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- /**************************************************************************/
- /* theme_editor_preview.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef THEME_EDITOR_PREVIEW_H
- #define THEME_EDITOR_PREVIEW_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/color_picker.h"
- #include "scene/gui/color_rect.h"
- #include "scene/gui/label.h"
- #include "scene/gui/margin_container.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/progress_bar.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/tree.h"
- #include "scene/resources/theme.h"
- #include "editor/editor_node.h"
- class ThemeEditorPreview : public VBoxContainer {
- GDCLASS(ThemeEditorPreview, VBoxContainer);
- ScrollContainer *preview_container;
- ColorRect *preview_bg;
- MarginContainer *preview_overlay;
- Control *picker_overlay;
- Control *hovered_control = nullptr;
- struct ThemeCache {
- Ref<StyleBox> preview_picker_overlay;
- Color preview_picker_overlay_color;
- Ref<StyleBox> preview_picker_label;
- Ref<Font> preview_picker_font;
- } theme_cache;
- double time_left = 0;
- void _propagate_redraw(Control *p_at);
- void _refresh_interval();
- void _preview_visibility_changed();
- void _picker_button_cbk();
- Control *_find_hovered_control(Control *p_parent, Vector2 p_mouse_position);
- void _draw_picker_overlay();
- void _gui_input_picker_overlay(const Ref<InputEvent> &p_event);
- void _reset_picker_overlay();
- protected:
- HBoxContainer *preview_toolbar;
- MarginContainer *preview_content;
- Button *picker_button;
- void add_preview_overlay(Control *p_overlay);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_preview_theme(const Ref<Theme> &p_theme);
- ThemeEditorPreview();
- };
- class DefaultThemeEditorPreview : public ThemeEditorPreview {
- GDCLASS(DefaultThemeEditorPreview, ThemeEditorPreview);
- public:
- DefaultThemeEditorPreview();
- };
- class SceneThemeEditorPreview : public ThemeEditorPreview {
- GDCLASS(SceneThemeEditorPreview, ThemeEditorPreview);
- Ref<PackedScene> loaded_scene;
- Button *reload_scene_button;
- void _reload_scene();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- bool set_preview_scene(const String &p_path);
- String get_preview_scene_path() const;
- SceneThemeEditorPreview();
- };
- #endif // THEME_EDITOR_PREVIEW_H
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