123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- /**************************************************************************/
- /* power_windows.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /*
- Adapted from corresponding SDL 2.0 code.
- */
- /*
- * Simple DirectMedia Layer
- * Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include "power_windows.h"
- // CODE CHUNK IMPORTED FROM SDL 2.0
- bool PowerWindows::GetPowerInfo_Windows() {
- SYSTEM_POWER_STATUS status;
- bool need_details = FALSE;
- /* This API should exist back to Win95. */
- if (!GetSystemPowerStatus(&status)) {
- /* !!! FIXME: push GetLastError() into GetError() */
- power_state = OS::POWERSTATE_UNKNOWN;
- } else if (status.BatteryFlag == 0xFF) { /* unknown state */
- power_state = OS::POWERSTATE_UNKNOWN;
- } else if (status.BatteryFlag & (1 << 7)) { /* no battery */
- power_state = OS::POWERSTATE_NO_BATTERY;
- } else if (status.BatteryFlag & (1 << 3)) { /* charging */
- power_state = OS::POWERSTATE_CHARGING;
- need_details = TRUE;
- } else if (status.ACLineStatus == 1) {
- power_state = OS::POWERSTATE_CHARGED; /* on AC, not charging. */
- need_details = TRUE;
- } else {
- power_state = OS::POWERSTATE_ON_BATTERY; /* not on AC. */
- need_details = TRUE;
- }
- percent_left = -1;
- nsecs_left = -1;
- if (need_details) {
- const int pct = (int)status.BatteryLifePercent;
- const int secs = (int)status.BatteryLifeTime;
- if (pct != 255) { /* 255 == unknown */
- percent_left = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */
- }
- if (secs != (int)0xFFFFFFFF) { /* ((DWORD)-1) == unknown */
- nsecs_left = secs;
- }
- }
- return TRUE; /* always the definitive answer on Windows. */
- }
- OS::PowerState PowerWindows::get_power_state() {
- if (GetPowerInfo_Windows()) {
- return power_state;
- } else {
- return OS::POWERSTATE_UNKNOWN;
- }
- }
- int PowerWindows::get_power_seconds_left() {
- if (GetPowerInfo_Windows()) {
- return nsecs_left;
- } else {
- return -1;
- }
- }
- int PowerWindows::get_power_percent_left() {
- if (GetPowerInfo_Windows()) {
- return percent_left;
- } else {
- return -1;
- }
- }
- PowerWindows::PowerWindows() :
- nsecs_left(-1),
- percent_left(-1),
- power_state(OS::POWERSTATE_UNKNOWN) {
- }
- PowerWindows::~PowerWindows() {
- }
|