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- /**************************************************************************/
- /* navigation_mesh_generator.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "core/math/convex_hull.h"
- #ifndef _3D_DISABLED
- #include "navigation_mesh_generator.h"
- //#include "core/math/quick_hull.h"
- //#include "core/math/convex_hull.h"
- #include "core/os/thread.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/multimesh_instance.h"
- #include "scene/3d/physics_body.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/capsule_shape.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "scene/resources/cylinder_shape.h"
- #include "scene/resources/height_map_shape.h"
- #include "scene/resources/plane_shape.h"
- #include "scene/resources/primitive_meshes.h"
- #include "scene/resources/shape.h"
- #include "scene/resources/sphere_shape.h"
- #include "modules/modules_enabled.gen.h" // For csg, gridmap.
- #ifdef TOOLS_ENABLED
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #endif
- #ifdef MODULE_CSG_ENABLED
- #include "modules/csg/csg_shape.h"
- #endif
- #ifdef MODULE_GRIDMAP_ENABLED
- #include "modules/gridmap/grid_map.h"
- #endif
- NavigationMeshGenerator *NavigationMeshGenerator::singleton = NULL;
- void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
- p_vertices.push_back(p_vec3.x);
- p_vertices.push_back(p_vec3.y);
- p_vertices.push_back(p_vec3.z);
- }
- void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
- int current_vertex_count;
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- current_vertex_count = p_vertices.size() / 3;
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
- continue;
- }
- int index_count = 0;
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- index_count = p_mesh->surface_get_array_index_len(i);
- } else {
- index_count = p_mesh->surface_get_array_len(i);
- }
- ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
- int face_count = index_count / 3;
- Array a = p_mesh->surface_get_arrays(i);
- PoolVector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = mesh_vertices.read();
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- PoolVector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
- PoolVector<int>::Read ir = mesh_indices.read();
- for (int j = 0; j < mesh_vertices.size(); j++) {
- _add_vertex(p_xform.xform(vr[j]), p_vertices);
- }
- for (int j = 0; j < face_count; j++) {
- // CCW
- p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
- p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
- p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
- }
- } else {
- face_count = mesh_vertices.size() / 3;
- for (int j = 0; j < face_count; j++) {
- _add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices);
- _add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices);
- _add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices);
- p_indices.push_back(current_vertex_count + (j * 3 + 0));
- p_indices.push_back(current_vertex_count + (j * 3 + 1));
- p_indices.push_back(current_vertex_count + (j * 3 + 2));
- }
- }
- }
- }
- void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
- PoolVector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = mesh_vertices.read();
- PoolVector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX];
- PoolVector<int>::Read ir = mesh_indices.read();
- const int face_count = mesh_indices.size() / 3;
- const int current_vertex_count = p_vertices.size() / 3;
- for (int j = 0; j < mesh_vertices.size(); j++) {
- _add_vertex(p_xform.xform(vr[j]), p_vertices);
- }
- for (int j = 0; j < face_count; j++) {
- // CCW
- p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
- p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
- p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
- }
- }
- void NavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
- int face_count = p_faces.size() / 3;
- int current_vertex_count = p_vertices.size() / 3;
- for (int j = 0; j < face_count; j++) {
- _add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices);
- _add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices);
- _add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices);
- p_indices.push_back(current_vertex_count + (j * 3 + 0));
- p_indices.push_back(current_vertex_count + (j * 3 + 2));
- p_indices.push_back(current_vertex_count + (j * 3 + 1));
- }
- }
- void NavigationMeshGenerator::_parse_geometry(const Transform &p_navmesh_xform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
- if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
- MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- if (mesh.is_valid()) {
- _add_mesh(mesh, p_navmesh_xform * mesh_instance->get_global_transform(), p_vertices, p_indices);
- }
- }
- if (Object::cast_to<MultiMeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
- MultiMeshInstance *multimesh_instance = Object::cast_to<MultiMeshInstance>(p_node);
- Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
- if (multimesh.is_valid()) {
- Ref<Mesh> mesh = multimesh->get_mesh();
- if (mesh.is_valid()) {
- int n = multimesh->get_visible_instance_count();
- if (n == -1) {
- n = multimesh->get_instance_count();
- }
- for (int i = 0; i < n; i++) {
- _add_mesh(mesh, p_navmesh_xform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
- }
- }
- }
- }
- #ifdef MODULE_CSG_ENABLED
- if (Object::cast_to<CSGShape>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
- CSGShape *csg_shape = Object::cast_to<CSGShape>(p_node);
- Array meshes = csg_shape->get_meshes();
- if (!meshes.empty()) {
- Ref<Mesh> mesh = meshes[1];
- if (mesh.is_valid()) {
- _add_mesh(mesh, p_navmesh_xform * csg_shape->get_global_transform(), p_vertices, p_indices);
- }
- }
- }
- #endif
- if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
- StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
- if (static_body->get_collision_layer() & p_collision_mask) {
- List<uint32_t> shape_owners;
- static_body->get_shape_owners(&shape_owners);
- for (List<uint32_t>::Element *E = shape_owners.front(); E; E = E->next()) {
- uint32_t shape_owner = E->get();
- const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
- for (int i = 0; i < shape_count; i++) {
- if (static_body->is_shape_owner_disabled(i)) {
- continue;
- }
- Ref<Shape> s = static_body->shape_owner_get_shape(shape_owner, i);
- if (s.is_null()) {
- continue;
- }
- const Transform transform = p_navmesh_xform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
- BoxShape *box = Object::cast_to<BoxShape>(*s);
- if (box) {
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- CubeMesh::create_mesh_array(arr, box->get_extents() * 2.0);
- _add_mesh_array(arr, transform, p_vertices, p_indices);
- }
- CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s);
- if (capsule) {
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height() / 2.0);
- _add_mesh_array(arr, transform, p_vertices, p_indices);
- }
- CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s);
- if (cylinder) {
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
- _add_mesh_array(arr, transform, p_vertices, p_indices);
- }
- SphereShape *sphere = Object::cast_to<SphereShape>(*s);
- if (sphere) {
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
- _add_mesh_array(arr, transform, p_vertices, p_indices);
- }
- ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s);
- if (concave_polygon) {
- _add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices);
- }
- ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s);
- if (convex_polygon) {
- Vector<Vector3> varr = Variant(convex_polygon->get_points());
- Geometry::MeshData md;
- Error err = ConvexHullComputer::convex_hull(varr, md);
- if (err == OK) {
- PoolVector3Array faces;
- for (int j = 0; j < md.faces.size(); ++j) {
- Geometry::MeshData::Face face = md.faces[j];
- for (int k = 2; k < face.indices.size(); ++k) {
- faces.push_back(md.vertices[face.indices[0]]);
- faces.push_back(md.vertices[face.indices[k - 1]]);
- faces.push_back(md.vertices[face.indices[k]]);
- }
- }
- _add_faces(faces, transform, p_vertices, p_indices);
- }
- }
- HeightMapShape *heightmap_shape = Object::cast_to<HeightMapShape>(*s);
- if (heightmap_shape) {
- int heightmap_depth = heightmap_shape->get_map_depth();
- int heightmap_width = heightmap_shape->get_map_width();
- if (heightmap_depth >= 2 && heightmap_width >= 2) {
- const PoolRealArray &map_data = heightmap_shape->get_map_data();
- Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
- Vector2 start = heightmap_gridsize * -0.5;
- PoolVector3Array vertex_array;
- vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
- int map_data_current_index = 0;
- for (int d = 0; d < heightmap_depth - 1; d++) {
- for (int w = 0; w < heightmap_width - 1; w++) {
- if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
- float top_left_height = map_data[map_data_current_index];
- float top_right_height = map_data[map_data_current_index + 1];
- float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
- float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
- Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
- Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
- Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
- Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
- vertex_array.push_back(top_right);
- vertex_array.push_back(bottom_left);
- vertex_array.push_back(top_left);
- vertex_array.push_back(top_right);
- vertex_array.push_back(bottom_right);
- vertex_array.push_back(bottom_left);
- }
- map_data_current_index += 1;
- }
- }
- if (vertex_array.size() > 0) {
- _add_faces(vertex_array, transform, p_vertices, p_indices);
- }
- }
- }
- }
- }
- }
- }
- #ifdef MODULE_GRIDMAP_ENABLED
- GridMap *gridmap = Object::cast_to<GridMap>(p_node);
- if (gridmap) {
- if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
- Array meshes = gridmap->get_meshes();
- Transform xform = gridmap->get_global_transform();
- for (int i = 0; i < meshes.size(); i += 2) {
- Ref<Mesh> mesh = meshes[i + 1];
- if (mesh.is_valid()) {
- Transform mesh_xform = meshes[i];
- _add_mesh(mesh, p_navmesh_xform * xform * mesh_xform, p_vertices, p_indices);
- }
- }
- }
- if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
- Array shapes = gridmap->get_collision_shapes();
- for (int i = 0; i < shapes.size(); i += 2) {
- RID shape = shapes[i + 1];
- PhysicsServer::ShapeType type = PhysicsServer::get_singleton()->shape_get_type(shape);
- Variant data = PhysicsServer::get_singleton()->shape_get_data(shape);
- switch (type) {
- case PhysicsServer::SHAPE_SPHERE: {
- real_t radius = data;
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
- _add_mesh_array(arr, shapes[i], p_vertices, p_indices);
- } break;
- case PhysicsServer::SHAPE_BOX: {
- Vector3 extents = data;
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- CubeMesh::create_mesh_array(arr, extents * 2.0);
- _add_mesh_array(arr, shapes[i], p_vertices, p_indices);
- } break;
- case PhysicsServer::SHAPE_CAPSULE: {
- Dictionary dict = data;
- real_t radius = dict["radius"];
- real_t height = dict["height"];
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- CapsuleMesh::create_mesh_array(arr, radius, height * 0.5);
- _add_mesh_array(arr, shapes[i], p_vertices, p_indices);
- } break;
- case PhysicsServer::SHAPE_CYLINDER: {
- Dictionary dict = data;
- real_t radius = dict["radius"];
- real_t height = dict["height"];
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- CylinderMesh::create_mesh_array(arr, radius, radius, height);
- _add_mesh_array(arr, shapes[i], p_vertices, p_indices);
- } break;
- case PhysicsServer::SHAPE_CONVEX_POLYGON: {
- PoolVector3Array vertices = data;
- Geometry::MeshData md;
- Error err = ConvexHullComputer::convex_hull(vertices, md);
- if (err == OK) {
- PoolVector3Array faces;
- for (int j = 0; j < md.faces.size(); ++j) {
- Geometry::MeshData::Face face = md.faces[j];
- for (int k = 2; k < face.indices.size(); ++k) {
- faces.push_back(md.vertices[face.indices[0]]);
- faces.push_back(md.vertices[face.indices[k - 1]]);
- faces.push_back(md.vertices[face.indices[k]]);
- }
- }
- _add_faces(faces, shapes[i], p_vertices, p_indices);
- }
- } break;
- case PhysicsServer::SHAPE_CONCAVE_POLYGON: {
- PoolVector3Array faces = data;
- _add_faces(faces, shapes[i], p_vertices, p_indices);
- } break;
- case PhysicsServer::SHAPE_HEIGHTMAP: {
- Dictionary dict = data;
- ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
- int heightmap_depth = dict["depth"];
- int heightmap_width = dict["width"];
- if (heightmap_depth >= 2 && heightmap_width >= 2) {
- const PoolRealArray &map_data = dict["heights"];
- Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
- Vector2 start = heightmap_gridsize * -0.5;
- PoolVector3Array vertex_array;
- vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
- int map_data_current_index = 0;
- for (int d = 0; d < heightmap_depth - 1; d++) {
- for (int w = 0; w < heightmap_width - 1; w++) {
- if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
- float top_left_height = map_data[map_data_current_index];
- float top_right_height = map_data[map_data_current_index + 1];
- float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
- float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
- Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
- Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
- Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
- Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
- vertex_array.push_back(top_right);
- vertex_array.push_back(bottom_left);
- vertex_array.push_back(top_left);
- vertex_array.push_back(top_right);
- vertex_array.push_back(bottom_right);
- vertex_array.push_back(bottom_left);
- }
- map_data_current_index += 1;
- }
- }
- if (vertex_array.size() > 0) {
- _add_faces(vertex_array, shapes[i], p_vertices, p_indices);
- }
- }
- } break;
- default: {
- WARN_PRINT("Unsupported collision shape type.");
- } break;
- }
- }
- }
- }
- #endif
- if (p_recurse_children) {
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_geometry(p_navmesh_xform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
- }
- }
- }
- void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
- PoolVector<Vector3> nav_vertices;
- for (int i = 0; i < p_detail_mesh->nverts; i++) {
- const float *v = &p_detail_mesh->verts[i * 3];
- nav_vertices.append(Vector3(v[0], v[1], v[2]));
- }
- p_nav_mesh->set_vertices(nav_vertices);
- for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
- const unsigned int *m = &p_detail_mesh->meshes[i * 4];
- const unsigned int bverts = m[0];
- const unsigned int btris = m[2];
- const unsigned int ntris = m[3];
- const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
- for (unsigned int j = 0; j < ntris; j++) {
- Vector<int> nav_indices;
- nav_indices.resize(3);
- // Polygon order in recast is opposite than godot's
- nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
- nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
- nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
- p_nav_mesh->add_polygon(nav_indices);
- }
- }
- }
- void NavigationMeshGenerator::_build_recast_navigation_mesh(
- Ref<NavigationMesh> p_nav_mesh,
- #ifdef TOOLS_ENABLED
- EditorProgress *ep,
- #endif
- rcHeightfield *hf,
- rcCompactHeightfield *chf,
- rcContourSet *cset,
- rcPolyMesh *poly_mesh,
- rcPolyMeshDetail *detail_mesh,
- Vector<float> &vertices,
- Vector<int> &indices) {
- rcContext ctx;
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Setting up Configuration..."), 1);
- #endif
- const float *verts = vertices.ptr();
- const int nverts = vertices.size() / 3;
- const int *tris = indices.ptr();
- const int ntris = indices.size() / 3;
- float bmin[3], bmax[3];
- rcCalcBounds(verts, nverts, bmin, bmax);
- rcConfig cfg;
- memset(&cfg, 0, sizeof(cfg));
- cfg.cs = p_nav_mesh->get_cell_size();
- cfg.ch = p_nav_mesh->get_cell_height();
- cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope();
- cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch);
- cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch);
- cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs);
- cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size());
- cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error();
- cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size());
- cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size());
- cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly();
- cfg.detailSampleDist = MAX(p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(), 0.1f);
- cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error();
- cfg.bmin[0] = bmin[0];
- cfg.bmin[1] = bmin[1];
- cfg.bmin[2] = bmin[2];
- cfg.bmax[0] = bmax[0];
- cfg.bmax[1] = bmax[1];
- cfg.bmax[2] = bmax[2];
- AABB baking_aabb = p_nav_mesh->get_filter_baking_aabb();
- bool aabb_has_no_volume = baking_aabb.has_no_area();
- if (!aabb_has_no_volume) {
- Vector3 baking_aabb_offset = p_nav_mesh->get_filter_baking_aabb_offset();
- cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
- cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
- cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
- cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
- cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
- cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
- }
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Calculating grid size..."), 2);
- #endif
- rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
- // ~30000000 seems to be around sweetspot where Editor baking breaks
- if ((cfg.width * cfg.height) > 30000000) {
- WARN_PRINT("NavigationMesh baking process will likely fail."
- "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
- "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues."
- "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
- }
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Creating heightfield..."), 3);
- #endif
- hf = rcAllocHeightfield();
- ERR_FAIL_COND(!hf);
- ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Marking walkable triangles..."), 4);
- #endif
- {
- Vector<unsigned char> tri_areas;
- tri_areas.resize(ntris);
- ERR_FAIL_COND(tri_areas.size() == 0);
- memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
- rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
- ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
- }
- if (p_nav_mesh->get_filter_low_hanging_obstacles()) {
- rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
- }
- if (p_nav_mesh->get_filter_ledge_spans()) {
- rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
- }
- if (p_nav_mesh->get_filter_walkable_low_height_spans()) {
- rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
- }
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Constructing compact heightfield..."), 5);
- #endif
- chf = rcAllocCompactHeightfield();
- ERR_FAIL_COND(!chf);
- ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
- rcFreeHeightField(hf);
- hf = 0;
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Eroding walkable area..."), 6);
- #endif
- ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Partitioning..."), 7);
- #endif
- if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
- ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
- ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
- } else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
- ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
- } else {
- ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
- }
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Creating contours..."), 8);
- #endif
- cset = rcAllocContourSet();
- ERR_FAIL_COND(!cset);
- ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Creating polymesh..."), 9);
- #endif
- poly_mesh = rcAllocPolyMesh();
- ERR_FAIL_COND(!poly_mesh);
- ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
- detail_mesh = rcAllocPolyMeshDetail();
- ERR_FAIL_COND(!detail_mesh);
- ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
- rcFreeCompactHeightfield(chf);
- chf = 0;
- rcFreeContourSet(cset);
- cset = 0;
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Converting to native navigation mesh..."), 10);
- #endif
- _convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh);
- rcFreePolyMesh(poly_mesh);
- poly_mesh = 0;
- rcFreePolyMeshDetail(detail_mesh);
- detail_mesh = 0;
- }
- NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
- return singleton;
- }
- NavigationMeshGenerator::NavigationMeshGenerator() {
- singleton = this;
- }
- NavigationMeshGenerator::~NavigationMeshGenerator() {
- }
- void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
- ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid Navigation Mesh");
- #ifdef TOOLS_ENABLED
- EditorProgress *ep(nullptr);
- // FIXME
- #endif
- #if 0
- // After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
- // EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
- // This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
- // If EditorProgress is fixed and made thread-safe this should be enabled again.
- if (Engine::get_singleton()->is_editor_hint()) {
- ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
- }
- if (ep)
- ep->step(TTR("Parsing Geometry..."), 0);
- #endif
- Vector<float> vertices;
- Vector<int> indices;
- List<Node *> parse_nodes;
- if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
- parse_nodes.push_back(p_node);
- } else {
- p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
- }
- Transform navmesh_xform = Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse();
- for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
- NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
- uint32_t collision_mask = p_nav_mesh->get_collision_mask();
- bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
- _parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
- }
- if (vertices.size() > 0 && indices.size() > 0) {
- rcHeightfield *hf = nullptr;
- rcCompactHeightfield *chf = nullptr;
- rcContourSet *cset = nullptr;
- rcPolyMesh *poly_mesh = nullptr;
- rcPolyMeshDetail *detail_mesh = nullptr;
- _build_recast_navigation_mesh(
- p_nav_mesh,
- #ifdef TOOLS_ENABLED
- ep,
- #endif
- hf,
- chf,
- cset,
- poly_mesh,
- detail_mesh,
- vertices,
- indices);
- rcFreeHeightField(hf);
- hf = 0;
- rcFreeCompactHeightfield(chf);
- chf = 0;
- rcFreeContourSet(cset);
- cset = 0;
- rcFreePolyMesh(poly_mesh);
- poly_mesh = 0;
- rcFreePolyMeshDetail(detail_mesh);
- detail_mesh = 0;
- }
- #ifdef TOOLS_ENABLED
- if (ep)
- ep->step(TTR("Done!"), 11);
- if (ep)
- memdelete(ep);
- #endif
- p_nav_mesh->property_list_changed_notify();
- }
- void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
- if (p_nav_mesh.is_valid()) {
- p_nav_mesh->clear_polygons();
- p_nav_mesh->set_vertices(PoolVector<Vector3>());
- }
- }
- void NavigationMeshGenerator::_bind_methods() {
- ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &NavigationMeshGenerator::bake);
- ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &NavigationMeshGenerator::clear);
- }
- #endif
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