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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_stb_vorbis = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_sources = ["#thirdparty/misc/stb_vorbis.c"]
- env_thirdparty = env_stb_vorbis.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_stb_vorbis.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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