joypad_windows.cpp 19 KB

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  1. /**************************************************************************/
  2. /* joypad_windows.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #if defined(__GNUC__)
  34. // Workaround GCC warning from -Wcast-function-type.
  35. #define GetProcAddress (void *)GetProcAddress
  36. #endif
  37. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  38. return ERROR_DEVICE_NOT_CONNECTED;
  39. }
  40. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. JoypadWindows::JoypadWindows() {
  44. }
  45. JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
  46. input = _input;
  47. hWnd = hwnd;
  48. joypad_count = 0;
  49. dinput = NULL;
  50. xinput_dll = NULL;
  51. xinput_get_state = NULL;
  52. xinput_set_state = NULL;
  53. load_xinput();
  54. for (int i = 0; i < JOYPADS_MAX; i++)
  55. attached_joypads[i] = false;
  56. HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
  57. if (result == DI_OK) {
  58. probe_joypads();
  59. } else {
  60. ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
  61. if (result == DIERR_OUTOFMEMORY) {
  62. ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
  63. ERR_PRINT("Rebooting your PC may solve this issue.");
  64. }
  65. // Ensure dinput is still a nullptr.
  66. dinput = nullptr;
  67. }
  68. }
  69. JoypadWindows::~JoypadWindows() {
  70. close_joypad();
  71. if (dinput) {
  72. dinput->Release();
  73. }
  74. unload_xinput();
  75. }
  76. bool JoypadWindows::have_device(const GUID &p_guid) {
  77. for (int i = 0; i < JOYPADS_MAX; i++) {
  78. if (d_joypads[i].guid == p_guid) {
  79. d_joypads[i].confirmed = true;
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. // adapted from SDL2, works a lot better than the MSDN version
  86. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  87. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  88. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  89. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  90. static GUID IID_XSWirelessGamepad = { MAKELONG(0x045E, 0x0B13), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  91. static GUID IID_XEliteWirelessGamepad = { MAKELONG(0x045E, 0x0B05), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  92. static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  93. static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  94. static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  95. static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  96. static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  97. static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  98. static GUID IID_XOneElite2WirelessGamepad = { MAKELONG(0x045E, 0x0B22), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  99. if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
  100. memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
  101. memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0 ||
  102. memcmp(p_guid, &IID_XSWirelessGamepad, sizeof(*p_guid)) == 0 ||
  103. memcmp(p_guid, &IID_XEliteWirelessGamepad, sizeof(*p_guid)) == 0 ||
  104. memcmp(p_guid, &IID_XOneWiredGamepad, sizeof(*p_guid)) == 0 ||
  105. memcmp(p_guid, &IID_XOneWirelessGamepad, sizeof(*p_guid)) == 0 ||
  106. memcmp(p_guid, &IID_XOneNewWirelessGamepad, sizeof(*p_guid)) == 0 ||
  107. memcmp(p_guid, &IID_XOneSWirelessGamepad, sizeof(*p_guid)) == 0 ||
  108. memcmp(p_guid, &IID_XOneSBluetoothGamepad, sizeof(*p_guid)) == 0 ||
  109. memcmp(p_guid, &IID_XOneEliteWirelessGamepad, sizeof(*p_guid)) == 0 ||
  110. memcmp(p_guid, &IID_XOneElite2WirelessGamepad, sizeof(*p_guid)) == 0)
  111. return true;
  112. PRAWINPUTDEVICELIST dev_list = NULL;
  113. unsigned int dev_list_count = 0;
  114. if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  115. return false;
  116. }
  117. dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  118. ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
  119. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  120. memfree(dev_list);
  121. return false;
  122. }
  123. for (unsigned int i = 0; i < dev_list_count; i++) {
  124. RID_DEVICE_INFO rdi;
  125. char dev_name[128];
  126. UINT rdiSize = sizeof(rdi);
  127. UINT nameSize = sizeof(dev_name);
  128. rdi.cbSize = rdiSize;
  129. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  130. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  131. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  132. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  133. (strstr(dev_name, "IG_") != NULL)) {
  134. memfree(dev_list);
  135. return true;
  136. }
  137. }
  138. memfree(dev_list);
  139. return false;
  140. }
  141. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  142. ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  143. HRESULT hr;
  144. int num = input->get_unused_joy_id();
  145. if (have_device(instance->guidInstance) || num == -1)
  146. return false;
  147. d_joypads[num] = dinput_gamepad();
  148. dinput_gamepad *joy = &d_joypads[num];
  149. const DWORD devtype = (instance->dwDevType & 0xFF);
  150. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
  151. return false;
  152. }
  153. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
  154. if (FAILED(hr)) {
  155. return false;
  156. }
  157. const GUID &guid = instance->guidProduct;
  158. char uid[128];
  159. ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
  160. WORD type = BSWAP16(0x03);
  161. WORD vendor = BSWAP16(LOWORD(guid.Data1));
  162. WORD product = BSWAP16(HIWORD(guid.Data1));
  163. WORD version = 0;
  164. sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
  165. id_to_change = num;
  166. slider_count = 0;
  167. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  168. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  169. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  170. joy->joy_axis.sort();
  171. joy->guid = instance->guidInstance;
  172. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  173. joy->attached = true;
  174. joy->id = num;
  175. attached_joypads[num] = true;
  176. joy->confirmed = true;
  177. joypad_count++;
  178. return true;
  179. }
  180. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  181. if (ob->dwType & DIDFT_AXIS) {
  182. HRESULT res;
  183. DIPROPRANGE prop_range;
  184. DIPROPDWORD dilong;
  185. LONG ofs;
  186. if (ob->guidType == GUID_XAxis)
  187. ofs = DIJOFS_X;
  188. else if (ob->guidType == GUID_YAxis)
  189. ofs = DIJOFS_Y;
  190. else if (ob->guidType == GUID_ZAxis)
  191. ofs = DIJOFS_Z;
  192. else if (ob->guidType == GUID_RxAxis)
  193. ofs = DIJOFS_RX;
  194. else if (ob->guidType == GUID_RyAxis)
  195. ofs = DIJOFS_RY;
  196. else if (ob->guidType == GUID_RzAxis)
  197. ofs = DIJOFS_RZ;
  198. else if (ob->guidType == GUID_Slider) {
  199. if (slider_count < 2) {
  200. ofs = DIJOFS_SLIDER(slider_count);
  201. slider_count++;
  202. } else {
  203. return;
  204. }
  205. } else
  206. return;
  207. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  208. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  209. prop_range.diph.dwObj = ob->dwType;
  210. prop_range.diph.dwHow = DIPH_BYID;
  211. prop_range.lMin = -MAX_JOY_AXIS;
  212. prop_range.lMax = +MAX_JOY_AXIS;
  213. dinput_gamepad &joy = d_joypads[p_joy_id];
  214. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  215. if (FAILED(res))
  216. return;
  217. dilong.diph.dwSize = sizeof(dilong);
  218. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  219. dilong.diph.dwObj = ob->dwType;
  220. dilong.diph.dwHow = DIPH_BYID;
  221. dilong.dwData = 0;
  222. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  223. if (FAILED(res))
  224. return;
  225. joy.joy_axis.push_back(ofs);
  226. }
  227. }
  228. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  229. JoypadWindows *self = (JoypadWindows *)p_context;
  230. if (self->is_xinput_device(&p_instance->guidProduct)) {
  231. return DIENUM_CONTINUE;
  232. }
  233. self->setup_dinput_joypad(p_instance);
  234. return DIENUM_CONTINUE;
  235. }
  236. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
  237. JoypadWindows *self = (JoypadWindows *)context;
  238. self->setup_joypad_object(instance, self->id_to_change);
  239. return DIENUM_CONTINUE;
  240. }
  241. void JoypadWindows::close_joypad(int id) {
  242. if (id == -1) {
  243. for (int i = 0; i < JOYPADS_MAX; i++) {
  244. close_joypad(i);
  245. }
  246. return;
  247. }
  248. if (!d_joypads[id].attached)
  249. return;
  250. d_joypads[id].di_joy->Unacquire();
  251. d_joypads[id].di_joy->Release();
  252. d_joypads[id].attached = false;
  253. attached_joypads[d_joypads[id].id] = false;
  254. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  255. input->joy_connection_changed(d_joypads[id].id, false, "");
  256. joypad_count--;
  257. }
  258. void JoypadWindows::probe_joypads() {
  259. ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  260. DWORD dwResult;
  261. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  262. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  263. dwResult = xinput_get_state(i, &x_joypads[i].state);
  264. if (dwResult == ERROR_SUCCESS) {
  265. int id = input->get_unused_joy_id();
  266. if (id != -1 && !x_joypads[i].attached) {
  267. x_joypads[i].attached = true;
  268. x_joypads[i].id = id;
  269. x_joypads[i].ff_timestamp = 0;
  270. x_joypads[i].ff_end_timestamp = 0;
  271. x_joypads[i].vibrating = false;
  272. attached_joypads[id] = true;
  273. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  274. }
  275. } else if (x_joypads[i].attached) {
  276. x_joypads[i].attached = false;
  277. attached_joypads[x_joypads[i].id] = false;
  278. input->joy_connection_changed(x_joypads[i].id, false, "");
  279. }
  280. }
  281. for (int i = 0; i < joypad_count; i++) {
  282. d_joypads[i].confirmed = false;
  283. }
  284. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  285. for (int i = 0; i < joypad_count; i++) {
  286. if (!d_joypads[i].confirmed) {
  287. close_joypad(i);
  288. }
  289. }
  290. }
  291. void JoypadWindows::process_joypads() {
  292. HRESULT hr;
  293. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  294. xinput_gamepad &joy = x_joypads[i];
  295. if (!joy.attached) {
  296. continue;
  297. }
  298. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  299. xinput_get_state(i, &joy.state);
  300. if (joy.state.dwPacketNumber != joy.last_packet) {
  301. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  302. for (int j = 0; j <= 16; j++) {
  303. input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
  304. button_mask = button_mask * 2;
  305. }
  306. input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
  307. input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  308. input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
  309. input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  310. input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  311. input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  312. joy.last_packet = joy.state.dwPacketNumber;
  313. }
  314. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  315. if (timestamp > joy.ff_timestamp) {
  316. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  317. float duration = input->get_joy_vibration_duration(joy.id);
  318. if (strength.x == 0 && strength.y == 0) {
  319. joypad_vibration_stop_xinput(i, timestamp);
  320. } else {
  321. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  322. }
  323. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  324. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  325. if (current_time >= joy.ff_end_timestamp)
  326. joypad_vibration_stop_xinput(i, current_time);
  327. }
  328. }
  329. for (int i = 0; i < JOYPADS_MAX; i++) {
  330. dinput_gamepad *joy = &d_joypads[i];
  331. if (!joy->attached)
  332. continue;
  333. DIJOYSTATE2 js;
  334. hr = joy->di_joy->Poll();
  335. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  336. IDirectInputDevice8_Acquire(joy->di_joy);
  337. joy->di_joy->Poll();
  338. }
  339. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  340. if (FAILED(hr)) {
  341. continue;
  342. }
  343. post_hat(joy->id, js.rgdwPOV[0]);
  344. for (int j = 0; j < 128; j++) {
  345. if (js.rgbButtons[j] & 0x80) {
  346. if (!joy->last_buttons[j]) {
  347. input->joy_button(joy->id, j, true);
  348. joy->last_buttons[j] = true;
  349. }
  350. } else {
  351. if (joy->last_buttons[j]) {
  352. input->joy_button(joy->id, j, false);
  353. joy->last_buttons[j] = false;
  354. }
  355. }
  356. }
  357. // on mingw, these constants are not constants
  358. int count = 8;
  359. LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
  360. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
  361. for (int j = 0; j < joy->joy_axis.size(); j++) {
  362. for (int k = 0; k < count; k++) {
  363. if (joy->joy_axis[j] == axes[k]) {
  364. input->joy_axis(joy->id, j, axis_correct(values[k]));
  365. break;
  366. };
  367. };
  368. };
  369. }
  370. return;
  371. }
  372. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  373. int dpad_val = 0;
  374. // Should be -1 when centered, but according to docs:
  375. // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
  376. // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
  377. // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
  378. if (LOWORD(p_dpad) == 0xFFFF) {
  379. dpad_val = InputDefault::HAT_MASK_CENTER;
  380. }
  381. if (p_dpad == 0) {
  382. dpad_val = InputDefault::HAT_MASK_UP;
  383. } else if (p_dpad == 4500) {
  384. dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
  385. } else if (p_dpad == 9000) {
  386. dpad_val = InputDefault::HAT_MASK_RIGHT;
  387. } else if (p_dpad == 13500) {
  388. dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
  389. } else if (p_dpad == 18000) {
  390. dpad_val = InputDefault::HAT_MASK_DOWN;
  391. } else if (p_dpad == 22500) {
  392. dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
  393. } else if (p_dpad == 27000) {
  394. dpad_val = InputDefault::HAT_MASK_LEFT;
  395. } else if (p_dpad == 31500) {
  396. dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
  397. }
  398. input->joy_hat(p_device, dpad_val);
  399. };
  400. float JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  401. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  402. return p_trigger ? -1.0f : 0.0f;
  403. }
  404. if (!p_xinput) {
  405. return (float)p_val / MAX_JOY_AXIS;
  406. }
  407. if (p_trigger) {
  408. // Convert to a value between -1.0f and 1.0f.
  409. return 2.0f * p_val / MAX_TRIGGER - 1.0f;
  410. }
  411. float value;
  412. if (p_val < 0) {
  413. value = (float)p_val / MAX_JOY_AXIS;
  414. } else {
  415. value = (float)p_val / (MAX_JOY_AXIS - 1);
  416. }
  417. if (p_negate) {
  418. value = -value;
  419. }
  420. return value;
  421. }
  422. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  423. xinput_gamepad &joy = x_joypads[p_device];
  424. if (joy.attached) {
  425. XINPUT_VIBRATION effect;
  426. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  427. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  428. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  429. joy.ff_timestamp = p_timestamp;
  430. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  431. joy.vibrating = true;
  432. }
  433. }
  434. }
  435. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  436. xinput_gamepad &joy = x_joypads[p_device];
  437. if (joy.attached) {
  438. XINPUT_VIBRATION effect;
  439. effect.wLeftMotorSpeed = 0;
  440. effect.wRightMotorSpeed = 0;
  441. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  442. joy.ff_timestamp = p_timestamp;
  443. joy.vibrating = false;
  444. }
  445. }
  446. }
  447. void JoypadWindows::load_xinput() {
  448. xinput_get_state = &_xinput_get_state;
  449. xinput_set_state = &_xinput_set_state;
  450. xinput_dll = LoadLibrary("XInput1_4.dll");
  451. if (!xinput_dll) {
  452. xinput_dll = LoadLibrary("XInput1_3.dll");
  453. if (!xinput_dll) {
  454. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  455. }
  456. }
  457. if (!xinput_dll) {
  458. print_verbose("Could not find XInput, using DirectInput only");
  459. return;
  460. }
  461. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  462. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  463. if (!func || !set_func) {
  464. unload_xinput();
  465. return;
  466. }
  467. xinput_get_state = func;
  468. xinput_set_state = set_func;
  469. }
  470. void JoypadWindows::unload_xinput() {
  471. if (xinput_dll) {
  472. FreeLibrary((HMODULE)xinput_dll);
  473. }
  474. }