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- /**************************************************************************/
- /* wsl_server.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef WSL_SERVER_H
- #define WSL_SERVER_H
- #ifndef JAVASCRIPT_ENABLED
- #include "websocket_server.h"
- #include "wsl_peer.h"
- #include "core/io/stream_peer_ssl.h"
- #include "core/io/stream_peer_tcp.h"
- #include "core/io/tcp_server.h"
- class WSLServer : public WebSocketServer {
- GDCIIMPL(WSLServer, WebSocketServer);
- private:
- class PendingPeer : public Reference {
- private:
- bool _parse_request(const Vector<String> p_protocols);
- public:
- Ref<StreamPeerTCP> tcp;
- Ref<StreamPeer> connection;
- bool use_ssl;
- uint64_t time;
- uint8_t req_buf[WSL_MAX_HEADER_SIZE];
- int req_pos;
- String key;
- String protocol;
- bool has_request;
- CharString response;
- int response_sent;
- PendingPeer();
- Error do_handshake(const Vector<String> p_protocols, uint64_t p_timeout, const Vector<String> &p_extra_headers);
- };
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
- List<Ref<PendingPeer>> _pending;
- Ref<TCP_Server> _server;
- Vector<String> _protocols;
- Vector<String> _extra_headers;
- public:
- Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
- void set_extra_headers(const Vector<String> &p_headers);
- Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false);
- void stop();
- bool is_listening() const;
- int get_max_packet_size() const;
- bool has_peer(int p_id) const;
- Ref<WebSocketPeer> get_peer(int p_id) const;
- IP_Address get_peer_address(int p_peer_id) const;
- int get_peer_port(int p_peer_id) const;
- void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
- virtual void poll();
- WSLServer();
- ~WSLServer();
- };
- #endif // JAVASCRIPT_ENABLED
- #endif // WSL_SERVER_H
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