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- /**************************************************************************/
- /* godot_collision_configuration.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "godot_collision_configuration.h"
- #include "godot_ray_world_algorithm.h"
- #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
- #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
- /**
- @author AndreaCatania
- */
- GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
- btDefaultCollisionConfiguration(constructionInfo) {
- void *mem = nullptr;
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
- m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
- m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
- }
- GodotCollisionConfiguration::~GodotCollisionConfiguration() {
- m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_rayWorldCF);
- m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_swappedRayWorldCF);
- }
- btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
- }
- }
- btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
- }
- }
- GodotSoftCollisionConfiguration::GodotSoftCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
- btSoftBodyRigidBodyCollisionConfiguration(constructionInfo) {
- void *mem = nullptr;
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
- m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
- mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
- m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
- }
- GodotSoftCollisionConfiguration::~GodotSoftCollisionConfiguration() {
- m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_rayWorldCF);
- m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
- btAlignedFree(m_swappedRayWorldCF);
- }
- btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
- }
- }
- btCollisionAlgorithmCreateFunc *GodotSoftCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
- if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- // This collision is not supported
- return m_emptyCreateFunc;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
- return m_rayWorldCF;
- } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
- return m_swappedRayWorldCF;
- } else {
- return btSoftBodyRigidBodyCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
- }
- }
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