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- /**************************************************************************/
- /* settings_config_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SETTINGS_CONFIG_DIALOG_H
- #define SETTINGS_CONFIG_DIALOG_H
- #include "editor/editor_sectioned_inspector.h"
- #include "editor_inspector.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tool_button.h"
- class EditorSettingsDialog : public AcceptDialog {
- GDCLASS(EditorSettingsDialog, AcceptDialog);
- bool updating;
- TabContainer *tabs;
- Control *tab_general;
- Control *tab_shortcuts;
- LineEdit *search_box;
- LineEdit *shortcut_search_box;
- SectionedInspector *inspector;
- Timer *timer;
- UndoRedo *undo_redo;
- Tree *shortcuts;
- ConfirmationDialog *press_a_key;
- Label *press_a_key_label;
- Ref<InputEventKey> last_wait_for_key;
- String shortcut_configured;
- String shortcut_filter;
- virtual void cancel_pressed();
- virtual void ok_pressed();
- void _settings_changed();
- void _settings_property_edited(const String &p_name);
- void _settings_save();
- void _unhandled_input(const Ref<InputEvent> &p_event);
- void _notification(int p_what);
- void _update_icons();
- void _press_a_key_confirm();
- void _wait_for_key(const Ref<InputEvent> &p_event);
- void _tabs_tab_changed(int p_tab);
- void _focus_current_search_box();
- void _filter_shortcuts(const String &p_filter);
- void _update_shortcuts();
- void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
- static void _undo_redo_callback(void *p_self, const String &p_name);
- Label *restart_label;
- TextureRect *restart_icon;
- PanelContainer *restart_container;
- ToolButton *restart_close_button;
- void _editor_restart_request();
- void _editor_restart();
- void _editor_restart_close();
- protected:
- static void _bind_methods();
- public:
- void popup_edit_settings();
- EditorSettingsDialog();
- ~EditorSettingsDialog();
- };
- #endif // SETTINGS_CONFIG_DIALOG_H
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