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- /**************************************************************************/
- /* context_gl_windows.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
- // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
- #include "context_gl_windows.h"
- #include <dwmapi.h>
- #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
- #define WGL_CONTEXT_FLAGS_ARB 0x2094
- #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
- #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
- #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
- #if defined(__GNUC__)
- // Workaround GCC warning from -Wcast-function-type.
- #define wglGetProcAddress (void *)wglGetProcAddress
- #endif
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
- void ContextGL_Windows::release_current() {
- wglMakeCurrent(hDC, NULL);
- }
- void ContextGL_Windows::make_current() {
- wglMakeCurrent(hDC, hRC);
- }
- bool ContextGL_Windows::is_offscreen_available() const {
- return hRC_offscreen != NULL;
- }
- void ContextGL_Windows::make_offscreen_current() {
- ERR_FAIL_COND(!wglMakeCurrent(hDC, hRC_offscreen));
- }
- void ContextGL_Windows::release_offscreen_current() {
- ERR_FAIL_COND(!wglMakeCurrent(hDC, NULL));
- }
- HDC ContextGL_Windows::get_hdc() {
- return hDC;
- }
- HGLRC ContextGL_Windows::get_hglrc() {
- return hRC;
- }
- int ContextGL_Windows::get_window_width() {
- return OS::get_singleton()->get_video_mode().width;
- }
- int ContextGL_Windows::get_window_height() {
- return OS::get_singleton()->get_video_mode().height;
- }
- bool ContextGL_Windows::should_vsync_via_compositor() {
- if (OS::get_singleton()->is_window_fullscreen() || !OS::get_singleton()->is_vsync_via_compositor_enabled()) {
- return false;
- }
- // Note: All Windows versions supported by Godot have a compositor.
- // It can be disabled on earlier Windows versions.
- BOOL dwm_enabled;
- if (SUCCEEDED(DwmIsCompositionEnabled(&dwm_enabled))) {
- return dwm_enabled;
- }
- return false;
- }
- void ContextGL_Windows::swap_buffers() {
- SwapBuffers(hDC);
- if (use_vsync) {
- bool vsync_via_compositor_now = should_vsync_via_compositor();
- if (vsync_via_compositor_now && wglGetSwapIntervalEXT() == 0) {
- DwmFlush();
- }
- if (vsync_via_compositor_now != vsync_via_compositor) {
- // The previous frame had a different operating mode than this
- // frame. Set the 'vsync_via_compositor' member variable and the
- // OpenGL swap interval to their proper values.
- set_use_vsync(true);
- }
- }
- }
- void ContextGL_Windows::set_use_vsync(bool p_use) {
- vsync_via_compositor = p_use && should_vsync_via_compositor();
- if (wglSwapIntervalEXT) {
- int swap_interval = (p_use && !vsync_via_compositor) ? 1 : 0;
- wglSwapIntervalEXT(swap_interval);
- }
- use_vsync = p_use;
- }
- bool ContextGL_Windows::is_using_vsync() const {
- return use_vsync;
- }
- #define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
- Error ContextGL_Windows::initialize() {
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1,
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER,
- (BYTE)PFD_TYPE_RGBA,
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
- (BYTE)0, // Shift Bit Ignored
- (BYTE)0, // No Accumulation Buffer
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
- (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
- (BYTE)0, // No Stencil Buffer
- (BYTE)0, // No Auxiliary Buffer
- (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
- (BYTE)0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
- hDC = GetDC(hWnd);
- if (!hDC) {
- return ERR_CANT_CREATE; // Return FALSE
- }
- pixel_format = ChoosePixelFormat(hDC, &pfd);
- if (!pixel_format) // Did Windows Find A Matching Pixel Format?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
- if (!ret) // Are We Able To Set The Pixel Format?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- hRC = wglCreateContext(hDC);
- if (!hRC) // Are We Able To Get A Rendering Context?
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- wglMakeCurrent(hDC, hRC);
- if (opengl_3_context) {
- int attribs[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
- WGL_CONTEXT_MINOR_VERSION_ARB, 3,
- //and it shall be forward compatible so that we can only use up to date functionality
- WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
- 0
- }; //zero indicates the end of the array
- PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
- if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
- {
- wglDeleteContext(hRC);
- return ERR_CANT_CREATE;
- }
- HGLRC new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs);
- if (!new_hRC) {
- wglDeleteContext(hRC);
- return ERR_CANT_CREATE; // Return false
- }
- wglMakeCurrent(hDC, NULL);
- wglDeleteContext(hRC);
- hRC = new_hRC;
- if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
- {
- return ERR_CANT_CREATE; // Return FALSE
- }
- hRC_offscreen = wglCreateContextAttribsARB(hDC, 0, attribs);
- }
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)wglGetProcAddress("wglGetSwapIntervalEXT");
- //glWrapperInit(wrapper_get_proc_address);
- return OK;
- }
- ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
- opengl_3_context = p_opengl_3_context;
- hWnd = hwnd;
- hRC_offscreen = NULL;
- use_vsync = false;
- vsync_via_compositor = false;
- }
- ContextGL_Windows::~ContextGL_Windows() {
- }
- #endif
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