root_motion_editor_plugin.h 3.3 KB

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  1. /**************************************************************************/
  2. /* root_motion_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ROOT_MOTION_EDITOR_PLUGIN_H
  31. #define ROOT_MOTION_EDITOR_PLUGIN_H
  32. #include "editor/editor_inspector.h"
  33. #include "editor/editor_spin_slider.h"
  34. #include "editor/property_selector.h"
  35. #include "scene/animation/animation_tree.h"
  36. class EditorPropertyRootMotion : public EditorProperty {
  37. GDCLASS(EditorPropertyRootMotion, EditorProperty);
  38. Button *assign;
  39. Button *clear;
  40. NodePath base_hint;
  41. ConfirmationDialog *filter_dialog;
  42. Tree *filters;
  43. void _confirmed();
  44. void _node_assign();
  45. void _node_clear();
  46. protected:
  47. static void _bind_methods();
  48. void _notification(int p_what);
  49. public:
  50. virtual void update_property();
  51. void setup(const NodePath &p_base_hint);
  52. EditorPropertyRootMotion();
  53. };
  54. class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
  55. GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
  56. public:
  57. virtual bool can_handle(Object *p_object);
  58. virtual void parse_begin(Object *p_object);
  59. virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
  60. virtual void parse_end();
  61. };
  62. #endif // ROOT_MOTION_EDITOR_PLUGIN_H