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- /**************************************************************************/
- /* physical_bone_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "physical_bone_plugin.h"
- #include "editor/plugins/spatial_editor_plugin.h"
- #include "scene/3d/physics_body.h"
- void PhysicalBoneEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);
- }
- void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
- _set_move_joint();
- }
- void PhysicalBoneEditor::_set_move_joint() {
- if (selected) {
- selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
- }
- }
- PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
- editor(p_editor),
- selected(nullptr) {
- spatial_editor_hb = memnew(HBoxContainer);
- spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
- spatial_editor_hb->add_child(memnew(VSeparator));
- button_transform_joint = memnew(ToolButton);
- spatial_editor_hb->add_child(button_transform_joint);
- button_transform_joint->set_text(TTR("Move Joint"));
- button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
- button_transform_joint->set_toggle_mode(true);
- button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
- hide();
- }
- PhysicalBoneEditor::~PhysicalBoneEditor() {}
- void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) {
- button_transform_joint->set_pressed(false);
- _set_move_joint();
- selected = p_pb;
- _set_move_joint();
- }
- void PhysicalBoneEditor::hide() {
- spatial_editor_hb->hide();
- }
- void PhysicalBoneEditor::show() {
- spatial_editor_hb->show();
- }
- PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
- editor(p_editor),
- selected(nullptr),
- physical_bone_editor(editor) {}
- void PhysicalBonePlugin::make_visible(bool p_visible) {
- if (p_visible) {
- physical_bone_editor.show();
- } else {
- physical_bone_editor.hide();
- physical_bone_editor.set_selected(nullptr);
- selected = nullptr;
- }
- }
- void PhysicalBonePlugin::edit(Object *p_node) {
- selected = static_cast<PhysicalBone *>(p_node); // Trust it
- ERR_FAIL_COND(!selected);
- physical_bone_editor.set_selected(selected);
- }
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