- if (!p_item->visible) {
- return;
- }
- if (!p_item->bound_dirty) {
- p_item->bound_dirty = true;
- if (canvas_item_owner.owns(p_item->parent)) {
- p_item = canvas_item_owner.get(p_item->parent);
- } else {
- break;
- }
- } else {
- break;
- }
- }
- // propagate down
- _make_bound_dirty_down(p_orig_item);
- }
- void VisualServerCanvas::_make_bound_dirty(Item *p_item, bool p_changing_visibility) {
- if (_canvas_cull_mode != CANVAS_CULL_MODE_NODE) {
- return;
- }
- MutexLock lock(_bound_mutex);
- DEV_ASSERT(p_item);
- if (!p_changing_visibility) {
- _check_bound_integrity(p_item);
- }
- if (!p_changing_visibility) {
- // Traverse up the tree, making each item bound dirty until
- // we reach an item that is already dirty (as by definition, if this happens,
- // the tree should already be dirty up until the root).
- while (p_item) {
- // Don't worry about invisible objects
- if (!p_item->visible) {
- return;
- }
- if (!p_item->bound_dirty) {
- p_item->bound_dirty = true;
- if (canvas_item_owner.owns(p_item->parent)) {
- p_item = canvas_item_owner.get(p_item->parent);
- } else {
- break;
- }
- } else {
- break;
- }
- }
- } else {
- // special case for visibility changes.
- // if hiding, we propagate upwards.
- while (p_item) {
- if (!p_item->bound_dirty) {
- p_item->bound_dirty = true;
- }
- if (canvas_item_owner.owns(p_item->parent)) {
- p_item = canvas_item_owner.get(p_item->parent);
- } else {
- break;
- }
- }
- // if showing we propagate upwards AND downwards
- if (p_item->visible) {
- _make_bound_dirty_down(p_item);
- }
- }
- }
- void VisualServerCanvas::_make_bound_dirty_down(Item *p_item) {
- // Bounds below an item that is being made visible may be out of date,
- // so we make them all dirty.
- if (!p_item->visible) {
- return;
- }
- p_item->bound_dirty = true;
- int child_item_count = p_item->child_items.size();
- Item **child_items = p_item->child_items.ptrw();
- for (int i = 0; i < child_item_count; i++) {
- _make_bound_dirty_down(child_items[i]);
- }
- }
- void VisualServerCanvas::_prepare_tree_bounds(Item *p_root) {
- Rect2 root_bound;
- _calculate_canvas_item_bound(p_root, &root_bound);
- }
- // This function provides an alternative means of recursively calculating canvas item
- // bounds through a branch, leading to an identical (hopefully) result to that
- // calculated for the bound in _render_canvas_item().
- // The reason for this function's existence is that there are some conditions which
- // prevent further drawing in the tree (such as alpha nearing 0.0), in which we
- // *still* need to calculate the bounds for lower branches and use them for culling,
- // just in case alpha increases above the threshold in a later frame.
- void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound) {
- // TODO - this higher level technique may be able to be optimized better,
- // to perhaps only recalculate this on "reappearance" of the child branch, in a
- // similar manner to how visibility is handled.
- Item *ci = p_canvas_item;
- if (!ci->visible) {
- return;
- }
- // easy case, not dirty
- if (!ci->bound_dirty) {
- _merge_local_bound_to_branch(ci, r_branch_bound);
- return;
- }
- // recalculate the local bound only if out of date
- Rect2 *local_bound = nullptr;
- if (ci->bound_dirty) {
- local_bound = &ci->local_bound;
- *local_bound = Rect2();
- ci->bound_dirty = false;
- }
- int child_item_count = ci->child_items.size();
- Item **child_items = ci->child_items.ptrw();
- for (int i = 0; i < child_item_count; i++) {
- // if (ci->sort_y)
- // NYI do we need to apply the child_items[i]->ysort_xform? TEST
- // See the _render_canvas_item for how to apply.
- _calculate_canvas_item_bound(child_items[i], local_bound);
- }
- _finalize_and_merge_local_bound_to_branch(ci, r_branch_bound);
- // If we are interpolating, we want to modify the local_bound (combined)
- // to include both the previous AND current bounds.
- if (local_bound && _interpolation_data.interpolation_enabled && ci->interpolated) {
- Rect2 bound_prev = ci->local_bound_prev;
- // Keep track of the previously assigned exact bound for the next tick.
- ci->local_bound_prev = ci->local_bound;
- // The combined bound is the exact current bound merged with the previous exact bound.
- ci->local_bound = ci->local_bound.merge(bound_prev);
- // This can overflow, it's no problem, it is just rough to detect when items stop
- // having local bounds updated, so we can set prev to curr.
- ci->local_bound_last_update_tick = Engine::get_singleton()->get_physics_frames();
- // Detect special case of overflow.
- // This is omitted but included for reference.
- // It is such a rare possibility, and even if it did occur
- // so it should just result in slightly larger culling bounds
- // probably for one tick (and no visual errors).
- // Would occur once every 828.5 days at 60 ticks per second
- // with uint32_t counter.
- #if 0
- if (!ci->local_bound_last_update_tick) {
- // Prevents it being treated as non-dirty.
- // Just has an increased delay of one tick in this very rare occurrence.
- ci->local_bound_last_update_tick = 1;
- }
- #endif
- }
- }
- Transform2D VisualServerCanvas::_calculate_item_global_xform(const Item *p_canvas_item) {
- // If we use more than the maximum scene tree depth, we are out of luck.
- // But that would be super inefficient anyway.
- FixedArray<const Transform2D *, 64> transforms;
- while (p_canvas_item) {
- // Should only happen if scene tree depth too high.
- if (transforms.is_full()) {
- WARN_PRINT_ONCE("SceneTree depth too high for hierarchical culling.");
- break;
- }
- // Note this is only using the CURRENT transform.
- // This may have implications for interpolated bounds - investigate.
- transforms.push_back(&p_canvas_item->xform_curr);
- if (canvas_item_owner.owns(p_canvas_item->parent)) {
- p_canvas_item = canvas_item_owner.get(p_canvas_item->parent);
- } else {
- p_canvas_item = nullptr;
- }
- }
- Transform2D tr;
- for (int n = (int)transforms.size() - 1; n >= 0; n--) {
- tr *= *transforms[n];
- }
- return tr;
- }
- void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
- if (r_branch_bound) {
- Rect2 this_rect = p_canvas_item->get_rect();
- // Special case .. if the canvas_item has use_identity_xform,
- // we need to transform the rect from global space to local space,
- // because the hierarchical culling expects local space.
- if (p_canvas_item->use_identity_xform) {
- // This is incredibly inefficient, but should only occur for e.g. CPUParticles2D,
- // and is difficult to avoid because global transform is not usually kept track of
- // in VisualServer (only final transform which is combinated with camera, and that
- // is only calculated on render, so is no use for culling purposes).
- Transform2D global_xform = _calculate_item_global_xform(p_canvas_item);
- this_rect = global_xform.affine_inverse().xform(this_rect);
- // Note that the efficiency will depend linearly on the scene tree depth of the
- // identity transform item.
- // So e.g. interpolated global CPUParticles2D may run faster at lower depths
- // in extreme circumstances.
- }
- // If this item has a bound...
- if (!p_canvas_item->local_bound.has_no_area()) {
- // If the rect has an area...
- if (!this_rect.has_no_area()) {
- p_canvas_item->local_bound = p_canvas_item->local_bound.merge(this_rect);
- } else {
- // The local bound is set by the children, but is not affected by the canvas item rect.
- // So pass through and merge the local bound to the parent.
- }
- } else {
- p_canvas_item->local_bound = this_rect;
- // don't merge zero area, as it may expand the branch bound
- // unnecessarily.
- if (p_canvas_item->local_bound.has_no_area()) {
- return;
- }
- }
- // Merge the local bound to the parent.
- _merge_local_bound_to_branch(p_canvas_item, r_branch_bound);
- }
- }
- void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
- if (!r_branch_bound) {
- return;
- }
- Rect2 this_item_total_local_bound = p_canvas_item->xform_curr.xform(p_canvas_item->local_bound);
- if (!r_branch_bound->has_no_area()) {
- *r_branch_bound = r_branch_bound->merge(this_item_total_local_bound);
- } else {
- *r_branch_bound = this_item_total_local_bound;
- }
- }
- void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
- Item *ci = p_canvas_item;
- if (!ci->visible) {
- return;
- }
- if (ci->children_order_dirty) {
- ci->child_items.sort_custom<ItemIndexSort>();
- ci->children_order_dirty = false;
- }
- Rect2 rect = ci->get_rect();
- Transform2D final_xform;
- if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
- final_xform = ci->xform_curr;
- } else {
- real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
- TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
- }
- // Always calculate final transform as if not using identity xform.
- // This is so the expected transform is passed to children.
- // However, if use_identity_xform is set,
- // we can override the transform for rendering purposes for this item only.
- final_xform = p_transform * final_xform;
- Rect2 global_rect;
- if (!p_canvas_item->use_identity_xform) {
- global_rect = final_xform.xform(rect);
- } else {
- global_rect = _current_camera_transform.xform(rect);
- }
- global_rect.position += p_clip_rect.position;
- if (ci->use_parent_material && p_material_owner) {
- ci->material_owner = p_material_owner;
- } else {
- p_material_owner = ci;
- ci->material_owner = nullptr;
- }
- Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
- if (modulate.a < 0.007) {
- return;
- }
- int child_item_count = ci->child_items.size();
- Item **child_items = ci->child_items.ptrw();
- if (ci->clip) {
- if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
- } else {
- ci->final_clip_rect = global_rect;
- }
- ci->final_clip_rect.position = ci->final_clip_rect.position.round();
- ci->final_clip_rect.size = ci->final_clip_rect.size.round();
- ci->final_clip_owner = ci;
- } else {
- ci->final_clip_owner = p_canvas_clip;
- }
- if (ci->sort_y) {
- if (ci->ysort_children_count == -1) {
- ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
- }
- child_item_count = ci->ysort_children_count;
- child_items = (Item **)alloca(child_item_count * sizeof(Item *));
- int i = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
- SortArray<Item *, ItemPtrSort> sorter;
- sorter.sort(child_items, child_item_count);
- }
- if (ci->z_relative) {
- p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
- } else {
- p_z = ci->z_index;
- }
- for (int i = 0; i < child_item_count; i++) {
- if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
- }
- if (ci->sort_y) {
- _render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
- } else {
- _render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
- }
- }
- if (ci->copy_back_buffer) {
- ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
- }
- if (ci->update_when_visible) {
- VisualServerRaster::redraw_request(false);
- }
- if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
- //something to draw?
- ci->final_transform = !p_canvas_item->use_identity_xform ? final_xform : _current_camera_transform;
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
- ci->global_rect_cache = global_rect;
- ci->global_rect_cache.position -= p_clip_rect.position;
- ci->light_masked = false;
- int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
- if (z_last_list[zidx]) {
- z_last_list[zidx]->next = ci;
- z_last_list[zidx] = ci;
- } else {
- z_list[zidx] = ci;
- z_last_list[zidx] = ci;
- }
- ci->next = nullptr;
- }
- for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
- }
- if (ci->sort_y) {
- _render_canvas_item_cull_by_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
- } else {
- _render_canvas_item_cull_by_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
- }
- }
- }
- void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed) {
- Item *ci = p_canvas_item;
- if (!ci->visible) {
- return;
- }
- // This should have been calculated as a pre-process.
- DEV_ASSERT(!ci->bound_dirty);
- // If we are interpolating, and the updates have stopped, we can reduce the local bound.
- if (ci->local_bound_last_update_tick && (ci->local_bound_last_update_tick != Engine::get_singleton()->get_physics_frames())) {
- // The combined bound is reduced to the last calculated exact bound.
- ci->local_bound = ci->local_bound_prev;
- ci->local_bound_last_update_tick = 0;
- }
- Rect2 rect = ci->get_rect();
- Transform2D final_xform;
- if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
- final_xform = ci->xform_curr;
- } else {
- real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
- TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
- }
- // Always calculate final transform as if not using identity xform.
- // This is so the expected transform is passed to children.
- // However, if use_identity_xform is set,
- // we can override the transform for rendering purposes for this item only.
- final_xform = p_transform * final_xform;
- Rect2 global_rect;
- if (!p_canvas_item->use_identity_xform) {
- global_rect = final_xform.xform(rect);
- } else {
- global_rect = _current_camera_transform.xform(rect);
- }
- ci->global_rect_cache = global_rect;
- ci->final_transform = !p_canvas_item->use_identity_xform ? final_xform : _current_camera_transform;
- global_rect.position += p_clip_rect.position;
- int child_item_count = ci->child_items.size();
- // If there are children, we can maybe cull them all out if the cached bound has not changed.
- if (!p_enclosed && child_item_count) {
- // Get the bound in final space.
- Rect2 bound = final_xform.xform(ci->local_bound);
- bound.position += p_clip_rect.position;
- if (!ci->vp_render && !ci->copy_back_buffer) {
- // Cull out ALL children in one step.
- if (!p_clip_rect.intersects(bound, true)) {
- return;
- }
- }
- // can we combine with earlier check?
- // if we enclose the bound completely, no need to check further children
- p_enclosed = p_clip_rect.encloses(bound);
- }
- // if we are culled, and no children, no more needs doing
- bool item_is_visible = ((!ci->commands.empty() && (p_enclosed ? true : p_clip_rect.intersects(global_rect, true))) || ci->vp_render || ci->copy_back_buffer);
- if (!item_is_visible && !child_item_count) {
- return;
- }
- if (ci->use_parent_material && p_material_owner) {
- ci->material_owner = p_material_owner;
- } else {
- p_material_owner = ci;
- ci->material_owner = nullptr;
- }
- Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
- if (modulate.a < 0.007) {
- return;
- }
- if (ci->children_order_dirty) {
- ci->child_items.sort_custom<ItemIndexSort>();
- ci->children_order_dirty = false;
- }
- Item **child_items = ci->child_items.ptrw();
- if (ci->clip) {
- if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
- } else {
- ci->final_clip_rect = global_rect;
- }
- ci->final_clip_rect.position = ci->final_clip_rect.position.round();
- ci->final_clip_rect.size = ci->final_clip_rect.size.round();
- ci->final_clip_owner = ci;
- } else {
- ci->final_clip_owner = p_canvas_clip;
- }
- if (ci->sort_y) {
- if (ci->ysort_children_count == -1) {
- ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
- }
- child_item_count = ci->ysort_children_count;
- // NOTE : Use of alloca here in a recursive function could make it susceptible to stack overflow.
- // This was present in the original Item code. Consider changing to make safer.
- child_items = (Item **)alloca(child_item_count * sizeof(Item *));
- int i = 0;
- _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
- SortArray<Item *, ItemPtrSort> sorter;
- sorter.sort(child_items, child_item_count);
- }
- if (ci->z_relative) {
- p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
- } else {
- p_z = ci->z_index;
- }
- for (int i = 0; i < child_item_count; i++) {
- if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
- }
- if (ci->sort_y) {
- _render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
- } else {
- _render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
- }
- }
- if (ci->copy_back_buffer) {
- ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
- }
- // something to draw?
- if (item_is_visible) {
- // Note : This has been moved to inside the (item_is_visible) check.
- // It was OUTSIDE in the item culled code, which I suspect was incorrect.
- // A redraw should not be issued if an item is not on screen?
- // Even so, watch for regressions here.
- if (ci->update_when_visible) {
- VisualServerRaster::redraw_request(false);
- }
- // Note we have already stored ci->final_transform
- // and ci->global_rect_cache, and made sure these are up to date.
- ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
- ci->light_masked = false;
- int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
- if (z_last_list[zidx]) {
- z_last_list[zidx]->next = ci;
- z_last_list[zidx] = ci;
- } else {
- z_list[zidx] = ci;
- z_last_list[zidx] = ci;
- }
- ci->next = nullptr;
- }
- for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
- continue;
- }
- if (ci->sort_y) {
- _render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
- } else {
- _render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
- }
- }
- }
- void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights, int p_canvas_layer_id) {
- RasterizerCanvas::Item *ci = p_canvas_item;
- while (ci) {
- RasterizerCanvas::Light *light = p_masked_lights;
- while (light) {
- if ((p_canvas_layer_id >= light->layer_min) && (p_canvas_layer_id <= light->layer_max) && (ci->light_mask & light->item_mask) && (p_z >= light->z_min) && (p_z <= light->z_max) && (ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache))) {
- ci->light_masked = true;
- }
- light = light->mask_next_ptr;
- }
- ci = ci->next;
- }
- }
- void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect, int p_canvas_layer_id) {
- VSG::canvas_render->canvas_begin();
- if (p_canvas->children_order_dirty) {
- p_canvas->child_items.sort();
- p_canvas->children_order_dirty = false;
- }
- int l = p_canvas->child_items.size();
- Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
- bool has_mirror = false;
- for (int i = 0; i < l; i++) {
- if (ci[i].mirror.x || ci[i].mirror.y) {
- has_mirror = true;
- break;
- }
- }
- if (!has_mirror) {
- static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- RasterizerCanvas::Item *z_list[z_range];
- RasterizerCanvas::Item *z_last_list[z_range];
- memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
- memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
- _current_camera_transform = p_transform;
- #ifdef VISUAL_SERVER_CANVAS_TIME_NODE_CULLING
- bool measure = (Engine::get_singleton()->get_frames_drawn() % 100) == 0;
- measure &= !Engine::get_singleton()->is_editor_hint();
- if (measure) {
- uint64_t totalA = 0;
- uint64_t totalB = 0;
- for (int i = 0; i < l; i++) {
- uint64_t beforeB = OS::get_singleton()->get_ticks_usec();
- _render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
- uint64_t afterB = OS::get_singleton()->get_ticks_usec();
- uint64_t beforeA = OS::get_singleton()->get_ticks_usec();
- _prepare_tree_bounds(ci[i].item);
- _render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
- uint64_t afterA = OS::get_singleton()->get_ticks_usec();
- totalA += afterA - beforeA;
- totalB += afterB - beforeB;
- } // for i
- print_line("old : " + itos(totalB) + ", new : " + itos(totalA));
- } // if measure
- else {
- #else
- {
- #endif
- if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
- for (int i = 0; i < l; i++) {
- _prepare_tree_bounds(ci[i].item);
- _render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
- }
- } else {
- for (int i = 0; i < l; i++) {
- _render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
- }
- }
- } // if not measure
- VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
- for (int i = 0; i < z_range; i++) {
- if (!z_list[i]) {
- continue;
- }
- if (p_masked_lights) {
- _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights, p_canvas_layer_id);
- }
- VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
- }
- VSG::canvas_render->canvas_render_items_end();
- } else {
- for (int i = 0; i < l; i++) {
- const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
- _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
- //mirroring (useful for scrolling backgrounds)
- if (ci2.mirror.x != 0) {
- Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
- _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
- }
- if (ci2.mirror.y != 0) {
- Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
- _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
- }
- if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
- Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
- _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
- }
- }
- }
- VSG::canvas_render->canvas_end();
- }
- RID VisualServerCanvas::canvas_create() {
- Canvas *canvas = memnew(Canvas);
- ERR_FAIL_COND_V(!canvas, RID());
- RID rid = canvas_owner.make_rid(canvas);
- return rid;
- }
- void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
- Canvas *canvas = canvas_owner.getornull(p_canvas);
- ERR_FAIL_COND(!canvas);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND(idx == -1);
- canvas->child_items.write[idx].mirror = p_mirroring;
- }
- void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
- Canvas *canvas = canvas_owner.get(p_canvas);
- ERR_FAIL_COND(!canvas);
- canvas->modulate = p_color;
- }
- void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
- disable_scale = p_disable;
- }
- void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
- Canvas *canvas = canvas_owner.get(p_canvas);
- ERR_FAIL_COND(!canvas);
- canvas->parent = p_parent;
- canvas->parent_scale = p_scale;
- }
- RID VisualServerCanvas::canvas_item_create() {
- Item *canvas_item = memnew(Item);
- ERR_FAIL_COND_V(!canvas_item, RID());
- return canvas_item_owner.make_rid(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_name(RID p_item, String p_name) {
- #ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->name = p_name;
- #endif
- }
- void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- // dirty the item and any previous parents
- _make_bound_dirty(canvas_item);
- if (canvas_item->parent.is_valid()) {
- if (canvas_owner.owns(canvas_item->parent)) {
- Canvas *canvas = canvas_owner.get(canvas_item->parent);
- canvas->erase_item(canvas_item);
- } else if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *item_owner = canvas_item_owner.get(canvas_item->parent);
- item_owner->child_items.erase(canvas_item);
- if (item_owner->sort_y) {
- _mark_ysort_dirty(item_owner, canvas_item_owner);
- }
- }
- canvas_item->parent = RID();
- }
- if (p_parent.is_valid()) {
- if (canvas_owner.owns(p_parent)) {
- Canvas *canvas = canvas_owner.get(p_parent);
- Canvas::ChildItem ci;
- ci.item = canvas_item;
- canvas->child_items.push_back(ci);
- canvas->children_order_dirty = true;
- _make_bound_dirty(canvas_item);
- } else if (canvas_item_owner.owns(p_parent)) {
- Item *item_owner = canvas_item_owner.get(p_parent);
- item_owner->child_items.push_back(canvas_item);
- item_owner->children_order_dirty = true;
- if (item_owner->sort_y) {
- _mark_ysort_dirty(item_owner, canvas_item_owner);
- }
- // keep the integrity of the bounds when adding to avoid false
- // warning flags, by forcing the added child to be dirty
- canvas_item->bound_dirty = false;
- canvas_item->parent = p_parent;
- _make_bound_dirty_reparent(canvas_item);
- } else {
- ERR_FAIL_MSG("Invalid parent.");
- }
- }
- canvas_item->parent = p_parent;
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- // check for noop
- if (p_visible != canvas_item->visible) {
- canvas_item->visible = p_visible;
- _make_bound_dirty(canvas_item, true);
- }
- // could this be enclosed in the noop? not sure
- _mark_ysort_dirty(canvas_item, canvas_item_owner);
- }
- void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->light_mask = p_mask;
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
- if (!canvas_item->on_interpolate_transform_list) {
- _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
- canvas_item->on_interpolate_transform_list = true;
- } else {
- DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size());
- }
- }
- canvas_item->xform_curr = p_transform;
- // Special case!
- // Modifying the transform DOES NOT affect the local bound.
- // It only affects the local bound of the PARENT node (if there is one).
- if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *canvas_item_parent = canvas_item_owner.get(canvas_item->parent);
- _make_bound_dirty(canvas_item_parent);
- }
- }
- void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->clip = p_clip;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->distance_field = p_enable;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->custom_rect = p_custom_rect;
- canvas_item->rect = p_rect;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->modulate = p_color;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->self_modulate = p_color;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->behind = p_enable;
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->use_identity_xform = p_enable;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->update_when_visible = p_update;
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
- // Try drawing as a poly, because polys are batched and thus should run faster than thick lines,
- // which run extremely slowly.
- if (!p_antialiased && (p_width > 1.0)) {
- // use poly drawing, as it is faster as it can use batching
- static Vector<Point2> points;
- static Vector<Color> colors;
- static Vector<Point2> uvs;
- if (points.size() != 4) {
- // this should only be done once at runtime due to use of a static
- points.resize(4);
- colors.resize(4);
- uvs.resize(4);
- }
- Vector2 side = p_to - p_from;
- real_t length = side.length();
- if (length == 0.0) {
- // Not sure yet whether zero length is a noop operation later on,
- // watch for visual errors. If there are visual errors, pass through
- // to the line drawing routine below.
- return;
- }
- // normalize
- side /= length;
- // 90 degrees
- side = Vector2(-side.y, side.x);
- side *= p_width * 0.5;
- points.set(0, p_from + side);
- points.set(1, p_from - side);
- points.set(2, p_to - side);
- points.set(3, p_to + side);
- for (int n = 0; n < 4; n++) {
- colors.set(n, p_color);
- }
- canvas_item_add_polygon(p_item, points, colors, uvs, RID(), RID(), false);
- return;
- }
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandLine *line = memnew(Item::CommandLine);
- ERR_FAIL_COND(!line);
- line->color = p_color;
- line->from = p_from;
- line->to = p_to;
- line->width = p_width;
- line->antialiased = p_antialiased;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(line);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
- ERR_FAIL_COND(!pline);
- pline->antialiased = p_antialiased;
- pline->multiline = false;
- if (p_width <= 1) {
- pline->lines = p_points;
- pline->line_colors = p_colors;
- if (pline->line_colors.size() == 0) {
- pline->line_colors.push_back(Color(1, 1, 1, 1));
- } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
- pline->line_colors.resize(1);
- }
- } else {
- //make a trianglestrip for drawing the line...
- Vector2 prev_t;
- pline->triangles.resize(p_points.size() * 2);
- if (p_antialiased) {
- pline->lines.resize(p_points.size() * 2);
- }
- if (p_colors.size() == 0) {
- pline->triangle_colors.push_back(Color(1, 1, 1, 1));
- if (p_antialiased) {
- pline->line_colors.push_back(Color(1, 1, 1, 1));
- }
- } else if (p_colors.size() == 1) {
- pline->triangle_colors = p_colors;
- pline->line_colors = p_colors;
- } else {
- if (p_colors.size() != p_points.size()) {
- pline->triangle_colors.push_back(p_colors[0]);
- pline->line_colors.push_back(p_colors[0]);
- } else {
- pline->triangle_colors.resize(pline->triangles.size());
- pline->line_colors.resize(pline->lines.size());
- }
- }
- for (int i = 0; i < p_points.size(); i++) {
- Vector2 t;
- if (i == p_points.size() - 1) {
- t = prev_t;
- } else {
- t = (p_points[i + 1] - p_points[i]).normalized().tangent();
- if (i == 0) {
- prev_t = t;
- }
- }
- Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
- if (p_antialiased) {
- pline->lines.write[i] = p_points[i] + tangent;
- pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
- if (pline->line_colors.size() > 1) {
- pline->line_colors.write[i] = p_colors[i];
- pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
- }
- }
- pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
- pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
- if (pline->triangle_colors.size() > 1) {
- pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
- pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
- }
- prev_t = t;
- }
- }
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(pline);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
- ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
- ERR_FAIL_COND(!pline);
- pline->antialiased = false; //todo
- pline->multiline = true;
- pline->lines = p_points;
- pline->line_colors = p_colors;
- if (pline->line_colors.size() == 0) {
- pline->line_colors.push_back(Color(1, 1, 1, 1));
- } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
- pline->line_colors.resize(1);
- }
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(pline);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandRect *rect = memnew(Item::CommandRect);
- ERR_FAIL_COND(!rect);
- rect->modulate = p_color;
- rect->rect = p_rect;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(rect);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandCircle *circle = memnew(Item::CommandCircle);
- ERR_FAIL_COND(!circle);
- circle->color = p_color;
- circle->pos = p_pos;
- circle->radius = p_radius;
- canvas_item->commands.push_back(circle);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandRect *rect = memnew(Item::CommandRect);
- ERR_FAIL_COND(!rect);
- rect->modulate = p_modulate;
- rect->rect = p_rect;
- rect->flags = 0;
- if (p_tile) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
- rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
- rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
- }
- if (p_rect.size.x < 0) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- rect->rect.size.x = -rect->rect.size.x;
- }
- if (p_rect.size.y < 0) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- rect->rect.size.y = -rect->rect.size.y;
- }
- if (p_transpose) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
- SWAP(rect->rect.size.x, rect->rect.size.y);
- }
- rect->texture = p_texture;
- rect->normal_map = p_normal_map;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(rect);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector<Rect2> &p_rects, RID p_texture, const Vector<Rect2> &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- ERR_FAIL_COND(p_rects.size() != p_src_rects.size());
- ERR_FAIL_COND(!p_rects.size());
- Item::CommandMultiRect *rect = memnew(Item::CommandMultiRect);
- ERR_FAIL_COND(!rect);
- rect->modulate = p_modulate;
- rect->texture = p_texture;
- rect->normal_map = p_normal_map;
- // Rects should have flips and transposes pre-applied, and the relevant
- // flags added to p_canvas_rect_flags.
- // A single Multirect should contain rects ALL of the same flag type.
- // The idea is to simplify the renderer as much as possible, and push the complexity
- // to the one off creation code.
- rect->flags = p_canvas_rect_flags | RasterizerCanvas::CANVAS_RECT_REGION;
- rect->rects = p_rects;
- rect->sources = p_src_rects;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(rect);
- }
- void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_uv) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandRect *rect = memnew(Item::CommandRect);
- ERR_FAIL_COND(!rect);
- rect->modulate = p_modulate;
- rect->rect = p_rect;
- rect->texture = p_texture;
- rect->normal_map = p_normal_map;
- rect->source = p_src_rect;
- rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
- if (p_rect.size.x < 0) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- rect->rect.size.x = -rect->rect.size.x;
- }
- if (p_src_rect.size.x < 0) {
- rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
- rect->source.size.x = -rect->source.size.x;
- }
- if (p_rect.size.y < 0) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- rect->rect.size.y = -rect->rect.size.y;
- }
- if (p_src_rect.size.y < 0) {
- rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
- rect->source.size.y = -rect->source.size.y;
- }
- if (p_transpose) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
- SWAP(rect->rect.size.x, rect->rect.size.y);
- }
- if (p_clip_uv) {
- rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
- }
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(rect);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandNinePatch *style = memnew(Item::CommandNinePatch);
- ERR_FAIL_COND(!style);
- style->texture = p_texture;
- style->normal_map = p_normal_map;
- style->rect = p_rect;
- style->source = p_source;
- style->draw_center = p_draw_center;
- style->color = p_modulate;
- style->margin[MARGIN_LEFT] = p_topleft.x;
- style->margin[MARGIN_TOP] = p_topleft.y;
- style->margin[MARGIN_RIGHT] = p_bottomright.x;
- style->margin[MARGIN_BOTTOM] = p_bottomright.y;
- style->axis_x = p_x_axis_mode;
- style->axis_y = p_y_axis_mode;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(style);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandPrimitive *prim = memnew(Item::CommandPrimitive);
- ERR_FAIL_COND(!prim);
- prim->texture = p_texture;
- prim->normal_map = p_normal_map;
- prim->points = p_points;
- prim->uvs = p_uvs;
- prim->colors = p_colors;
- prim->width = p_width;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(prim);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- #ifdef DEBUG_ENABLED
- int pointcount = p_points.size();
- ERR_FAIL_COND(pointcount < 3);
- int color_size = p_colors.size();
- int uv_size = p_uvs.size();
- ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
- ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
- #endif
- Vector<int> indices = Geometry::triangulate_polygon(p_points);
- ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
- Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
- ERR_FAIL_COND(!polygon);
- polygon->texture = p_texture;
- polygon->normal_map = p_normal_map;
- polygon->points = p_points;
- polygon->uvs = p_uvs;
- polygon->colors = p_colors;
- polygon->indices = indices;
- polygon->count = indices.size();
- polygon->antialiased = p_antialiased;
- polygon->antialiasing_use_indices = false;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(polygon);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- int vertex_count = p_points.size();
- ERR_FAIL_COND(vertex_count == 0);
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
- ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
- ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
- const Vector<int> &indices = p_indices;
- int count = p_count * 3;
- if (indices.empty()) {
- ERR_FAIL_COND(vertex_count % 3 != 0);
- if (p_count == -1) {
- count = vertex_count;
- }
- } else {
- ERR_FAIL_COND(indices.size() % 3 != 0);
- if (p_count == -1) {
- count = indices.size();
- }
- }
- Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
- ERR_FAIL_COND(!polygon);
- polygon->texture = p_texture;
- polygon->normal_map = p_normal_map;
- polygon->points = p_points;
- polygon->uvs = p_uvs;
- polygon->colors = p_colors;
- polygon->bones = p_bones;
- polygon->weights = p_weights;
- polygon->indices = indices;
- polygon->count = count;
- polygon->antialiased = p_antialiased;
- polygon->antialiasing_use_indices = p_antialiasing_use_indices;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(polygon);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandTransform *tr = memnew(Item::CommandTransform);
- ERR_FAIL_COND(!tr);
- tr->xform = p_transform;
- canvas_item->commands.push_back(tr);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandMesh *m = memnew(Item::CommandMesh);
- ERR_FAIL_COND(!m);
- m->mesh = p_mesh;
- m->texture = p_texture;
- m->normal_map = p_normal_map;
- m->transform = p_transform;
- m->modulate = p_modulate;
- canvas_item->commands.push_back(m);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandParticles *part = memnew(Item::CommandParticles);
- ERR_FAIL_COND(!part);
- part->particles = p_particles;
- part->texture = p_texture;
- part->normal_map = p_normal;
- //take the chance and request processing for them, at least once until they become visible again
- VSG::storage->particles_request_process(p_particles);
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(part);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
- ERR_FAIL_COND(!mm);
- mm->multimesh = p_mesh;
- mm->texture = p_texture;
- mm->normal_map = p_normal_map;
- mm->canvas_item = p_item;
- canvas_item->rect_dirty = true;
- canvas_item->commands.push_back(mm);
- _make_bound_dirty(canvas_item);
- // Attach to multimesh a backlink to enable updating
- // the canvas item local bound when the multimesh changes.
- if (p_mesh.is_valid()) {
- VSG::storage->multimesh_attach_canvas_item(p_mesh, p_item, true);
- }
- }
- void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- Item::CommandClipIgnore *ci = memnew(Item::CommandClipIgnore);
- ERR_FAIL_COND(!ci);
- ci->ignore = p_ignore;
- canvas_item->commands.push_back(ci);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->sort_y = p_enable;
- _mark_ysort_dirty(canvas_item, canvas_item_owner);
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
- ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->z_index = p_z;
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->z_relative = p_enable;
- _check_bound_integrity(canvas_item);
- }
- Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND_V(!canvas_item, Rect2());
- return canvas_item->get_rect();
- }
- Rect2 VisualServerCanvas::_debug_canvas_item_get_local_bound(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND_V(!canvas_item, Rect2());
- return canvas_item->local_bound;
- }
- void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- if (!canvas_item->skinning_data) {
- canvas_item->skinning_data = memnew(Item::SkinningData);
- }
- canvas_item->skinning_data->skeleton_relative_xform = p_relative_xform;
- canvas_item->skinning_data->skeleton_relative_xform_inv = p_relative_xform.affine_inverse();
- // Set any Polygon2Ds pre-calced bone bounds to dirty.
- for (int n = 0; n < canvas_item->commands.size(); n++) {
- Item::Command *c = canvas_item->commands[n];
- if (c->type == Item::Command::TYPE_POLYGON) {
- Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(c);
- // Make sure skinning data is present.
- if (!polygon->skinning_data) {
- polygon->skinning_data = memnew(Item::CommandPolygon::SkinningData);
- }
- polygon->skinning_data->dirty = true;
- }
- }
- }
- // Useful especially for origin shifting.
- void VisualServerCanvas::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
- canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
- }
- void VisualServerCanvas::canvas_item_reset_physics_interpolation(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->xform_prev = canvas_item->xform_curr;
- }
- void VisualServerCanvas::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->interpolated = p_interpolated;
- }
- void VisualServerCanvas::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->interpolated = p_interpolated;
- }
- void VisualServerCanvas::canvas_light_reset_physics_interpolation(RID p_light) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->xform_prev = clight->xform_curr;
- }
- void VisualServerCanvas::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->xform_prev = p_transform * clight->xform_prev;
- clight->xform_curr = p_transform * clight->xform_curr;
- }
- void VisualServerCanvas::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- occluder->interpolated = p_interpolated;
- }
- void VisualServerCanvas::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- occluder->xform_prev = occluder->xform_curr;
- }
- void VisualServerCanvas::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- occluder->xform_prev = p_transform * occluder->xform_prev;
- occluder->xform_curr = p_transform * occluder->xform_curr;
- }
- void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
- // No op?
- if (canvas_item->skeleton == p_skeleton) {
- return;
- }
- // Detach from any previous skeleton.
- if (canvas_item->skeleton.is_valid()) {
- VSG::storage->skeleton_attach_canvas_item(canvas_item->skeleton, p_item, false);
- }
- canvas_item->skeleton = p_skeleton;
- // Attach to new skeleton.
- if (p_skeleton.is_valid()) {
- VSG::storage->skeleton_attach_canvas_item(p_skeleton, p_item, true);
- }
- _make_bound_dirty(canvas_item);
- } else {
- canvas_item->skeleton = p_skeleton;
- }
- }
- // Canvas items may contain references to other resources (such as MultiMesh).
- // If the resources are deleted first, and the canvas_item retains references, it
- // will crash / error when it tries to access these.
- void VisualServerCanvas::_canvas_item_remove_references(RID p_item, RID p_rid) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->remove_references(p_rid);
- }
- void VisualServerCanvas::_canvas_item_invalidate_local_bound(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) {
- if (p_enable) {
- canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
- } else {
- memdelete(canvas_item->copy_back_buffer);
- canvas_item->copy_back_buffer = nullptr;
- }
- }
- if (p_enable) {
- canvas_item->copy_back_buffer->rect = p_rect;
- canvas_item->copy_back_buffer->full = p_rect == Rect2();
- }
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_clear(RID p_item) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- _make_bound_dirty(canvas_item);
- canvas_item->clear();
- }
- void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
- Item *canvas_item = canvas_item_owner.getornull(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->index = p_index;
- if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
- canvas_item_parent->children_order_dirty = true;
- return;
- }
- Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
- if (canvas) {
- canvas->children_order_dirty = true;
- return;
- }
- _check_bound_integrity(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
- Item *canvas_item = canvas_item_owner.get(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->material = p_material;
- _make_bound_dirty(canvas_item);
- }
- void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
- Item *canvas_item = canvas_item_owner.get(p_item);
- ERR_FAIL_COND(!canvas_item);
- canvas_item->use_parent_material = p_enable;
- _make_bound_dirty(canvas_item);
- }
- RID VisualServerCanvas::canvas_light_create() {
- RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
- clight->light_internal = VSG::canvas_render->light_internal_create();
- return canvas_light_owner.make_rid(clight);
- }
- void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- if (clight->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.getornull(clight->canvas);
- canvas->lights.erase(clight);
- }
- if (!canvas_owner.owns(p_canvas)) {
- p_canvas = RID();
- }
- clight->canvas = p_canvas;
- if (clight->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.get(clight->canvas);
- canvas->lights.insert(clight);
- }
- }
- void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->enabled = p_enabled;
- }
- void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->scale = p_scale;
- }
- void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- if (_interpolation_data.interpolation_enabled && clight->interpolated) {
- if (!clight->on_interpolate_transform_list) {
- _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
- clight->on_interpolate_transform_list = true;
- } else {
- DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size());
- }
- }
- clight->xform_curr = p_transform;
- }
- void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->texture = p_texture;
- }
- void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->texture_offset = p_offset;
- }
- void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->color = p_color;
- }
- void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->height = p_height;
- }
- void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->energy = p_energy;
- }
- void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->z_min = p_min_z;
- clight->z_max = p_max_z;
- }
- void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->layer_max = p_max_layer;
- clight->layer_min = p_min_layer;
- }
- void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->item_mask = p_mask;
- }
- void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->item_shadow_mask = p_mask;
- }
- void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->mode = p_mode;
- }
- void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- if (clight->shadow_buffer.is_valid() == p_enabled) {
- return;
- }
- if (p_enabled) {
- clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
- } else {
- VSG::storage->free(clight->shadow_buffer);
- clight->shadow_buffer = RID();
- }
- }
- void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
- ERR_FAIL_COND(p_size < 32 || p_size > 16384);
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- int new_size = next_power_of_2(p_size);
- if (new_size == clight->shadow_buffer_size) {
- return;
- }
- clight->shadow_buffer_size = next_power_of_2(p_size);
- if (clight->shadow_buffer.is_valid()) {
- VSG::storage->free(clight->shadow_buffer);
- clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
- }
- }
- void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
- ERR_FAIL_COND(p_length < 0);
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->shadow_gradient_length = p_length;
- }
- void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->shadow_filter = p_filter;
- }
- void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->shadow_color = p_color;
- }
- void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
- RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->shadow_smooth = p_smooth;
- }
- RID VisualServerCanvas::canvas_light_occluder_create() {
- RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
- return canvas_light_occluder_owner.make_rid(occluder);
- }
- void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- if (occluder->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.get(occluder->canvas);
- canvas->occluders.erase(occluder);
- }
- if (!canvas_owner.owns(p_canvas)) {
- p_canvas = RID();
- }
- occluder->canvas = p_canvas;
- if (occluder->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.get(occluder->canvas);
- canvas->occluders.insert(occluder);
- }
- }
- void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- occluder->enabled = p_enabled;
- }
- void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
- if (occluder_poly) {
- occluder_poly->owners.erase(occluder);
- }
- }
- occluder->polygon = p_polygon;
- occluder->polygon_buffer = RID();
- if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
- if (!occluder_poly) {
- occluder->polygon = RID();
- ERR_FAIL_COND(!occluder_poly);
- } else {
- occluder_poly->owners.insert(occluder);
- occluder->polygon_buffer = occluder_poly->occluder;
- occluder->aabb_cache = occluder_poly->aabb;
- occluder->cull_cache = occluder_poly->cull_mode;
- }
- }
- }
- void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
- if (!occluder->on_interpolate_transform_list) {
- _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
- occluder->on_interpolate_transform_list = true;
- } else {
- DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size());
- }
- }
- occluder->xform_curr = p_xform;
- }
- void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
- occluder->light_mask = p_mask;
- }
- RID VisualServerCanvas::canvas_occluder_polygon_create() {
- LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
- occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
- return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
- }
- void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
- if (p_shape.size() < 3) {
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
- return;
- }
- PoolVector<Vector2> lines;
- int lc = p_shape.size() * 2;
- lines.resize(lc - (p_closed ? 0 : 2));
- {
- PoolVector<Vector2>::Write w = lines.write();
- PoolVector<Vector2>::Read r = p_shape.read();
- int max = lc / 2;
- if (!p_closed) {
- max--;
- }
- for (int i = 0; i < max; i++) {
- Vector2 a = r[i];
- Vector2 b = r[(i + 1) % (lc / 2)];
- w[i * 2 + 0] = a;
- w[i * 2 + 1] = b;
- }
- }
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
- }
- void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
- ERR_FAIL_COND(!occluder_poly);
- ERR_FAIL_COND(p_shape.size() & 1);
- int lc = p_shape.size();
- occluder_poly->aabb = Rect2();
- {
- PoolVector<Vector2>::Read r = p_shape.read();
- for (int i = 0; i < lc; i++) {
- if (i == 0) {
- occluder_poly->aabb.position = r[i];
- } else {
- occluder_poly->aabb.expand_to(r[i]);
- }
- }
- }
- VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
- for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
- E->get()->aabb_cache = occluder_poly->aabb;
- }
- }
- void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
- ERR_FAIL_COND(!occluder_poly);
- occluder_poly->cull_mode = p_mode;
- for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
- E->get()->cull_cache = p_mode;
- }
- }
- bool VisualServerCanvas::free(RID p_rid) {
- if (canvas_owner.owns(p_rid)) {
- Canvas *canvas = canvas_owner.get(p_rid);
- ERR_FAIL_COND_V(!canvas, false);
- while (canvas->viewports.size()) {
- VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
- ERR_FAIL_COND_V(!vp, true);
- Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
- ERR_FAIL_COND_V(!E, true);
- vp->canvas_map.erase(p_rid);
- canvas->viewports.erase(canvas->viewports.front());
- }
- for (int i = 0; i < canvas->child_items.size(); i++) {
- canvas->child_items[i].item->parent = RID();
- }
- for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
- E->get()->canvas = RID();
- }
- for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
- E->get()->canvas = RID();
- }
- canvas_owner.free(p_rid);
- memdelete(canvas);
- } else if (canvas_item_owner.owns(p_rid)) {
- Item *canvas_item = canvas_item_owner.get(p_rid);
- ERR_FAIL_COND_V(!canvas_item, true);
- _make_bound_dirty(canvas_item);
- _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
- if (canvas_item->parent.is_valid()) {
- if (canvas_owner.owns(canvas_item->parent)) {
- Canvas *canvas = canvas_owner.get(canvas_item->parent);
- canvas->erase_item(canvas_item);
- } else if (canvas_item_owner.owns(canvas_item->parent)) {
- Item *item_owner = canvas_item_owner.get(canvas_item->parent);
- item_owner->child_items.erase(canvas_item);
- if (item_owner->sort_y) {
- _mark_ysort_dirty(item_owner, canvas_item_owner);
- }
- _check_bound_integrity(item_owner);
- }
- }
- for (int i = 0; i < canvas_item->child_items.size(); i++) {
- canvas_item->child_items[i]->parent = RID();
- }
- /*
- if (canvas_item->material) {
- canvas_item->material->owners.erase(canvas_item);
- }
- */
- canvas_item_owner.free(p_rid);
- memdelete(canvas_item);
- } else if (canvas_light_owner.owns(p_rid)) {
- RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
- ERR_FAIL_COND_V(!canvas_light, true);
- _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
- if (canvas_light->canvas.is_valid()) {
- Canvas *canvas = canvas_owner.get(canvas_light->canvas);
- if (canvas) {
- canvas->lights.erase(canvas_light);
- }
- }
- if (canvas_light->shadow_buffer.is_valid()) {
- VSG::storage->free(canvas_light->shadow_buffer);
- }
- VSG::canvas_render->light_internal_free(canvas_light->light_internal);
- canvas_light_owner.free(p_rid);
- memdelete(canvas_light);
- } else if (canvas_light_occluder_owner.owns(p_rid)) {
- RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
- ERR_FAIL_COND_V(!occluder, true);
- _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
- if (occluder->polygon.is_valid()) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
- if (occluder_poly) {
- occluder_poly->owners.erase(occluder);
- }
- }
- if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
- Canvas *canvas = canvas_owner.get(occluder->canvas);
- canvas->occluders.erase(occluder);
- }
- canvas_light_occluder_owner.free(p_rid);
- memdelete(occluder);
- } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
- LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
- ERR_FAIL_COND_V(!occluder_poly, true);
- VSG::storage->free(occluder_poly->occluder);
- while (occluder_poly->owners.size()) {
- occluder_poly->owners.front()->get()->polygon = RID();
- occluder_poly->owners.erase(occluder_poly->owners.front());
- }
- canvas_light_occluder_polygon_owner.free(p_rid);
- memdelete(occluder_poly);
- } else {
- return false;
- }
- return true;
- }
- #ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS
- // Debugging function to check that the bound dirty flags in the tree make sense.
- // Any item that has is dirty, all parents should be dirty up to the root
- // (except in hidden branches, which are not kept track of for performance reasons).
- bool VisualServerCanvas::_check_bound_integrity(const Item *p_item) {
- while (p_item) {
- if (canvas_item_owner.owns(p_item->parent)) {
- p_item = canvas_item_owner.get(p_item->parent);
- } else {
- return _check_bound_integrity_down(p_item, p_item->bound_dirty);
- }
- }
- return true;
- }
- bool VisualServerCanvas::_check_bound_integrity_down(const Item *p_item, bool p_bound_dirty) {
- // don't care about integrity into invisible branches
- if (!p_item->visible) {
- return true;
- }
- if (p_item->bound_dirty) {
- if (!p_bound_dirty) {
- _print_tree(p_item);
- ERR_PRINT("bound integrity check failed");
- return false;
- }
- }
- // go through children
- int child_item_count = p_item->child_items.size();
- Item *const *child_items = p_item->child_items.ptr();
- for (int n = 0; n < child_item_count; n++) {
- if (!_check_bound_integrity_down(child_items[n], p_bound_dirty)) {
- return false;
- }
- }
- return true;
- }
- void VisualServerCanvas::_print_tree(const Item *p_item) {
- const Item *highlight = p_item;
- while (p_item) {
- if (canvas_item_owner.owns(p_item->parent)) {
- p_item = canvas_item_owner.get(p_item->parent);
- } else {
- _print_tree_down(0, 0, p_item, highlight);
- return;
- }
- }
- }
- void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden) {
- String sz;
- for (int n = 0; n < p_depth; n++) {
- sz += "\t";
- }
- if (p_item == p_highlight) {
- sz += "* ";
- }
- sz += itos(p_child_id) + " ";
- #ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
- sz += p_item->name + "\t";
- #endif
- sz += String(Variant(p_item->global_rect_cache)) + " ";
- if (!p_item->visible) {
- sz += "(H) ";
- p_hidden = true;
- } else if (p_hidden) {
- sz += "(HI) ";
- }
- if (p_item->bound_dirty) {
- sz += "(dirty) ";
- }
- if (p_item->parent == RID()) {
- sz += "(parent NULL) ";
- }
- print_line(sz);
- // go through children
- int child_item_count = p_item->child_items.size();
- Item *const *child_items = p_item->child_items.ptr();
- for (int n = 0; n < child_item_count; n++) {
- _print_tree_down(n, p_depth + 1, child_items[n], p_highlight, p_hidden);
- }
- }
- #endif
- void VisualServerCanvas::tick() {
- if (_interpolation_data.interpolation_enabled) {
- update_interpolation_tick(true);
- }
- }
- void VisualServerCanvas::update_interpolation_tick(bool p_process) {
- #define GODOT_UPDATE_INTERPOLATION_TICK(LIST_PREV, LIST_CURR, TYPE, OWNER_LIST) \
- /* Detect any that were on the previous transform list that are no longer active. */ \
- for (unsigned int n = 0; n < _interpolation_data.LIST_PREV->size(); n++) { \
- const RID &rid = (*_interpolation_data.LIST_PREV)[n]; \
- TYPE *item = OWNER_LIST.getornull(rid); \
- /* no longer active? (either the instance deleted or no longer being transformed) */ \
- if (item && !item->on_interpolate_transform_list) { \
- item->xform_prev = item->xform_curr; \
- } \
- } \
- /* and now for any in the transform list (being actively interpolated), */ \
- /* keep the previous transform value up to date and ready for next tick */ \
- if (p_process) { \
- for (unsigned int n = 0; n < _interpolation_data.LIST_CURR->size(); n++) { \
- const RID &rid = (*_interpolation_data.LIST_CURR)[n]; \
- TYPE *item = OWNER_LIST.getornull(rid); \
- if (item) { \
- item->xform_prev = item->xform_curr; \
- item->on_interpolate_transform_list = false; \
- } \
- } \
- } \
- SWAP(_interpolation_data.LIST_CURR, _interpolation_data.LIST_PREV); \
- _interpolation_data.LIST_CURR->clear();
- GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
- GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RasterizerCanvas::Light, canvas_light_owner);
- GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RasterizerCanvas::LightOccluderInstance, canvas_light_occluder_owner);
- #undef GODOT_UPDATE_INTERPOLATION_TICK
- }
- void VisualServerCanvas::InterpolationData::notify_free_canvas_item(RID p_rid, VisualServerCanvas::Item &r_canvas_item) {
- r_canvas_item.on_interpolate_transform_list = false;
- if (!interpolation_enabled) {
- return;
- }
- // If the instance was on any of the lists, remove.
- canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
- canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
- }
- void VisualServerCanvas::InterpolationData::notify_free_canvas_light(RID p_rid, RasterizerCanvas::Light &r_canvas_light) {
- r_canvas_light.on_interpolate_transform_list = false;
- if (!interpolation_enabled) {
- return;
- }
- // If the instance was on any of the lists, remove.
- canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
- canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
- }
- void VisualServerCanvas::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RasterizerCanvas::LightOccluderInstance &r_canvas_light_occluder) {
- r_canvas_light_occluder.on_interpolate_transform_list = false;
- if (!interpolation_enabled) {
- return;
- }
- // If the instance was on any of the lists, remove.
- canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
- canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
- }
- VisualServerCanvas::VisualServerCanvas() {
- z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
- z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
- disable_scale = false;
- int mode = GLOBAL_DEF("rendering/2d/options/culling_mode", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/culling_mode", PropertyInfo(Variant::INT, "rendering/2d/options/culling_mode", PROPERTY_HINT_ENUM, "Item,Node"));
- switch (mode) {
- default: {
- _canvas_cull_mode = CANVAS_CULL_MODE_NODE;
- } break;
- case 0: {
- _canvas_cull_mode = CANVAS_CULL_MODE_ITEM;
- } break;
- }
- }
- VisualServerCanvas::~VisualServerCanvas() {
- memfree(z_list);
- memfree(z_last_list);
- }
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