wsl_client.h 3.7 KB

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  1. /**************************************************************************/
  2. /* wsl_client.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef WSL_CLIENT_H
  31. #define WSL_CLIENT_H
  32. #ifndef JAVASCRIPT_ENABLED
  33. #include "core/error_list.h"
  34. #include "core/io/stream_peer_ssl.h"
  35. #include "core/io/stream_peer_tcp.h"
  36. #include "websocket_client.h"
  37. #include "wsl_peer.h"
  38. #include "wslay/wslay.h"
  39. class WSLClient : public WebSocketClient {
  40. GDCIIMPL(WSLClient, WebSocketClient);
  41. private:
  42. int _in_buf_size;
  43. int _in_pkt_size;
  44. int _out_buf_size;
  45. int _out_pkt_size;
  46. Ref<WSLPeer> _peer;
  47. Ref<StreamPeerTCP> _tcp;
  48. Ref<StreamPeer> _connection;
  49. CharString _request;
  50. int _requested;
  51. uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
  52. int _resp_pos;
  53. String _response;
  54. String _key;
  55. String _host;
  56. uint16_t _port;
  57. Array _ip_candidates;
  58. Vector<String> _protocols;
  59. bool _use_ssl = false;
  60. IP::ResolverID _resolver_id = IP::RESOLVER_INVALID_ID;
  61. void _do_handshake();
  62. bool _verify_headers(String &r_protocol);
  63. public:
  64. Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
  65. Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
  66. int get_max_packet_size() const;
  67. Ref<WebSocketPeer> get_peer(int p_peer_id) const;
  68. void disconnect_from_host(int p_code = 1000, String p_reason = "");
  69. IP_Address get_connected_host() const;
  70. uint16_t get_connected_port() const;
  71. virtual ConnectionStatus get_connection_status() const;
  72. virtual void poll();
  73. WSLClient();
  74. ~WSLClient();
  75. };
  76. #endif // JAVASCRIPT_ENABLED
  77. #endif // WSL_CLIENT_H