cpu_particles_2d_editor_plugin.h 3.6 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_2d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
  31. #define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/2d/collision_polygon_2d.h"
  35. #include "scene/2d/cpu_particles_2d.h"
  36. #include "scene/gui/box_container.h"
  37. #include "scene/gui/file_dialog.h"
  38. class CPUParticles2DEditorPlugin : public EditorPlugin {
  39. GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
  40. enum {
  41. MENU_LOAD_EMISSION_MASK,
  42. MENU_CLEAR_EMISSION_MASK,
  43. MENU_RESTART
  44. };
  45. enum EmissionMode {
  46. EMISSION_MODE_SOLID,
  47. EMISSION_MODE_BORDER,
  48. EMISSION_MODE_BORDER_DIRECTED
  49. };
  50. CPUParticles2D *particles;
  51. EditorFileDialog *file;
  52. EditorNode *editor;
  53. HBoxContainer *toolbar;
  54. MenuButton *menu;
  55. SpinBox *epoints;
  56. ConfirmationDialog *emission_mask;
  57. OptionButton *emission_mask_mode;
  58. CheckBox *emission_colors;
  59. String source_emission_file;
  60. UndoRedo *undo_redo;
  61. void _file_selected(const String &p_file);
  62. void _menu_callback(int p_idx);
  63. void _generate_emission_mask();
  64. protected:
  65. void _notification(int p_what);
  66. static void _bind_methods();
  67. public:
  68. virtual String get_name() const { return "CPUParticles2D"; }
  69. bool has_main_screen() const { return false; }
  70. virtual void edit(Object *p_object);
  71. virtual bool handles(Object *p_object) const;
  72. virtual void make_visible(bool p_visible);
  73. CPUParticles2DEditorPlugin(EditorNode *p_node);
  74. ~CPUParticles2DEditorPlugin();
  75. };
  76. #endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H