123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336 |
- /**************************************************************************/
- /* websocket_multiplayer_peer.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "websocket_multiplayer_peer.h"
- #include "core/os/os.h"
- WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
- _is_multiplayer = false;
- _peer_id = 0;
- _target_peer = 0;
- _refusing = false;
- _current_packet.source = 0;
- _current_packet.destination = 0;
- _current_packet.size = 0;
- _current_packet.data = nullptr;
- }
- WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
- _clear();
- }
- int WebSocketMultiplayerPeer::_gen_unique_id() const {
- uint32_t hash = 0;
- while (hash == 0 || hash == 1) {
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_ticks_usec());
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unix_time(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)this), hash); //rely on aslr heap
- hash = hash_djb2_one_32(
- (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
- }
- return hash;
- }
- void WebSocketMultiplayerPeer::_clear() {
- _peer_map.clear();
- if (_current_packet.data != nullptr) {
- memfree(_current_packet.data);
- }
- for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
- memfree(E->get().data);
- E->get().data = nullptr;
- }
- _incoming_packets.clear();
- }
- void WebSocketMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_buffers", "input_buffer_size_kb", "input_max_packets", "output_buffer_size_kb", "output_max_packets"), &WebSocketMultiplayerPeer::set_buffers);
- ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
- ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
- }
- //
- // PacketPeer
- //
- int WebSocketMultiplayerPeer::get_available_packet_count() const {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, 0, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
- return _incoming_packets.size();
- }
- Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
- r_buffer_size = 0;
- if (_current_packet.data != nullptr) {
- memfree(_current_packet.data);
- _current_packet.data = nullptr;
- }
- ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
- _current_packet = _incoming_packets.front()->get();
- _incoming_packets.pop_front();
- *r_buffer = _current_packet.data;
- r_buffer_size = _current_packet.size;
- return OK;
- }
- Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
- PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
- if (is_server()) {
- return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
- } else {
- return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
- }
- }
- //
- // NetworkedMultiplayerPeer
- //
- void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
- // Websocket uses TCP, reliable
- }
- NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
- // Websocket uses TCP, reliable
- return TRANSFER_MODE_RELIABLE;
- }
- void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
- _target_peer = p_target_peer;
- }
- int WebSocketMultiplayerPeer::get_packet_peer() const {
- ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
- ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
- return _incoming_packets.front()->get().source;
- }
- int WebSocketMultiplayerPeer::get_unique_id() const {
- return _peer_id;
- }
- void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
- _refusing = p_enable;
- }
- bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
- return _refusing;
- }
- void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
- ERR_FAIL_COND(!p_peer.is_valid());
- ERR_FAIL_COND(!p_peer->is_connected_to_host());
- PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
- p_peer->put_packet(&(message.read()[0]), message.size());
- }
- PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
- PoolVector<uint8_t> out;
- out.resize(PROTO_SIZE + p_data_size);
- PoolVector<uint8_t>::Write w = out.write();
- memcpy(&w[0], &p_type, 1);
- memcpy(&w[1], &p_from, 4);
- memcpy(&w[5], &p_to, 4);
- memcpy(&w[PROTO_SIZE], p_data, p_data_size);
- return out;
- }
- void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
- // First of all, confirm the ID!
- _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
- // Then send the server peer (which will trigger connection_succeded in client)
- _send_sys(get_peer(p_peer_id), SYS_ADD, 1);
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- int32_t id = E->key();
- if (p_peer_id == id) {
- continue; // Skip the newwly added peer (already confirmed)
- }
- // Send new peer to others
- _send_sys(get_peer(id), SYS_ADD, p_peer_id);
- // Send others to new peer
- _send_sys(get_peer(p_peer_id), SYS_ADD, id);
- }
- }
- void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- int32_t id = E->key();
- if (p_peer_id != id) {
- _send_sys(get_peer(id), SYS_DEL, p_peer_id);
- }
- }
- }
- void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
- Packet packet;
- packet.data = (uint8_t *)memalloc(p_data_size);
- packet.size = p_data_size;
- packet.source = p_source;
- packet.destination = p_dest;
- memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
- _incoming_packets.push_back(packet);
- emit_signal("peer_packet", p_source);
- }
- Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
- if (p_to == 1) {
- return OK; // Will not send to self
- } else if (p_to == 0) {
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- if (E->key() != p_from) {
- E->get()->put_packet(p_buffer, p_buffer_size);
- }
- }
- return OK; // Sent to all but sender
- } else if (p_to < 0) {
- for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
- if (E->key() != p_from && E->key() != -p_to) {
- E->get()->put_packet(p_buffer, p_buffer_size);
- }
- }
- return OK; // Sent to all but sender and excluded
- } else {
- ERR_FAIL_COND_V(p_to == p_from, FAILED);
- Ref<WebSocketPeer> peer_to = get_peer(p_to);
- ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
- return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
- }
- }
- void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
- ERR_FAIL_COND(!p_peer.is_valid());
- const uint8_t *in_buffer;
- int size = 0;
- int data_size = 0;
- Error err = p_peer->get_packet(&in_buffer, size);
- ERR_FAIL_COND(err != OK);
- ERR_FAIL_COND(size < PROTO_SIZE);
- data_size = size - PROTO_SIZE;
- uint8_t type = 0;
- uint32_t from = 0;
- int32_t to = 0;
- memcpy(&type, in_buffer, 1);
- memcpy(&from, &in_buffer[1], 4);
- memcpy(&to, &in_buffer[5], 4);
- if (is_server()) { // Server can resend
- ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
- ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
- if (to == 1) { // This is for the server
- _store_pkt(from, to, in_buffer, data_size);
- } else if (to == 0) {
- // Broadcast, for us too
- _store_pkt(from, to, in_buffer, data_size);
- } else if (to < 0) {
- // All but one, for us if not excluded
- if (_peer_id != -(int32_t)p_peer_id) {
- _store_pkt(from, to, in_buffer, data_size);
- }
- }
- // Relay if needed (i.e. "to" includes a peer that is not the server)
- _server_relay(from, to, in_buffer, size);
- } else {
- if (type == SYS_NONE) { // Payload message
- _store_pkt(from, to, in_buffer, data_size);
- return;
- }
- // System message
- ERR_FAIL_COND(data_size < 4);
- int id = 0;
- memcpy(&id, &in_buffer[PROTO_SIZE], 4);
- switch (type) {
- case SYS_ADD: // Add peer
- _peer_map[id] = Ref<WebSocketPeer>();
- emit_signal("peer_connected", id);
- if (id == 1) { // We just connected to the server
- emit_signal("connection_succeeded");
- }
- break;
- case SYS_DEL: // Remove peer
- _peer_map.erase(id);
- emit_signal("peer_disconnected", id);
- break;
- case SYS_ID: // Helo, server assigned ID
- _peer_id = id;
- break;
- default:
- ERR_FAIL_MSG("Invalid multiplayer message.");
- break;
- }
- }
- }
|