particles_editor_plugin.h 4.2 KB

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  1. /**************************************************************************/
  2. /* particles_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PARTICLES_EDITOR_PLUGIN_H
  31. #define PARTICLES_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/particles.h"
  35. #include "scene/gui/spin_box.h"
  36. class ParticlesEditorBase : public Control {
  37. GDCLASS(ParticlesEditorBase, Control);
  38. protected:
  39. Spatial *base_node;
  40. Panel *panel;
  41. MenuButton *options;
  42. HBoxContainer *particles_editor_hb;
  43. EditorFileDialog *emission_file_dialog;
  44. SceneTreeDialog *emission_tree_dialog;
  45. ConfirmationDialog *emission_dialog;
  46. SpinBox *emission_amount;
  47. OptionButton *emission_fill;
  48. PoolVector<Face3> geometry;
  49. bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
  50. virtual void _generate_emission_points() = 0;
  51. void _node_selected(const NodePath &p_path);
  52. static void _bind_methods();
  53. public:
  54. ParticlesEditorBase();
  55. };
  56. class ParticlesEditor : public ParticlesEditorBase {
  57. GDCLASS(ParticlesEditor, ParticlesEditorBase);
  58. ConfirmationDialog *generate_aabb;
  59. SpinBox *generate_seconds;
  60. Particles *node;
  61. enum Menu {
  62. MENU_OPTION_GENERATE_AABB,
  63. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
  64. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
  65. MENU_OPTION_CLEAR_EMISSION_VOLUME,
  66. MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
  67. MENU_OPTION_RESTART,
  68. };
  69. void _generate_aabb();
  70. void _menu_option(int);
  71. friend class ParticlesEditorPlugin;
  72. virtual void _generate_emission_points();
  73. protected:
  74. void _notification(int p_notification);
  75. void _node_removed(Node *p_node);
  76. static void _bind_methods();
  77. public:
  78. void edit(Particles *p_particles);
  79. ParticlesEditor();
  80. };
  81. class ParticlesEditorPlugin : public EditorPlugin {
  82. GDCLASS(ParticlesEditorPlugin, EditorPlugin);
  83. ParticlesEditor *particles_editor;
  84. EditorNode *editor;
  85. public:
  86. virtual String get_name() const { return "Particles"; }
  87. bool has_main_screen() const { return false; }
  88. virtual void edit(Object *p_object);
  89. virtual bool handles(Object *p_object) const;
  90. virtual void make_visible(bool p_visible);
  91. ParticlesEditorPlugin(EditorNode *p_node);
  92. ~ParticlesEditorPlugin();
  93. };
  94. #endif // PARTICLES_EDITOR_PLUGIN_H