context_gl_windows.h 3.3 KB

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  1. /**************************************************************************/
  2. /* context_gl_windows.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CONTEXT_GL_WINDOWS_H
  31. #define CONTEXT_GL_WINDOWS_H
  32. #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
  33. #include "core/error_list.h"
  34. #include "core/os/os.h"
  35. #define WIN32_LEAN_AND_MEAN
  36. #include <windows.h>
  37. typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
  38. typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
  39. class ContextGL_Windows {
  40. HDC hDC;
  41. HGLRC hRC;
  42. HGLRC hRC_offscreen;
  43. unsigned int pixel_format;
  44. HWND hWnd;
  45. bool opengl_3_context;
  46. bool use_vsync;
  47. bool vsync_via_compositor;
  48. PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
  49. PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
  50. static bool should_vsync_via_compositor();
  51. public:
  52. void release_current();
  53. void make_current();
  54. bool is_offscreen_available() const;
  55. void make_offscreen_current();
  56. void release_offscreen_current();
  57. HDC get_hdc();
  58. HGLRC get_hglrc();
  59. int get_window_width();
  60. int get_window_height();
  61. void swap_buffers();
  62. Error initialize();
  63. void set_use_vsync(bool p_use);
  64. bool is_using_vsync() const;
  65. ContextGL_Windows(HWND hwnd, bool p_opengl_3_context);
  66. ~ContextGL_Windows();
  67. };
  68. #endif
  69. #endif // CONTEXT_GL_WINDOWS_H