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- /**************************************************************************/
- /* nav_region.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nav_region.h"
- #include "nav_map.h"
- void NavRegion::set_map(NavMap *p_map) {
- map = p_map;
- polygons_dirty = true;
- if (!map) {
- connections.clear();
- }
- }
- void NavRegion::set_navigation_layers(uint32_t p_navigation_layers) {
- navigation_layers = p_navigation_layers;
- }
- uint32_t NavRegion::get_navigation_layers() const {
- return navigation_layers;
- }
- void NavRegion::set_transform(Transform p_transform) {
- transform = p_transform;
- polygons_dirty = true;
- }
- void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
- mesh = p_mesh;
- polygons_dirty = true;
- }
- int NavRegion::get_connections_count() const {
- if (!map) {
- return 0;
- }
- return connections.size();
- }
- Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
- ERR_FAIL_COND_V(!map, Vector3());
- ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
- return connections[p_connection_id].pathway_start;
- }
- Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
- ERR_FAIL_COND_V(!map, Vector3());
- ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
- return connections[p_connection_id].pathway_end;
- }
- bool NavRegion::sync() {
- bool something_changed = polygons_dirty /* || something_dirty? */;
- update_polygons();
- return something_changed;
- }
- void NavRegion::update_polygons() {
- if (!polygons_dirty) {
- return;
- }
- polygons.clear();
- polygons_dirty = false;
- if (map == nullptr) {
- return;
- }
- if (mesh.is_null()) {
- return;
- }
- PoolVector<Vector3> vertices = mesh->get_vertices();
- int len = vertices.size();
- if (len == 0) {
- return;
- }
- PoolVector<Vector3>::Read vertices_r = vertices.read();
- polygons.resize(mesh->get_polygon_count());
- // Build
- for (size_t i(0); i < polygons.size(); i++) {
- gd::Polygon &p = polygons[i];
- p.owner = this;
- Vector<int> mesh_poly = mesh->get_polygon(i);
- const int *indices = mesh_poly.ptr();
- bool valid(true);
- p.points.resize(mesh_poly.size());
- p.edges.resize(mesh_poly.size());
- Vector3 center;
- float sum(0);
- for (int j(0); j < mesh_poly.size(); j++) {
- int idx = indices[j];
- if (idx < 0 || idx >= len) {
- valid = false;
- break;
- }
- Vector3 point_position = transform.xform(vertices_r[idx]);
- p.points[j].pos = point_position;
- p.points[j].key = map->get_point_key(point_position);
- center += point_position; // Composing the center of the polygon
- if (j >= 2) {
- Vector3 epa = transform.xform(vertices_r[indices[j - 2]]);
- Vector3 epb = transform.xform(vertices_r[indices[j - 1]]);
- sum += map->get_up().dot((epb - epa).cross(point_position - epa));
- }
- }
- if (!valid) {
- ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
- }
- p.clockwise = sum > 0;
- if (mesh_poly.size() != 0) {
- p.center = center / float(mesh_poly.size());
- }
- }
- }
- NavRegion::NavRegion() {}
- NavRegion::~NavRegion() {}
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