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- /**************************************************************************/
- /* gradient_texture_2d_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gradient_texture_2d_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/flow_container.h"
- #include "scene/gui/separator.h"
- Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
- // Get the handle's mouse position in pixels relative to offset.
- const Vector2 percent = p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to();
- return Vector2(CLAMP(percent.x, 0, 1), CLAMP(percent.y, 0, 1)) * size;
- }
- void GradientTexture2DEditorRect::_update_fill_position() {
- if (handle == HANDLE_NONE) {
- return;
- }
- // Update the texture's fill_from/fill_to property based on mouse input.
- Vector2 percent = (get_local_mouse_position() - offset) / size;
- percent = Vector2(CLAMP(percent.x, 0, 1), CLAMP(percent.y, 0, 1));
- if (snap_enabled) {
- percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
- }
- String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
- undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_property(texture.ptr(), property_name, percent);
- undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
- undo_redo->commit_action();
- }
- void GradientTexture2DEditorRect::_gui_input(const Ref<InputEvent> &p_event) {
- // Grab/release handle.
- const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
- if (mb->is_pressed()) {
- Point2 mouse_position = mb->get_position() - offset;
- if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).grow(2).has_point(mouse_position)) {
- handle = HANDLE_FILL_FROM;
- } else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).grow(2).has_point(mouse_position)) {
- handle = HANDLE_FILL_TO;
- } else {
- handle = HANDLE_NONE;
- }
- } else {
- _update_fill_position();
- handle = HANDLE_NONE;
- }
- }
- // Move handle.
- const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- _update_fill_position();
- }
- }
- void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
- texture = p_texture;
- texture->connect("changed", this, "update");
- }
- void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
- snap_enabled = p_snap_enabled;
- update();
- }
- void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
- snap_size = p_snap_size;
- update();
- }
- void GradientTexture2DEditorRect::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- checkerboard->set_texture(get_icon("GuiMiniCheckerboard", "EditorIcons"));
- } break;
- case NOTIFICATION_DRAW: {
- if (texture.is_null()) {
- return;
- }
- const Ref<Texture> fill_from_icon = get_icon("EditorPathSmoothHandle", "EditorIcons");
- const Ref<Texture> fill_to_icon = get_icon("EditorPathSharpHandle", "EditorIcons");
- handle_size = fill_from_icon->get_size();
- const int MAX_HEIGHT = 250 * EDSCALE;
- Size2 rect_size = get_size();
- // Get the size and position to draw the texture and handles at.
- size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT);
- if (size.width > rect_size.width) {
- size.width = rect_size.width;
- size.height = texture->get_height() * rect_size.width / texture->get_width();
- }
- offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2;
- set_custom_minimum_size(Size2(0, size.height));
- size -= handle_size;
- checkerboard->set_position(offset);
- checkerboard->set_size(size);
- draw_set_transform(offset, 0.0, Size2(1.0, 1.0));
- draw_texture_rect(texture, Rect2(Point2(), size));
- // Draw grid snap lines.
- if (snap_enabled) {
- const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
- const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
- // Draw border and centered axis lines.
- draw_rect(Rect2(Point2(), size), primary_line_color, false);
- draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
- draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
- // Draw vertical lines.
- int prev_idx = 0;
- for (int x = 0; x < size.width; x++) {
- int idx = int((x / size.width - 0.5) / snap_size);
- if (x > 0 && prev_idx != idx) {
- draw_line(Point2(x, 0), Point2(x, size.height), line_color);
- }
- prev_idx = idx;
- }
- // Draw horizontal lines.
- prev_idx = 0;
- for (int y = 0; y < size.height; y++) {
- int idx = int((y / size.height - 0.5) / snap_size);
- if (y > 0 && prev_idx != idx) {
- draw_line(Point2(0, y), Point2(size.width, y), line_color);
- }
- prev_idx = idx;
- }
- }
- // Draw handles.
- draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
- draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
- } break;
- }
- }
- void GradientTexture2DEditorRect::_bind_methods() {
- ClassDB::bind_method("_gui_input", &GradientTexture2DEditorRect::_gui_input);
- }
- GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
- checkerboard = memnew(TextureRect);
- checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
- checkerboard->set_draw_behind_parent(true);
- add_child(checkerboard);
- }
- ///////////////////////
- void GradientTexture2DEditor::_reverse_button_pressed() {
- undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
- undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
- undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
- undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
- undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
- undo_redo->commit_action();
- }
- void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
- texture_editor_rect->set_snap_enabled(p_enabled);
- snap_size_edit->set_visible(p_enabled);
- }
- void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
- texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
- }
- void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
- texture = p_texture;
- texture_editor_rect->set_texture(p_texture);
- }
- void GradientTexture2DEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- reverse_button->set_icon(get_icon("ReverseGradient", "EditorIcons"));
- snap_button->set_icon(get_icon("SnapGrid", "EditorIcons"));
- } break;
- }
- }
- void GradientTexture2DEditor::_bind_methods() {
- ClassDB::bind_method("_reverse_button_pressed", &GradientTexture2DEditor::_reverse_button_pressed);
- ClassDB::bind_method("_set_snap_enabled", &GradientTexture2DEditor::_set_snap_enabled);
- ClassDB::bind_method("_set_snap_size", &GradientTexture2DEditor::_set_snap_size);
- }
- GradientTexture2DEditor::GradientTexture2DEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
- HFlowContainer *toolbar = memnew(HFlowContainer);
- add_child(toolbar);
- reverse_button = memnew(Button);
- reverse_button->set_tooltip(TTR("Swap Gradient Fill Points"));
- toolbar->add_child(reverse_button);
- reverse_button->connect("pressed", this, "_reverse_button_pressed");
- toolbar->add_child(memnew(VSeparator));
- snap_button = memnew(Button);
- snap_button->set_tooltip(TTR("Toggle Grid Snap"));
- snap_button->set_toggle_mode(true);
- toolbar->add_child(snap_button);
- snap_button->connect("toggled", this, "_set_snap_enabled");
- snap_size_edit = memnew(EditorSpinSlider);
- snap_size_edit->set_min(0.01);
- snap_size_edit->set_max(0.5);
- snap_size_edit->set_step(0.01);
- snap_size_edit->set_value(0.1);
- snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
- toolbar->add_child(snap_size_edit);
- snap_size_edit->connect("value_changed", this, "_set_snap_size");
- texture_editor_rect = memnew(GradientTexture2DEditorRect);
- add_child(texture_editor_rect);
- set_mouse_filter(MOUSE_FILTER_STOP);
- _set_snap_enabled(snap_button->is_pressed());
- _set_snap_size(snap_size_edit->get_value());
- }
- ///////////////////////
- bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
- return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
- }
- void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
- GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
- if (!texture) {
- return;
- }
- Ref<GradientTexture2D> t(texture);
- GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
- editor->set_texture(t);
- add_custom_control(editor);
- }
- ///////////////////////
- GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin(EditorNode *p_node) {
- Ref<EditorInspectorPluginGradientTexture2D> plugin;
- plugin.instance();
- add_inspector_plugin(plugin);
- }
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