VisualScriptBuiltinFunc.xml 11 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
  3. <brief_description>
  4. A Visual Script node used to call built-in functions.
  5. </brief_description>
  6. <description>
  7. A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
  8. See also [@GDScript], for the same functions in the GDScript language.
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <methods>
  13. </methods>
  14. <members>
  15. <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc" default="0">
  16. The function to be executed.
  17. </member>
  18. </members>
  19. <constants>
  20. <constant name="MATH_SIN" value="0" enum="BuiltinFunc">
  21. Return the sine of the input.
  22. </constant>
  23. <constant name="MATH_COS" value="1" enum="BuiltinFunc">
  24. Return the cosine of the input.
  25. </constant>
  26. <constant name="MATH_TAN" value="2" enum="BuiltinFunc">
  27. Return the tangent of the input.
  28. </constant>
  29. <constant name="MATH_SINH" value="3" enum="BuiltinFunc">
  30. Return the hyperbolic sine of the input.
  31. </constant>
  32. <constant name="MATH_COSH" value="4" enum="BuiltinFunc">
  33. Return the hyperbolic cosine of the input.
  34. </constant>
  35. <constant name="MATH_TANH" value="5" enum="BuiltinFunc">
  36. Return the hyperbolic tangent of the input.
  37. </constant>
  38. <constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
  39. Return the arc sine of the input.
  40. </constant>
  41. <constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
  42. Return the arc cosine of the input.
  43. </constant>
  44. <constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
  45. Return the arc tangent of the input.
  46. </constant>
  47. <constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
  48. Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
  49. </constant>
  50. <constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
  51. Return the square root of the input.
  52. </constant>
  53. <constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
  54. Return the remainder of one input divided by the other, using floating-point numbers.
  55. </constant>
  56. <constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
  57. Return the positive remainder of one input divided by the other, using floating-point numbers.
  58. </constant>
  59. <constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
  60. Return the input rounded down.
  61. </constant>
  62. <constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
  63. Return the input rounded up.
  64. </constant>
  65. <constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
  66. Return the input rounded to the nearest integer.
  67. </constant>
  68. <constant name="MATH_ABS" value="16" enum="BuiltinFunc">
  69. Return the absolute value of the input.
  70. </constant>
  71. <constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
  72. Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
  73. </constant>
  74. <constant name="MATH_POW" value="18" enum="BuiltinFunc">
  75. Return the input raised to a given power.
  76. </constant>
  77. <constant name="MATH_LOG" value="19" enum="BuiltinFunc">
  78. Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
  79. </constant>
  80. <constant name="MATH_EXP" value="20" enum="BuiltinFunc">
  81. Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828.
  82. </constant>
  83. <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
  84. Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
  85. </constant>
  86. <constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
  87. Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
  88. </constant>
  89. <constant name="MATH_EASE" value="23" enum="BuiltinFunc">
  90. Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
  91. </constant>
  92. <constant name="MATH_DECIMALS" value="24" enum="BuiltinFunc">
  93. Return the number of digit places after the decimal that the first non-zero digit occurs.
  94. </constant>
  95. <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc">
  96. Return the input snapped to a given step.
  97. </constant>
  98. <constant name="MATH_LERP" value="26" enum="BuiltinFunc">
  99. Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
  100. </constant>
  101. <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
  102. </constant>
  103. <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
  104. </constant>
  105. <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
  106. Moves the number toward a value, based on the third input.
  107. </constant>
  108. <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
  109. Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
  110. </constant>
  111. <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
  112. Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
  113. </constant>
  114. <constant name="MATH_RAND" value="32" enum="BuiltinFunc">
  115. Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
  116. </constant>
  117. <constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
  118. Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
  119. </constant>
  120. <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc">
  121. Return a random floating-point value between the two inputs.
  122. </constant>
  123. <constant name="MATH_SEED" value="35" enum="BuiltinFunc">
  124. Set the seed for the random number generator.
  125. </constant>
  126. <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
  127. Return a random value from the given seed, along with the new seed.
  128. </constant>
  129. <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
  130. Convert the input from degrees to radians.
  131. </constant>
  132. <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
  133. Convert the input from radians to degrees.
  134. </constant>
  135. <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
  136. Convert the input from linear volume to decibel volume.
  137. </constant>
  138. <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
  139. Convert the input from decibel volume to linear volume.
  140. </constant>
  141. <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
  142. Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
  143. </constant>
  144. <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
  145. Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
  146. </constant>
  147. <constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
  148. </constant>
  149. <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
  150. </constant>
  151. <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
  152. Return the greater of the two numbers, also known as their maximum.
  153. </constant>
  154. <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
  155. Return the lesser of the two numbers, also known as their minimum.
  156. </constant>
  157. <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
  158. Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
  159. </constant>
  160. <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
  161. Return the nearest power of 2 to the input.
  162. </constant>
  163. <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
  164. Create a [WeakRef] from the input.
  165. </constant>
  166. <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc">
  167. Create a [FuncRef] from the input.
  168. </constant>
  169. <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
  170. Convert between types.
  171. </constant>
  172. <constant name="TYPE_OF" value="52" enum="BuiltinFunc">
  173. Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
  174. </constant>
  175. <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
  176. Checks if a type is registered in the [ClassDB].
  177. </constant>
  178. <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
  179. Return a character with the given ascii value.
  180. </constant>
  181. <constant name="TEXT_STR" value="55" enum="BuiltinFunc">
  182. Convert the input to a string.
  183. </constant>
  184. <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
  185. Print the given string to the output window.
  186. </constant>
  187. <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
  188. Print the given string to the standard error output.
  189. </constant>
  190. <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
  191. Print the given string to the standard output, without adding a newline.
  192. </constant>
  193. <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
  194. Serialize a [Variant] to a string.
  195. </constant>
  196. <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
  197. Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
  198. </constant>
  199. <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
  200. Serialize a [Variant] to a [PoolByteArray].
  201. </constant>
  202. <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
  203. Deserialize a [Variant] from a [PoolByteArray] serialized using [constant VAR_TO_BYTES].
  204. </constant>
  205. <constant name="COLORN" value="63" enum="BuiltinFunc">
  206. Return the [Color] with the given name and alpha ranging from 0 to 1.
  207. [b]Note:[/b] Names are defined in [code]color_names.inc[/code].
  208. </constant>
  209. <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
  210. Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
  211. [codeblock]
  212. var t = clamp((weight - from) / (to - from), 0.0, 1.0)
  213. return t * t * (3.0 - 2.0 * t)
  214. [/codeblock]
  215. </constant>
  216. <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc">
  217. </constant>
  218. <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc">
  219. </constant>
  220. <constant name="TEXT_ORD" value="67" enum="BuiltinFunc">
  221. </constant>
  222. <constant name="FUNC_MAX" value="68" enum="BuiltinFunc">
  223. Represents the size of the [enum BuiltinFunc] enum.
  224. </constant>
  225. </constants>
  226. </class>