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- /**************************************************************************/
- /* lightmapper_cpu.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LIGHTMAPPER_CPU_H
- #define LIGHTMAPPER_CPU_H
- #include "core/local_vector.h"
- #include "scene/3d/lightmapper.h"
- #include "scene/resources/mesh.h"
- #include "scene/resources/surface_tool.h"
- #include <atomic>
- class LightmapperCPU : public Lightmapper {
- GDCLASS(LightmapperCPU, Lightmapper)
- struct MeshInstance {
- MeshData data;
- int slice = 0;
- Vector2i offset;
- Vector2i size;
- bool cast_shadows;
- bool generate_lightmap;
- String node_name;
- };
- struct Light {
- Vector3 position;
- uint32_t type = LIGHT_TYPE_DIRECTIONAL;
- Vector3 direction;
- float energy;
- float indirect_multiplier;
- Color color;
- float range;
- float attenuation;
- float spot_angle;
- float spot_attenuation;
- float size;
- bool bake_direct;
- };
- struct LightmapTexel {
- Vector3 albedo;
- float alpha;
- Vector3 emission;
- Vector3 pos;
- Vector3 normal;
- Vector3 direct_light;
- Vector3 output_light;
- float area_coverage;
- };
- struct BakeParams {
- float bias;
- int bounces;
- float bounce_indirect_energy;
- int samples;
- bool use_denoiser = true;
- bool use_physical_light_attenuation = false;
- Ref<Image> environment_panorama;
- Basis environment_transform;
- };
- struct UVSeam {
- Vector2 edge0[2];
- Vector2 edge1[2];
- };
- struct SeamEdge {
- Vector3 pos[2];
- Vector3 normal[2];
- Vector2 uv[2];
- _FORCE_INLINE_ bool operator<(const SeamEdge &p_edge) const {
- return pos[0].x < p_edge.pos[0].x;
- }
- };
- struct AtlasOffset {
- int slice;
- int x;
- int y;
- };
- struct ThreadData;
- typedef void (LightmapperCPU::*BakeThreadFunc)(uint32_t, void *);
- struct ThreadData {
- LightmapperCPU *instance;
- uint32_t count;
- BakeThreadFunc thread_func;
- void *userdata;
- };
- BakeParams parameters;
- LocalVector<Ref<Image>> bake_textures;
- Map<RID, Ref<Image>> albedo_textures;
- Map<RID, Ref<Image>> emission_textures;
- LocalVector<MeshInstance> mesh_instances;
- LocalVector<Light> lights;
- LocalVector<LocalVector<LightmapTexel>> scene_lightmaps;
- LocalVector<LocalVector<int>> scene_lightmap_indices;
- Set<int> no_shadow_meshes;
- std::atomic<uint32_t> thread_progress;
- std::atomic<bool> thread_cancelled;
- Ref<LightmapRaycaster> raycaster;
- Error _layout_atlas(int p_max_size, Vector2i *r_atlas_size, int *r_atlas_slices);
- static void _thread_func_callback(void *p_thread_data);
- void _thread_func_wrapper(uint32_t p_idx, ThreadData *p_thread_data);
- bool _parallel_run(int p_count, const String &p_description, BakeThreadFunc p_thread_func, void *p_userdata, BakeStepFunc p_substep_func = nullptr);
- void _generate_buffer(uint32_t p_idx, void *p_unused);
- Ref<Image> _init_bake_texture(const MeshData::TextureDef &p_texture_def, const Map<RID, Ref<Image>> &p_tex_cache, Image::Format p_default_format);
- Color _bilinear_sample(const Ref<Image> &p_img, const Vector2 &p_uv, bool p_clamp_x = false, bool p_clamp_y = false);
- Vector3 _fix_sample_position(const Vector3 &p_position, const Vector3 &p_texel_center, const Vector3 &p_normal, const Vector3 &p_tangent, const Vector3 &p_bitangent, const Vector2 &p_texel_size);
- void _plot_triangle(const Vector2 *p_vertices, const Vector3 *p_positions, const Vector3 *p_normals, const Vector2 *p_uvs, const Ref<Image> &p_albedo_texture, const Ref<Image> &p_emission_texture, Vector2i p_size, LocalVector<LightmapTexel> &r_texels, LocalVector<int> &r_lightmap_indices);
- float _get_omni_attenuation(float distance, float inv_range, float decay) const;
- void _compute_direct_light(uint32_t p_idx, void *r_lightmap);
- void _compute_indirect_light(uint32_t p_idx, void *r_lightmap);
- void _post_process(uint32_t p_idx, void *r_output);
- void _compute_seams(const MeshInstance &p_mesh, LocalVector<UVSeam> &r_seams);
- void _fix_seams(const LocalVector<UVSeam> &p_seams, Vector3 *r_lightmap, Vector2i p_size);
- void _fix_seam(const Vector2 &p_pos0, const Vector2 &p_pos1, const Vector2 &p_uv0, const Vector2 &p_uv1, const Vector3 *p_read_buffer, Vector3 *r_write_buffer, const Vector2i &p_size);
- void _dilate_lightmap(Vector3 *r_lightmap, const LocalVector<int> p_indices, Vector2i p_size, int margin);
- void _blit_lightmap(const Vector<Vector3> &p_src, const Vector2i &p_size, Ref<Image> &p_dst, int p_x, int p_y, bool p_with_padding);
- public:
- virtual void add_albedo_texture(Ref<Texture> p_texture);
- virtual void add_emission_texture(Ref<Texture> p_texture);
- virtual void add_mesh(const MeshData &p_mesh, Vector2i p_size);
- virtual void add_directional_light(bool p_bake_direct, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_indirect_multiplier, float p_size);
- virtual void add_omni_light(bool p_bake_direct, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_multiplier, float p_range, float p_attenuation, float p_size);
- virtual void add_spot_light(bool p_bake_direct, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_multiplier, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size);
- virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bounce_energy, float p_bias, bool p_generate_atlas, int p_max_texture_size, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, BakeStepFunc p_substep_function = nullptr);
- int get_bake_texture_count() const;
- Ref<Image> get_bake_texture(int p_index) const;
- int get_bake_mesh_count() const;
- Variant get_bake_mesh_userdata(int p_index) const;
- Rect2 get_bake_mesh_uv_scale(int p_index) const;
- int get_bake_mesh_texture_slice(int p_index) const;
- LightmapperCPU();
- };
- #endif // LIGHTMAPPER_CPU_H
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