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- /**************************************************************************/
- /* wsl_client.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef WSL_CLIENT_H
- #define WSL_CLIENT_H
- #ifndef JAVASCRIPT_ENABLED
- #include "core/error_list.h"
- #include "core/io/stream_peer_ssl.h"
- #include "core/io/stream_peer_tcp.h"
- #include "websocket_client.h"
- #include "wsl_peer.h"
- #include "wslay/wslay.h"
- class WSLClient : public WebSocketClient {
- GDCIIMPL(WSLClient, WebSocketClient);
- private:
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
- Ref<WSLPeer> _peer;
- Ref<StreamPeerTCP> _tcp;
- Ref<StreamPeer> _connection;
- CharString _request;
- int _requested;
- uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
- int _resp_pos;
- String _response;
- String _key;
- String _host;
- uint16_t _port;
- Array _ip_candidates;
- Vector<String> _protocols;
- bool _use_ssl = false;
- IP::ResolverID _resolver_id = IP::RESOLVER_INVALID_ID;
- void _do_handshake();
- bool _verify_headers(String &r_protocol);
- public:
- Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
- Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
- int get_max_packet_size() const;
- Ref<WebSocketPeer> get_peer(int p_peer_id) const;
- void disconnect_from_host(int p_code = 1000, String p_reason = "");
- IP_Address get_connected_host() const;
- uint16_t get_connected_port() const;
- virtual ConnectionStatus get_connection_status() const;
- virtual void poll();
- WSLClient();
- ~WSLClient();
- };
- #endif // JAVASCRIPT_ENABLED
- #endif // WSL_CLIENT_H
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