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- /**************************************************************************/
- /* lightmap_denoiser.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "lightmap_denoiser.h"
- #include "denoise_wrapper.h"
- LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
- return memnew(LightmapDenoiserOIDN);
- }
- void LightmapDenoiserOIDN::make_default_denoiser() {
- create_function = create_oidn_denoiser;
- }
- Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) {
- Ref<Image> img = p_image->duplicate();
- img->convert(Image::FORMAT_RGBF);
- PoolByteArray data = img->get_data();
- {
- PoolByteArray::Write w = data.write();
- if (!oidn_denoise(device, (float *)w.ptr(), img->get_width(), img->get_height())) {
- return p_image;
- }
- }
- img->create(img->get_width(), img->get_height(), false, img->get_format(), data);
- return img;
- }
- LightmapDenoiserOIDN::LightmapDenoiserOIDN() {
- device = oidn_denoiser_init();
- }
- LightmapDenoiserOIDN::~LightmapDenoiserOIDN() {
- oidn_denoiser_finish(device);
- }
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