123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- /**************************************************************************/
- /* viewport_preview_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
- #define VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/plugins/texture_editor_plugin.h"
- #include "scene/main/viewport.h"
- class EditorInspectorPluginViewportPreview : public EditorInspectorPluginTexture {
- GDCLASS(EditorInspectorPluginViewportPreview, EditorInspectorPluginTexture);
- public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
- };
- class ViewportPreviewEditorPlugin : public EditorPlugin {
- GDCLASS(ViewportPreviewEditorPlugin, EditorPlugin);
- public:
- virtual String get_name() const { return "SubViewportPreview"; }
- ViewportPreviewEditorPlugin(EditorNode *p_node);
- };
- #endif // VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
|