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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualScriptYieldSignal" inherits="VisualScriptNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- A Visual Script node yielding for a signal.
- </brief_description>
- <description>
- [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""Object"">
- The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
- </member>
- <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
- [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
- </member>
- <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
- The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
- </member>
- <member name="signal" type="String" setter="set_signal" getter="get_signal" default="""">
- The signal name to be waited for.
- </member>
- </members>
- <constants>
- <constant name="CALL_MODE_SELF" value="0" enum="CallMode">
- A signal from this [Object] will be used.
- </constant>
- <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
- A signal from the given [Node] in the scene tree will be used.
- </constant>
- <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
- A signal from an instanced node with the given type will be used.
- </constant>
- </constants>
- </class>
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