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- /**************************************************************************/
- /* scene_tree_editor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_tree_editor.h"
- #include "core/message_queue.h"
- #include "core/print_string.h"
- #include "editor/editor_node.h"
- #include "editor/node_dock.h"
- #include "editor/plugins/animation_player_editor_plugin.h"
- #include "editor/plugins/canvas_item_editor_plugin.h"
- #include "scene/3d/lod_manager.h"
- #include "scene/gui/label.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/packed_scene.h"
- Node *SceneTreeEditor::get_scene_node() const {
- ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
- return get_tree()->get_edited_scene_root();
- }
- void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
- if (connect_to_script_mode) {
- return; //don't do anything in this mode
- }
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
- if (p_id == BUTTON_SUBSCENE) {
- if (n == get_scene_node()) {
- if (n && n->get_scene_inherited_state().is_valid()) {
- emit_signal("open", n->get_scene_inherited_state()->get_path());
- }
- } else {
- emit_signal("open", n->get_filename());
- }
- } else if (p_id == BUTTON_SCRIPT) {
- RefPtr script = n->get_script();
- Ref<Script> script_typed = script;
- if (!script_typed.is_null()) {
- emit_signal("open_script", script);
- }
- } else if (p_id == BUTTON_VISIBILITY) {
- undo_redo->create_action(TTR("Toggle Visible"));
- _toggle_visible(n);
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.size() > 1 && selection.find(n) != nullptr) {
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Node *nv = E->get();
- ERR_FAIL_COND(!nv);
- if (nv == n) {
- continue;
- }
- _toggle_visible(nv);
- }
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_LOCK) {
- undo_redo->create_action(TTR("Unlock Node"));
- if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
- undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
- undo_redo->add_do_method(this, "_update_tree", Variant());
- undo_redo->add_undo_method(this, "_update_tree", Variant());
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_PIN) {
- if (n->is_class("AnimationPlayer")) {
- AnimationPlayerEditor::singleton->unpin();
- _update_tree();
- }
- } else if (p_id == BUTTON_GROUP) {
- undo_redo->create_action(TTR("Button Group"));
- if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
- undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
- undo_redo->add_do_method(this, "_update_tree", Variant());
- undo_redo->add_undo_method(this, "_update_tree", Variant());
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- }
- undo_redo->commit_action();
- } else if (p_id == BUTTON_WARNING) {
- String config_err = n->get_configuration_warning();
- if (config_err == String()) {
- return;
- }
- config_err = config_err.word_wrap(80);
- warning->set_text(config_err);
- warning->popup_centered_minsize();
- } else if (p_id == BUTTON_SIGNALS) {
- editor_selection->clear();
- editor_selection->add_node(n);
- set_selected(n);
- NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
- NodeDock::singleton->show_connections();
- } else if (p_id == BUTTON_GROUPS) {
- editor_selection->clear();
- editor_selection->add_node(n);
- set_selected(n);
- NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
- NodeDock::singleton->show_groups();
- } else if (p_id == BUTTON_UNIQUE) {
- undo_redo->create_action(TTR("Disable Scene Unique Name"));
- undo_redo->add_do_method(n, "set_unique_name_in_owner", false);
- undo_redo->add_undo_method(n, "set_unique_name_in_owner", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->commit_action();
- }
- }
- void SceneTreeEditor::_toggle_visible(Node *p_node) {
- if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
- bool v = bool(p_node->call("is_visible"));
- undo_redo->add_do_method(p_node, "set_visible", !v);
- undo_redo->add_undo_method(p_node, "set_visible", v);
- }
- }
- void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_disable_visibility) {
- if (!p_node) {
- return;
- }
- // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
- // which the editor needs not to know about.
- bool part_of_subscene = false;
- if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
- if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
- part_of_subscene = true;
- //allow
- } else {
- return;
- }
- } else {
- part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
- }
- TreeItem *item = tree->create_item(p_parent);
- item->set_text(0, p_node->get_name());
- if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/) {
- item->set_editable(0, true);
- }
- item->set_selectable(0, true);
- if (can_rename) {
- #ifndef DISABLE_DEPRECATED
- if (p_node->has_meta("_editor_collapsed")) {
- //remove previous way of storing folding, which did not get along with scene inheritance and instancing
- if ((bool)p_node->get_meta("_editor_collapsed")) {
- p_node->set_display_folded(true);
- }
- p_node->set_meta("_editor_collapsed", Variant());
- }
- #endif
- bool collapsed = p_node->is_displayed_folded();
- if (collapsed) {
- item->set_collapsed(true);
- }
- }
- Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
- item->set_icon(0, icon);
- item->set_metadata(0, p_node->get_path());
- if (connect_to_script_mode) {
- Color accent = get_color("accent_color", "Editor");
- Ref<Script> script = p_node->get_script();
- if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
- //has script
- item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
- } else {
- //has no script (or script is a custom type)
- item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
- item->set_selectable(0, false);
- if (!script.is_null()) { // make sure to mark the script if a custom type
- item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
- item->set_button_disabled(0, item->get_button_count(0) - 1, true);
- }
- accent.a *= 0.7;
- }
- if (marked.has(p_node)) {
- String node_name = p_node->get_name();
- if (connecting_signal) {
- node_name += " " + TTR("(Connecting From)");
- }
- item->set_text(0, node_name);
- item->set_custom_color(0, accent);
- }
- } else if (part_of_subscene) {
- if (valid_types.size() == 0) {
- item->set_custom_color(0, get_color("warning_color", "Editor"));
- }
- } else if (marked.has(p_node)) {
- String node_name = p_node->get_name();
- if (connecting_signal) {
- node_name += " " + TTR("(Connecting From)");
- }
- item->set_text(0, node_name);
- item->set_selectable(0, marked_selectable);
- item->set_custom_color(0, get_color("accent_color", "Editor"));
- } else if (!marked_selectable && !marked_children_selectable) {
- Node *node = p_node;
- while (node) {
- if (marked.has(node)) {
- item->set_selectable(0, false);
- item->set_custom_color(0, get_color("error_color", "Editor"));
- break;
- }
- node = node->get_parent();
- }
- }
- if (can_rename) { //should be can edit..
- String warning = p_node->get_configuration_warning();
- if (warning != String()) {
- item->add_button(0, get_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
- }
- if (p_node->is_unique_name_in_owner()) {
- item->add_button(0, get_icon("SceneUniqueName", "EditorIcons"), BUTTON_UNIQUE, false, vformat(TTR("This node can be accessed from within anywhere in the scene by preceding it with the '%s' prefix in a node path.\nClick to disable this."), UNIQUE_NODE_PREFIX));
- }
- int num_connections = p_node->get_persistent_signal_connection_count();
- int num_groups = p_node->get_persistent_group_count();
- if (num_connections >= 1 && num_groups >= 1) {
- item->add_button(
- 0,
- get_icon("SignalsAndGroups", "EditorIcons"),
- BUTTON_SIGNALS,
- false,
- vformat(TTR("Node has %s connection(s) and %s group(s).\nClick to show signals dock."), num_connections, num_groups));
- } else if (num_connections >= 1) {
- item->add_button(
- 0,
- get_icon("Signals", "EditorIcons"),
- BUTTON_SIGNALS,
- false,
- vformat(TTR("Node has %s connection(s).\nClick to show signals dock."), num_connections));
- } else if (num_groups >= 1) {
- item->add_button(
- 0,
- get_icon("Groups", "EditorIcons"),
- BUTTON_GROUPS,
- false,
- vformat(TTR("Node is in %s group(s).\nClick to show groups dock."), num_groups));
- }
- }
- // Display the node name in all tooltips so that long node names can be previewed
- // without having to rename them.
- if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
- item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
- if (p_node->get_editor_description() != String()) {
- tooltip += "\n\n" + p_node->get_editor_description();
- }
- item->set_tooltip(0, tooltip);
- } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
- item->add_button(0, get_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
- String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
- if (p_node->get_editor_description() != String()) {
- tooltip += "\n\n" + p_node->get_editor_description();
- }
- item->set_tooltip(0, tooltip);
- } else {
- StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
- if (type == StringName()) {
- type = p_node->get_class();
- }
- String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
- if (p_node->get_editor_description() != String()) {
- tooltip += "\n\n" + p_node->get_editor_description();
- }
- item->set_tooltip(0, tooltip);
- }
- if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
- if (!p_node->is_connected("script_changed", this, "_node_script_changed")) {
- p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
- }
- Ref<Script> script = p_node->get_script();
- if (!script.is_null()) {
- String additional_notes;
- Color button_color = Color(1, 1, 1);
- // Can't set tooltip after adding button, need to do it before.
- if (script->is_tool()) {
- additional_notes += "\n" + TTR("This script is currently running in the editor.");
- button_color = get_color("accent_color", "Editor");
- }
- if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
- additional_notes += "\n" + TTR("This script is a custom type.");
- button_color.a = 0.5;
- }
- item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes);
- item->set_button_color(0, item->get_button_count(0) - 1, button_color);
- }
- if (p_node->is_class("CanvasItem")) {
- bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
- if (is_locked) {
- item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
- bool is_grouped = p_node->has_meta("_edit_group_");
- if (is_grouped) {
- item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
- }
- _update_visibility_color(p_node, item);
- } else if (p_node->is_class("CanvasLayer")) {
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
- }
- } else if (p_node->is_class("Spatial")) {
- bool is_locked = p_node->has_meta("_edit_lock_");
- if (is_locked) {
- item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
- bool is_grouped = p_node->has_meta("_edit_group_");
- if (is_grouped) {
- item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, p_disable_visibility, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, p_disable_visibility, TTR("Toggle Visibility"));
- }
- if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
- p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
- }
- _update_visibility_color(p_node, item);
- } else if (p_node->is_class("AnimationPlayer")) {
- bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
- if (is_pinned) {
- item->add_button(0, get_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
- }
- }
- }
- if (editor_selection) {
- if (editor_selection->is_selected(p_node)) {
- item->select(0);
- }
- }
- if (selected == p_node) {
- if (!editor_selection) {
- item->select(0);
- }
- item->set_as_cursor(0);
- }
- // In some cases we want to disable visibility control by the user
- // for automatically visibility-controlled children.
- bool disable_visibility = p_node->is_class("LOD") && LODManager::is_enabled();
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _add_nodes(p_node->get_child(i), item, disable_visibility);
- }
- if (valid_types.size()) {
- bool valid = false;
- for (int i = 0; i < valid_types.size(); i++) {
- if (p_node->is_class(valid_types[i])) {
- valid = true;
- break;
- }
- }
- if (!valid) {
- item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
- item->set_selectable(0, false);
- }
- }
- }
- void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
- if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
- return;
- }
- TreeItem *item = _find(tree->get_root(), p_node->get_path());
- if (!item) {
- return;
- }
- int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
- ERR_FAIL_COND(idx == -1);
- bool visible = false;
- if (p_node->is_class("CanvasItem")) {
- visible = p_node->call("is_visible");
- CanvasItemEditor::get_singleton()->get_viewport_control()->update();
- } else if (p_node->is_class("CanvasLayer")) {
- visible = p_node->call("is_visible");
- CanvasItemEditor::get_singleton()->get_viewport_control()->update();
- } else if (p_node->is_class("Spatial")) {
- visible = p_node->call("is_visible");
- }
- if (visible) {
- item->set_button(0, idx, get_icon("GuiVisibilityVisible", "EditorIcons"));
- } else {
- item->set_button(0, idx, get_icon("GuiVisibilityHidden", "EditorIcons"));
- }
- _update_visibility_color(p_node, item);
- }
- void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
- if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
- Color color(1, 1, 1, 1);
- bool visible_on_screen = p_node->call("is_visible_in_tree");
- if (!visible_on_screen) {
- color.a = 0.6;
- }
- int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
- p_item->set_button_color(0, idx, color);
- }
- }
- void SceneTreeEditor::_node_script_changed(Node *p_node) {
- if (tree_dirty) {
- return;
- }
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- /*
- changes the order :|
- TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
- if (p_node->get_script().is_null()) {
- int idx=item->get_button_by_id(0,2);
- if (idx>=0)
- item->erase_button(0,idx);
- } else {
- int idx=item->get_button_by_id(0,2);
- if (idx<0)
- item->add_button(0,get_icon("Script","EditorIcons"),2);
- }*/
- }
- void SceneTreeEditor::_node_removed(Node *p_node) {
- if (EditorNode::get_singleton()->is_exiting()) {
- return; //speed up exit
- }
- if (p_node->is_connected("script_changed", this, "_node_script_changed")) {
- p_node->disconnect("script_changed", this, "_node_script_changed");
- }
- if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
- if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
- p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
- }
- }
- if (p_node == selected) {
- selected = nullptr;
- emit_signal("node_selected");
- }
- }
- void SceneTreeEditor::_node_renamed(Node *p_node) {
- if (p_node != get_scene_node() && !get_scene_node()->is_a_parent_of(p_node)) {
- return;
- }
- emit_signal("node_renamed");
- if (!tree_dirty) {
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- }
- }
- void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
- if (!is_inside_tree()) {
- tree_dirty = false;
- return;
- }
- updating_tree = true;
- tree->clear();
- if (get_scene_node()) {
- _add_nodes(get_scene_node(), nullptr);
- last_hash = hash_djb2_one_64(0);
- _compute_hash(get_scene_node(), last_hash);
- }
- updating_tree = false;
- tree_dirty = false;
- if (!filter.strip_edges().empty()) {
- _update_filter(nullptr, p_scroll_to_selected);
- }
- }
- bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
- if (!p_parent) {
- p_parent = tree->get_root();
- filter_term_warning.clear();
- }
- if (!p_parent) {
- // Tree is empty, nothing to do here.
- return false;
- }
- bool keep_for_children = false;
- // Get the list of children ahead of time, as the list may be invalidated by deleting one of them.
- LocalVector<TreeItem *> children;
- for (TreeItem *child = p_parent->get_children(); child; child = child->get_next()) {
- children.push_back(child);
- }
- for (uint32_t n = 0; n < children.size(); n++) {
- // Always keep if at least one of the children are kept.
- keep_for_children = _update_filter(children[n], p_scroll_to_selected) || keep_for_children;
- }
- // Now find other reasons to keep this Node, too.
- Vector<String> terms = filter.to_lower().split_spaces();
- bool keep = _item_matches_all_terms(p_parent, terms);
- if (keep_for_children || keep) {
- if (keep_for_children) {
- if (!keep) {
- const Color original_color = p_parent->get_custom_color(0);
- const Color disabled_color = get_color("disabled_font_color", "Editor");
- if (original_color == Color()) {
- p_parent->set_custom_color(0, disabled_color);
- } else {
- p_parent->set_custom_color(0, original_color.linear_interpolate(disabled_color, 0.5));
- p_parent->set_selectable(0, false);
- p_parent->deselect(0);
- }
- }
- }
- }
- if (editor_selection) {
- Node *n = get_node_or_null(p_parent->get_metadata(0));
- if (keep) {
- if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
- tree->scroll_to_item(p_parent);
- }
- } else {
- if (n && p_parent->is_selected(0)) {
- editor_selection->remove_node(n);
- p_parent->deselect(0);
- }
- }
- }
- if (!(keep || keep_for_children)) {
- memdelete(p_parent);
- }
- return keep || keep_for_children;
- }
- bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, Vector<String> p_terms) {
- if (p_terms.empty()) {
- return true;
- }
- for (int i = 0; i < p_terms.size(); i++) {
- String term = p_terms[i];
- // Recognise special filter.
- if (term.find(":") > -1 && !term.get_slicec(':', 0).empty()) {
- String parameter = term.get_slicec(':', 0);
- String argument = term.get_slicec(':', 1);
- if (parameter == "type" || parameter == "t") {
- // Filter by Type.
- String type = get_node(p_item->get_metadata(0))->get_class();
- bool term_in_inherited_class = false;
- // Every Node is is a Node, duh!
- while (type != "Node") {
- if (type.to_lower().find(argument) > -1) {
- term_in_inherited_class = true;
- break;
- }
- type = ClassDB::get_parent_class(type);
- }
- if (!term_in_inherited_class) {
- return false;
- }
- } else if (parameter == "group" || parameter == "g") {
- // Filter by Group.
- Node *node = get_node(p_item->get_metadata(0));
- if (argument.empty()) {
- // When argument is empty, match all Nodes belonging to any exposed group.
- if (node->get_persistent_group_count() == 0) {
- return false;
- }
- } else {
- List<Node::GroupInfo> group_info_list;
- node->get_groups(&group_info_list);
- bool term_in_groups = false;
- for (int j = 0; j < group_info_list.size(); j++) {
- if (!group_info_list[j].persistent) {
- continue; // Ignore internal groups.
- }
- if (String(group_info_list[j].name).to_lower().find(argument) > -1) {
- term_in_groups = true;
- break;
- }
- }
- if (!term_in_groups) {
- return false;
- }
- }
- } else if (filter_term_warning.empty()) {
- filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
- continue;
- }
- } else {
- // Default.
- if (p_item->get_text(0).to_lower().find(term) == -1) {
- return false;
- }
- }
- }
- return true;
- }
- void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
- hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
- if (p_node->get_parent()) {
- hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _compute_hash(p_node->get_child(i), hash);
- }
- }
- void SceneTreeEditor::_test_update_tree() {
- pending_test_update = false;
- if (!is_inside_tree()) {
- return;
- }
- if (tree_dirty) {
- return; // don't even bother
- }
- uint64_t hash = hash_djb2_one_64(0);
- if (get_scene_node()) {
- _compute_hash(get_scene_node(), hash);
- }
- //test hash
- if (hash == last_hash) {
- return; // did not change
- }
- MessageQueue::get_singleton()->push_call(this, "_update_tree");
- tree_dirty = true;
- }
- void SceneTreeEditor::_tree_changed() {
- if (EditorNode::get_singleton()->is_exiting()) {
- return; //speed up exit
- }
- if (pending_test_update) {
- return;
- }
- if (tree_dirty) {
- return;
- }
- MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
- pending_test_update = true;
- }
- void SceneTreeEditor::_selected_changed() {
- TreeItem *s = tree->get_selected();
- ERR_FAIL_COND(!s);
- NodePath np = s->get_metadata(0);
- Node *n = get_node(np);
- if (n == selected) {
- return;
- }
- selected = get_node(np);
- blocked++;
- emit_signal("node_selected");
- blocked--;
- }
- void SceneTreeEditor::_deselect_items() {
- // Clear currently selected items in scene tree dock.
- if (editor_selection) {
- editor_selection->clear();
- emit_signal("node_changed");
- }
- }
- void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
- TreeItem *item = Object::cast_to<TreeItem>(p_object);
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- if (!editor_selection) {
- return;
- }
- if (p_selected) {
- editor_selection->add_node(n);
- } else {
- editor_selection->remove_node(n);
- }
- emit_signal("node_changed");
- }
- void SceneTreeEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("tree_changed", this, "_tree_changed");
- get_tree()->connect("node_removed", this, "_node_removed");
- get_tree()->connect("node_renamed", this, "_node_renamed");
- get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
- tree->connect("item_collapsed", this, "_cell_collapsed");
- _update_tree();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("tree_changed", this, "_tree_changed");
- get_tree()->disconnect("node_removed", this, "_node_removed");
- get_tree()->disconnect("node_renamed", this, "_node_renamed");
- tree->disconnect("item_collapsed", this, "_cell_collapsed");
- get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_tree();
- } break;
- }
- }
- TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
- if (!p_node) {
- return nullptr;
- }
- NodePath np = p_node->get_metadata(0);
- if (np == p_path) {
- return p_node;
- }
- TreeItem *children = p_node->get_children();
- while (children) {
- TreeItem *n = _find(children, p_path);
- if (n) {
- return n;
- }
- children = children->get_next();
- }
- return nullptr;
- }
- void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
- ERR_FAIL_COND(blocked > 0);
- if (pending_test_update) {
- _test_update_tree();
- }
- if (tree_dirty) {
- _update_tree();
- }
- if (selected == p_node) {
- return;
- }
- TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
- if (item) {
- // make visible when it's collapsed
- TreeItem *node = item->get_parent();
- while (node && node != tree->get_root()) {
- node->set_collapsed(false);
- node = node->get_parent();
- }
- item->select(0);
- item->set_as_cursor(0);
- selected = p_node;
- tree->ensure_cursor_is_visible();
- } else {
- if (!p_node) {
- selected = nullptr;
- }
- _update_tree();
- selected = p_node;
- }
- if (p_emit_selected) {
- emit_signal("node_selected");
- }
- }
- void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
- Object *o = ObjectDB::get_instance(p_node);
- ERR_FAIL_COND(!o);
- Node *n = Object::cast_to<Node>(o);
- ERR_FAIL_COND(!n);
- TreeItem *item = _find(tree->get_root(), n->get_path());
- ERR_FAIL_COND(!item);
- n->set_name(p_name);
- item->set_metadata(0, n->get_path());
- item->set_text(0, p_name);
- }
- void SceneTreeEditor::_renamed() {
- TreeItem *which = tree->get_edited();
- ERR_FAIL_COND(!which);
- NodePath np = which->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
- // Empty node names are not allowed, so resets it to previous text and show warning
- if (which->get_text(0).strip_edges().empty()) {
- which->set_text(0, n->get_name());
- EditorNode::get_singleton()->show_warning(TTR("No name provided."));
- return;
- }
- String raw_new_name = which->get_text(0);
- String new_name = raw_new_name.validate_node_name();
- if (new_name != raw_new_name) {
- error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
- error->popup_centered_minsize();
- if (new_name.empty()) {
- which->set_text(0, n->get_name());
- return;
- }
- which->set_text(0, new_name);
- }
- if (new_name == n->get_name()) {
- return;
- }
- // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
- new_name = new_name.strip_edges();
- if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
- error->set_text(TTR("Another node already uses this unique name in the scene."));
- error->popup_centered();
- which->set_text(0, n->get_name());
- return;
- }
- if (!undo_redo) {
- n->set_name(new_name);
- which->set_metadata(0, n->get_path());
- emit_signal("node_renamed");
- } else {
- undo_redo->create_action(TTR("Rename Node"));
- emit_signal("node_prerename", n, new_name);
- undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
- undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
- undo_redo->commit_action();
- }
- }
- Node *SceneTreeEditor::get_selected() {
- return selected;
- }
- void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
- if (tree_dirty) {
- _update_tree();
- }
- marked = p_marked;
- marked_selectable = p_selectable;
- marked_children_selectable = p_children_selectable;
- _update_tree();
- }
- void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
- Set<Node *> s;
- if (p_marked) {
- s.insert(p_marked);
- }
- set_marked(s, p_selectable, p_children_selectable);
- }
- void SceneTreeEditor::set_filter(const String &p_filter) {
- filter = p_filter;
- _update_tree(true);
- }
- String SceneTreeEditor::get_filter() const {
- return filter;
- }
- String SceneTreeEditor::get_filter_term_warning() const {
- return filter_term_warning;
- }
- void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
- display_foreign = p_display;
- _update_tree();
- }
- bool SceneTreeEditor::get_display_foreign_nodes() const {
- return display_foreign;
- }
- void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
- valid_types = p_valid;
- }
- void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
- editor_selection = p_selection;
- tree->set_select_mode(Tree::SELECT_MULTI);
- tree->set_cursor_can_exit_tree(false);
- editor_selection->connect("selection_changed", this, "_selection_changed");
- }
- void SceneTreeEditor::_update_selection(TreeItem *item) {
- ERR_FAIL_COND(!item);
- NodePath np = item->get_metadata(0);
- if (!has_node(np)) {
- return;
- }
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- if (editor_selection->is_selected(n)) {
- item->select(0);
- } else {
- item->deselect(0);
- }
- TreeItem *c = item->get_children();
- while (c) {
- _update_selection(c);
- c = c->get_next();
- }
- }
- void SceneTreeEditor::_selection_changed() {
- if (!editor_selection) {
- return;
- }
- TreeItem *root = tree->get_root();
- if (!root) {
- return;
- }
- _update_selection(root);
- }
- void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
- if (updating_tree) {
- return;
- }
- if (!can_rename) {
- return;
- }
- TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
- if (!ti) {
- return;
- }
- bool collapsed = ti->is_collapsed();
- NodePath np = ti->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
- n->set_display_folded(collapsed);
- }
- Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- if (!can_rename) {
- return Variant(); //not editable tree
- }
- if (tree->get_button_id_at_position(p_point) != -1) {
- return Variant(); //dragging from button
- }
- Vector<Node *> selected;
- Vector<Ref<Texture>> icons;
- TreeItem *next = tree->get_next_selected(nullptr);
- while (next) {
- NodePath np = next->get_metadata(0);
- Node *n = get_node(np);
- if (n) {
- selected.push_back(n);
- icons.push_back(next->get_icon(0));
- }
- next = tree->get_next_selected(next);
- }
- if (selected.empty()) {
- return Variant();
- }
- VBoxContainer *vb = memnew(VBoxContainer);
- Array objs;
- int list_max = 10;
- float opacity_step = 1.0f / list_max;
- float opacity_item = 1.0f;
- for (int i = 0; i < selected.size(); i++) {
- if (i < list_max) {
- HBoxContainer *hb = memnew(HBoxContainer);
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(icons[i]);
- tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hb->add_child(tf);
- Label *label = memnew(Label(selected[i]->get_name()));
- hb->add_child(label);
- vb->add_child(hb);
- hb->set_modulate(Color(1, 1, 1, opacity_item));
- opacity_item -= opacity_step;
- }
- NodePath p = selected[i]->get_path();
- objs.push_back(p);
- }
- set_drag_preview(vb);
- Dictionary drag_data;
- drag_data["type"] = "nodes";
- drag_data["nodes"] = objs;
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- emit_signal("nodes_dragged");
- return drag_data;
- }
- bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
- return (script_types->find(p_type));
- }
- bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- if (!can_rename) {
- return false; //not editable tree
- }
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- TreeItem *item = tree->get_item_at_position(p_point);
- if (!item) {
- return false;
- }
- int section = tree->get_drop_section_at_position(p_point);
- if (section < -1 || (section == -1 && !item->get_parent())) {
- return false;
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- if (files.size() == 0) {
- return false; //weird
- }
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- bool scene_drop = true;
- for (int i = 0; i < files.size(); i++) {
- String file = files[i];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
- if (ftype != "PackedScene") {
- scene_drop = false;
- break;
- }
- }
- if (scene_drop) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
- } else {
- if (files.size() > 1) {
- return false;
- }
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- }
- return true;
- }
- if (String(d["type"]) == "script_list_element") {
- ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
- if (se) {
- String sp = se->get_edited_resource()->get_path();
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
- tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
- return true;
- }
- }
- }
- if (filter.empty() && String(d["type"]) == "nodes") {
- Array nodes = d["nodes"];
- for (int i = 0; i < nodes.size(); i++) {
- Node *n = get_node(nodes[i]);
- // Only allow selection if not part of an instanced scene.
- if (n && n->get_owner() && n->get_owner() != get_scene_node() && !n->get_owner()->get_filename().empty()) {
- return false;
- }
- }
- return true;
- }
- return false;
- }
- void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
- TreeItem *item = tree->get_item_at_position(p_point);
- if (!item) {
- return;
- }
- int section = tree->get_drop_section_at_position(p_point);
- if (section < -1) {
- return;
- }
- NodePath np = item->get_metadata(0);
- Node *n = get_node(np);
- if (!n) {
- return;
- }
- Dictionary d = p_data;
- if (String(d["type"]) == "nodes") {
- Array nodes = d["nodes"];
- emit_signal("nodes_rearranged", nodes, np, section);
- }
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
- if (_is_script_type(ftype)) {
- emit_signal("script_dropped", files[0], np);
- } else {
- emit_signal("files_dropped", files, np, section);
- }
- }
- if (String(d["type"]) == "script_list_element") {
- ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
- if (se) {
- String sp = se->get_edited_resource()->get_path();
- if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
- emit_signal("script_dropped", sp, np);
- }
- }
- }
- }
- void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
- emit_signal("rmb_pressed", tree->get_global_transform().xform(p_pos));
- }
- void SceneTreeEditor::_warning_changed(Node *p_for_node) {
- //should use a timer
- update_timer->start();
- }
- void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
- connect_to_script_mode = p_enable;
- update_tree();
- }
- void SceneTreeEditor::set_connecting_signal(bool p_enable) {
- connecting_signal = p_enable;
- update_tree();
- }
- void SceneTreeEditor::_bind_methods() {
- ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
- ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false));
- ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
- ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
- ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
- ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
- ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
- ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
- ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
- ClassDB::bind_method("_cell_multi_selected", &SceneTreeEditor::_cell_multi_selected);
- ClassDB::bind_method("_selection_changed", &SceneTreeEditor::_selection_changed);
- ClassDB::bind_method("_cell_button_pressed", &SceneTreeEditor::_cell_button_pressed);
- ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
- ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
- ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
- ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
- ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
- ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
- ADD_SIGNAL(MethodInfo("node_selected"));
- ADD_SIGNAL(MethodInfo("node_renamed"));
- ADD_SIGNAL(MethodInfo("node_prerename"));
- ADD_SIGNAL(MethodInfo("node_changed"));
- ADD_SIGNAL(MethodInfo("nodes_dragged"));
- ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
- ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
- ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
- ADD_SIGNAL(MethodInfo("open"));
- ADD_SIGNAL(MethodInfo("open_script"));
- }
- SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
- connect_to_script_mode = false;
- connecting_signal = false;
- undo_redo = nullptr;
- tree_dirty = true;
- selected = nullptr;
- marked_selectable = false;
- marked_children_selectable = false;
- can_rename = p_can_rename;
- can_open_instance = p_can_open_instance;
- display_foreign = false;
- editor_selection = nullptr;
- if (p_label) {
- Label *label = memnew(Label);
- label->set_position(Point2(10, 0));
- label->set_text(TTR("Scene Tree (Nodes):"));
- add_child(label);
- }
- tree = memnew(Tree);
- tree->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- tree->set_anchor(MARGIN_BOTTOM, ANCHOR_END);
- tree->set_begin(Point2(0, p_label ? 18 : 0));
- tree->set_end(Point2(0, 0));
- tree->add_constant_override("button_margin", 0);
- tree->set_allow_reselect(true);
- add_child(tree);
- tree->set_drag_forwarding(this);
- if (p_can_rename) {
- tree->set_allow_rmb_select(true);
- tree->connect("item_rmb_selected", this, "_rmb_select");
- tree->connect("empty_tree_rmb_selected", this, "_rmb_select");
- }
- tree->connect("cell_selected", this, "_selected_changed");
- tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
- tree->connect("multi_selected", this, "_cell_multi_selected");
- tree->connect("button_pressed", this, "_cell_button_pressed");
- tree->connect("nothing_selected", this, "_deselect_items");
- //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
- error = memnew(AcceptDialog);
- add_child(error);
- warning = memnew(AcceptDialog);
- add_child(warning);
- warning->set_title(TTR("Node Configuration Warning!"));
- show_enabled_subscene = false;
- last_hash = 0;
- pending_test_update = false;
- updating_tree = false;
- blocked = 0;
- update_timer = memnew(Timer);
- update_timer->connect("timeout", this, "_update_tree", varray(false));
- update_timer->set_one_shot(true);
- update_timer->set_wait_time(0.5);
- add_child(update_timer);
- script_types = memnew(List<StringName>);
- ClassDB::get_inheriters_from_class("Script", script_types);
- }
- SceneTreeEditor::~SceneTreeEditor() {
- memdelete(script_types);
- }
- /******** DIALOG *********/
- void SceneTreeDialog::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- connect("confirmed", this, "_select");
- filter->set_right_icon(get_icon("Search", "EditorIcons"));
- filter->set_clear_button_enabled(true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- disconnect("confirmed", this, "_select");
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible_in_tree()) {
- tree->update_tree();
- }
- } break;
- }
- }
- void SceneTreeDialog::_cancel() {
- hide();
- }
- void SceneTreeDialog::_select() {
- if (tree->get_selected()) {
- emit_signal("selected", tree->get_selected()->get_path());
- hide();
- }
- }
- void SceneTreeDialog::_selected_changed() {
- get_ok()->set_disabled(!tree->get_selected());
- }
- void SceneTreeDialog::_filter_changed(const String &p_filter) {
- tree->set_filter(p_filter);
- }
- void SceneTreeDialog::_bind_methods() {
- ClassDB::bind_method("_select", &SceneTreeDialog::_select);
- ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
- ClassDB::bind_method(D_METHOD("_selected_changed"), &SceneTreeDialog::_selected_changed);
- ClassDB::bind_method(D_METHOD("_filter_changed"), &SceneTreeDialog::_filter_changed);
- ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
- }
- SceneTreeDialog::SceneTreeDialog() {
- set_title(TTR("Select a Node"));
- VBoxContainer *vbc = memnew(VBoxContainer);
- add_child(vbc);
- filter = memnew(LineEdit);
- filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_placeholder(TTR("Filter nodes"));
- filter->add_constant_override("minimum_spaces", 0);
- filter->connect("text_changed", this, "_filter_changed");
- vbc->add_child(filter);
- tree = memnew(SceneTreeEditor(false, false, true));
- tree->set_v_size_flags(SIZE_EXPAND_FILL);
- tree->get_scene_tree()->connect("item_activated", this, "_select");
- vbc->add_child(tree);
- // Disable the OK button when no node is selected.
- get_ok()->set_disabled(!tree->get_selected());
- tree->connect("node_selected", this, "_selected_changed");
- }
- SceneTreeDialog::~SceneTreeDialog() {
- }
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