lightmap_denoiser.cpp 3.0 KB

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  1. /**************************************************************************/
  2. /* lightmap_denoiser.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "lightmap_denoiser.h"
  31. #include "denoise_wrapper.h"
  32. LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
  33. return memnew(LightmapDenoiserOIDN);
  34. }
  35. void LightmapDenoiserOIDN::make_default_denoiser() {
  36. create_function = create_oidn_denoiser;
  37. }
  38. Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) {
  39. Ref<Image> img = p_image->duplicate();
  40. img->convert(Image::FORMAT_RGBF);
  41. PoolByteArray data = img->get_data();
  42. {
  43. PoolByteArray::Write w = data.write();
  44. if (!oidn_denoise(device, (float *)w.ptr(), img->get_width(), img->get_height())) {
  45. return p_image;
  46. }
  47. }
  48. img->create(img->get_width(), img->get_height(), false, img->get_format(), data);
  49. return img;
  50. }
  51. LightmapDenoiserOIDN::LightmapDenoiserOIDN() {
  52. device = oidn_denoiser_init();
  53. }
  54. LightmapDenoiserOIDN::~LightmapDenoiserOIDN() {
  55. oidn_denoiser_finish(device);
  56. }