camera_editor_plugin.h 3.1 KB

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  1. /**************************************************************************/
  2. /* camera_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CAMERA_EDITOR_PLUGIN_H
  31. #define CAMERA_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/camera.h"
  35. class CameraEditor : public Control {
  36. GDCLASS(CameraEditor, Control);
  37. Panel *panel;
  38. Button *preview;
  39. Node *node;
  40. void _pressed();
  41. protected:
  42. void _node_removed(Node *p_node);
  43. static void _bind_methods();
  44. public:
  45. void edit(Node *p_camera);
  46. CameraEditor();
  47. };
  48. class CameraEditorPlugin : public EditorPlugin {
  49. GDCLASS(CameraEditorPlugin, EditorPlugin);
  50. //CameraEditor *camera_editor;
  51. EditorNode *editor;
  52. public:
  53. virtual String get_name() const { return "Camera"; }
  54. bool has_main_screen() const { return false; }
  55. virtual void edit(Object *p_object);
  56. virtual bool handles(Object *p_object) const;
  57. virtual void make_visible(bool p_visible);
  58. CameraEditorPlugin(EditorNode *p_node);
  59. ~CameraEditorPlugin();
  60. };
  61. #endif // CAMERA_EDITOR_PLUGIN_H