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- /**************************************************************************/
- /* sprite_frames_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
- #define SPRITE_FRAMES_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/animated_sprite.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tree.h"
- class SpriteFramesEditor : public HSplitContainer {
- GDCLASS(SpriteFramesEditor, HSplitContainer);
- enum {
- PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated.
- PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertical" values.
- PARAM_SIZE, // Keep "Size" values.
- };
- int dominant_param = PARAM_FRAME_COUNT;
- ToolButton *load;
- ToolButton *load_sheet;
- ToolButton *_delete;
- ToolButton *copy;
- ToolButton *paste;
- ToolButton *empty;
- ToolButton *empty2;
- ToolButton *move_up;
- ToolButton *move_down;
- ToolButton *zoom_out;
- ToolButton *zoom_reset;
- ToolButton *zoom_in;
- ItemList *tree;
- bool loading_scene;
- int sel;
- ToolButton *new_anim;
- ToolButton *remove_anim;
- LineEdit *anim_search_box;
- Tree *animations;
- SpinBox *anim_speed;
- CheckButton *anim_loop;
- EditorFileDialog *file;
- AcceptDialog *dialog;
- SpriteFrames *frames;
- StringName edited_anim;
- ConfirmationDialog *delete_dialog;
- ConfirmationDialog *split_sheet_dialog;
- ScrollContainer *split_sheet_scroll;
- TextureRect *split_sheet_preview;
- SpinBox *split_sheet_h;
- SpinBox *split_sheet_v;
- SpinBox *split_sheet_size_x;
- SpinBox *split_sheet_size_y;
- SpinBox *split_sheet_sep_x;
- SpinBox *split_sheet_sep_y;
- SpinBox *split_sheet_offset_x;
- SpinBox *split_sheet_offset_y;
- ToolButton *split_sheet_zoom_out;
- ToolButton *split_sheet_zoom_reset;
- ToolButton *split_sheet_zoom_in;
- EditorFileDialog *file_split_sheet;
- Set<int> frames_selected;
- Set<int> frames_toggled_by_mouse_hover;
- int last_frame_selected;
- float scale_ratio;
- int thumbnail_default_size;
- float thumbnail_zoom;
- float max_thumbnail_zoom;
- float min_thumbnail_zoom;
- float sheet_zoom;
- float max_sheet_zoom;
- float min_sheet_zoom;
- Size2i _get_frame_count() const;
- Size2i _get_frame_size() const;
- Size2i _get_offset() const;
- Size2i _get_separation() const;
- void _load_pressed();
- void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
- void _copy_pressed();
- void _paste_pressed();
- void _empty_pressed();
- void _empty2_pressed();
- void _delete_pressed();
- void _up_pressed();
- void _down_pressed();
- void _update_library(bool p_skip_selector = false);
- void _animation_select();
- void _animation_name_edited();
- void _animation_add();
- void _animation_remove();
- void _animation_remove_confirmed();
- void _animation_search_text_changed(const String &p_text);
- void _animation_loop_changed();
- void _animation_fps_changed(double p_value);
- void _tree_input(const Ref<InputEvent> &p_event);
- void _zoom_in();
- void _zoom_out();
- void _zoom_reset();
- bool updating;
- bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
- UndoRedo *undo_redo;
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _open_sprite_sheet();
- void _prepare_sprite_sheet(const String &p_file);
- int _sheet_preview_position_to_frame_index(const Vector2 &p_position);
- void _sheet_preview_draw();
- void _sheet_spin_changed(double p_value, int p_dominant_param);
- void _sheet_preview_input(const Ref<InputEvent> &p_event);
- void _sheet_scroll_input(const Ref<InputEvent> &p_event);
- void _sheet_add_frames();
- void _sheet_zoom_on_position(float p_zoom, const Vector2 &p_position);
- void _sheet_zoom_in();
- void _sheet_zoom_out();
- void _sheet_zoom_reset();
- void _sheet_select_clear_all_frames();
- protected:
- void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
- static void _bind_methods();
- public:
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void edit(SpriteFrames *p_frames);
- SpriteFramesEditor();
- };
- class SpriteFramesEditorPlugin : public EditorPlugin {
- GDCLASS(SpriteFramesEditorPlugin, EditorPlugin);
- SpriteFramesEditor *frames_editor;
- EditorNode *editor;
- Button *button;
- public:
- virtual String get_name() const { return "SpriteFrames"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- SpriteFramesEditorPlugin(EditorNode *p_node);
- ~SpriteFramesEditorPlugin();
- };
- #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
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