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- /**************************************************************************/
- /* room_manager_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ROOM_MANAGER_EDITOR_PLUGIN_H
- #define ROOM_MANAGER_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/3d/occluder.h"
- #include "scene/3d/portal.h"
- #include "scene/3d/room.h"
- #include "scene/3d/room_manager.h"
- #include "scene/resources/material.h"
- class RoomManagerEditorPlugin : public EditorPlugin {
- GDCLASS(RoomManagerEditorPlugin, EditorPlugin);
- RoomManager *_room_manager;
- ToolButton *button_flip_portals;
- EditorNode *editor;
- void _flip_portals();
- protected:
- static void _bind_methods();
- public:
- virtual String get_name() const { return "RoomManager"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- RoomManagerEditorPlugin(EditorNode *p_node);
- ~RoomManagerEditorPlugin();
- };
- ///////////////////////
- class RoomEditorPlugin : public EditorPlugin {
- GDCLASS(RoomEditorPlugin, EditorPlugin);
- Room *_room;
- ToolButton *button_generate;
- EditorNode *editor;
- UndoRedo *undo_redo;
- void _generate_points();
- protected:
- static void _bind_methods();
- public:
- virtual String get_name() const { return "Room"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- RoomEditorPlugin(EditorNode *p_node);
- ~RoomEditorPlugin();
- };
- ///////////////////////
- class PortalEditorPlugin : public EditorPlugin {
- GDCLASS(PortalEditorPlugin, EditorPlugin);
- Portal *_portal;
- ToolButton *button_flip;
- EditorNode *editor;
- void _flip_portal();
- protected:
- static void _bind_methods();
- public:
- virtual String get_name() const { return "Portal"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- PortalEditorPlugin(EditorNode *p_node);
- ~PortalEditorPlugin();
- };
- ///////////////////////
- class OccluderEditorPlugin : public EditorPlugin {
- GDCLASS(OccluderEditorPlugin, EditorPlugin);
- Occluder *_occluder;
- ToolButton *button_center;
- EditorNode *editor;
- UndoRedo *undo_redo;
- void _center();
- protected:
- static void _bind_methods();
- public:
- virtual String get_name() const { return "Occluder"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- OccluderEditorPlugin(EditorNode *p_node);
- ~OccluderEditorPlugin();
- };
- #endif // ROOM_MANAGER_EDITOR_PLUGIN_H
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