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- /**************************************************************************/
- /* nav_map.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_MAP_H
- #define NAV_MAP_H
- #include "nav_rid.h"
- #include "core/map.h"
- #include "core/math/math_defs.h"
- #include "core/os/thread_work_pool.h"
- #include "nav_utils.h"
- #include <KdTree.h>
- class NavRegion;
- class RvoAgent;
- class NavRegion;
- class NavMap : public NavRid {
- /// Map Up
- Vector3 up = Vector3(0, 1, 0);
- /// To find the polygons edges the vertices are displaced in a grid where
- /// each cell has the following cell_size and cell_height.
- real_t cell_size = 0.25;
- real_t cell_height = 0.25;
- /// This value is used to detect the near edges to connect.
- real_t edge_connection_margin = 0.25;
- bool regenerate_polygons = true;
- bool regenerate_links = true;
- LocalVector<NavRegion *> regions;
- /// Map polygons
- LocalVector<gd::Polygon> polygons;
- /// Rvo world
- RVO::KdTree rvo;
- /// Is agent array modified?
- bool agents_dirty = false;
- /// All the Agents (even the controlled one)
- LocalVector<RvoAgent *> agents;
- /// Controlled agents
- LocalVector<RvoAgent *> controlled_agents;
- /// Physics delta time
- real_t deltatime = 0.0;
- /// Change the id each time the map is updated.
- uint32_t map_update_id = 0;
- #ifndef NO_THREADS
- /// Pooled threads for computing steps
- ThreadWorkPool step_work_pool;
- #endif // NO_THREADS
- public:
- NavMap();
- ~NavMap();
- void set_up(Vector3 p_up);
- Vector3 get_up() const {
- return up;
- }
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
- void set_cell_height(float p_cell_height);
- float get_cell_height() const {
- return cell_height;
- }
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
- gd::PointKey get_point_key(const Vector3 &p_pos) const;
- Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
- void add_region(NavRegion *p_region);
- void remove_region(NavRegion *p_region);
- const LocalVector<NavRegion *> &get_regions() const {
- return regions;
- }
- bool has_agent(RvoAgent *agent) const;
- void add_agent(RvoAgent *agent);
- void remove_agent(RvoAgent *agent);
- const LocalVector<RvoAgent *> &get_agents() const {
- return agents;
- }
- void set_agent_as_controlled(RvoAgent *agent);
- void remove_agent_as_controlled(RvoAgent *agent);
- uint32_t get_map_update_id() const {
- return map_update_id;
- }
- void sync();
- void step(real_t p_deltatime);
- void dispatch_callbacks();
- private:
- void compute_single_step(uint32_t index, RvoAgent **agent);
- void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const;
- };
- #endif // NAV_MAP_H
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