emws_client.h 3.5 KB

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  1. /**************************************************************************/
  2. /* emws_client.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EMWS_CLIENT_H
  31. #define EMWS_CLIENT_H
  32. #ifdef JAVASCRIPT_ENABLED
  33. #include "core/error_list.h"
  34. #include "emws_peer.h"
  35. #include "websocket_client.h"
  36. class EMWSClient : public WebSocketClient {
  37. GDCIIMPL(EMWSClient, WebSocketClient);
  38. private:
  39. int _js_id;
  40. bool _is_connecting;
  41. int _in_buf_size;
  42. int _in_pkt_size;
  43. int _out_buf_size;
  44. static void _esws_on_connect(void *obj, char *proto);
  45. static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
  46. static void _esws_on_error(void *obj);
  47. static void _esws_on_close(void *obj, int code, const char *reason, int was_clean);
  48. public:
  49. Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets);
  50. Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
  51. Ref<WebSocketPeer> get_peer(int p_peer_id) const;
  52. void disconnect_from_host(int p_code = 1000, String p_reason = "");
  53. IP_Address get_connected_host() const;
  54. uint16_t get_connected_port() const;
  55. virtual ConnectionStatus get_connection_status() const;
  56. int get_max_packet_size() const;
  57. virtual void poll();
  58. EMWSClient();
  59. ~EMWSClient();
  60. };
  61. #endif // JAVASCRIPT_ENABLED
  62. #endif // EMWS_CLIENT_H