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- /**************************************************************************/
- /* websocket_server.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef WEBSOCKET_SERVER_H
- #define WEBSOCKET_SERVER_H
- #include "core/crypto/crypto.h"
- #include "core/reference.h"
- #include "websocket_multiplayer_peer.h"
- #include "websocket_peer.h"
- class WebSocketServer : public WebSocketMultiplayerPeer {
- GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
- GDCICLASS(WebSocketServer);
- IP_Address bind_ip;
- protected:
- static void _bind_methods();
- Ref<CryptoKey> private_key;
- Ref<X509Certificate> ssl_cert;
- Ref<X509Certificate> ca_chain;
- uint32_t handshake_timeout = 3000;
- public:
- virtual void poll() = 0;
- virtual void set_extra_headers(const Vector<String> &p_headers) = 0;
- virtual Error listen(int p_port, const Vector<String> p_protocols = Vector<String>(), bool gd_mp_api = false) = 0;
- virtual void stop() = 0;
- virtual bool is_listening() const = 0;
- virtual bool has_peer(int p_id) const = 0;
- virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
- virtual bool is_server() const;
- ConnectionStatus get_connection_status() const;
- virtual IP_Address get_peer_address(int p_peer_id) const = 0;
- virtual int get_peer_port(int p_peer_id) const = 0;
- virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
- void _on_peer_packet(int32_t p_peer_id);
- void _on_connect(int32_t p_peer_id, String p_protocol);
- void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
- void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
- IP_Address get_bind_ip() const;
- void set_bind_ip(const IP_Address &p_bind_ip);
- Ref<CryptoKey> get_private_key() const;
- void set_private_key(Ref<CryptoKey> p_key);
- Ref<X509Certificate> get_ssl_certificate() const;
- void set_ssl_certificate(Ref<X509Certificate> p_cert);
- Ref<X509Certificate> get_ca_chain() const;
- void set_ca_chain(Ref<X509Certificate> p_ca_chain);
- float get_handshake_timeout() const;
- void set_handshake_timeout(float p_timeout);
- virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0;
- WebSocketServer();
- ~WebSocketServer();
- };
- #endif // WEBSOCKET_SERVER_H
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