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- /**************************************************************************/
- /* resource_importer_texture.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_importer_texture.h"
- #include "core/io/config_file.h"
- #include "core/io/image_loader.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_node.h"
- #include "scene/resources/texture.h"
- void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
- singleton->mutex.lock();
- StringName path = p_tex->get_path();
- if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = 0;
- }
- singleton->make_flags[path] |= MAKE_SRGB_FLAG;
- singleton->mutex.unlock();
- }
- void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
- singleton->mutex.lock();
- StringName path = p_tex->get_path();
- if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = 0;
- }
- singleton->make_flags[path] |= MAKE_3D_FLAG;
- singleton->mutex.unlock();
- }
- void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
- singleton->mutex.lock();
- StringName path = p_tex->get_path();
- if (!singleton->make_flags.has(path)) {
- singleton->make_flags[path] = 0;
- }
- singleton->make_flags[path] |= MAKE_NORMAL_FLAG;
- singleton->mutex.unlock();
- }
- void ResourceImporterTexture::update_imports() {
- if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
- return; // do nothing for now
- }
- mutex.lock();
- if (make_flags.empty()) {
- mutex.unlock();
- return;
- }
- Vector<String> to_reimport;
- for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) {
- Ref<ConfigFile> cf;
- cf.instance();
- String src_path = String(E->key()) + ".import";
- Error err = cf->load(src_path);
- ERR_CONTINUE(err != OK);
- bool changed = false;
- if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) {
- cf->set_value("params", "flags/srgb", 1);
- changed = true;
- }
- if (E->get() & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
- print_line(vformat(TTR("%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded)."), String(E->key())));
- cf->set_value("params", "compress/normal_map", 1);
- changed = true;
- }
- if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) {
- print_line(vformat(TTR("%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap generation and VRAM texture compression."), String(E->key())));
- cf->set_value("params", "detect_3d", false);
- cf->set_value("params", "compress/mode", 2);
- cf->set_value("params", "flags/repeat", true);
- cf->set_value("params", "flags/filter", true);
- cf->set_value("params", "flags/mipmaps", true);
- changed = true;
- }
- if (changed) {
- cf->save(src_path);
- to_reimport.push_back(E->key());
- }
- }
- make_flags.clear();
- mutex.unlock();
- if (to_reimport.size()) {
- EditorFileSystem::get_singleton()->reimport_files(to_reimport);
- }
- }
- String ResourceImporterTexture::get_importer_name() const {
- return "texture";
- }
- String ResourceImporterTexture::get_visible_name() const {
- return "Texture";
- }
- void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
- ImageLoader::get_recognized_extensions(p_extensions);
- }
- String ResourceImporterTexture::get_save_extension() const {
- return "stex";
- }
- String ResourceImporterTexture::get_resource_type() const {
- return "StreamTexture";
- }
- bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- if (p_option == "compress/lossy_quality") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
- return false;
- }
- } else if (p_option == "compress/hdr_mode") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_VIDEO_RAM) {
- return false;
- }
- } else if (p_option == "compress/normal_map") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode == COMPRESS_LOSSLESS) {
- return false;
- }
- } else if (p_option == "compress/bptc_ldr") {
- int compress_mode = int(p_options["compress/mode"]);
- if (compress_mode != COMPRESS_VIDEO_RAM) {
- return false;
- }
- if (!ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
- return false;
- }
- }
- return true;
- }
- int ResourceImporterTexture::get_preset_count() const {
- return 4;
- }
- String ResourceImporterTexture::get_preset_name(int p_idx) const {
- static const char *preset_names[] = {
- TTRC("2D, Detect 3D"),
- TTRC("2D"),
- TTRC("2D Pixel"),
- TTRC("3D"),
- };
- return TTRGET(preset_names[p_idx]);
- }
- void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset != PRESET_2D_PIXEL));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
- }
- void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed) {
- FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
- ERR_FAIL_NULL(f);
- f->store_8('G');
- f->store_8('D');
- f->store_8('S');
- f->store_8('T'); //godot streamable texture
- bool resize_to_po2 = false;
- if (p_compress_mode == COMPRESS_VIDEO_RAM && p_force_po2_for_compressed && (p_mipmaps || p_texture_flags & Texture::FLAG_REPEAT)) {
- resize_to_po2 = true;
- f->store_16(next_power_of_2(p_image->get_width()));
- f->store_16(p_image->get_width());
- f->store_16(next_power_of_2(p_image->get_height()));
- f->store_16(p_image->get_height());
- } else {
- f->store_16(p_image->get_width());
- f->store_16(0);
- f->store_16(p_image->get_height());
- f->store_16(0);
- }
- f->store_32(p_texture_flags);
- uint32_t format = 0;
- if (p_streamable) {
- format |= StreamTexture::FORMAT_BIT_STREAM;
- }
- if (p_mipmaps) {
- format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
- }
- if (p_detect_3d) {
- format |= StreamTexture::FORMAT_BIT_DETECT_3D;
- }
- if (p_detect_srgb) {
- format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
- }
- if (p_detect_normal) {
- format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
- }
- if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
- p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
- }
- switch (p_compress_mode) {
- case COMPRESS_LOSSLESS: {
- bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/misc/lossless_compression/force_png") ||
- !Image::_webp_mem_loader_func; // WebP module disabled.
- bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
- Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
- }
- int mmc = image->get_mipmap_count() + 1;
- if (use_webp) {
- format |= StreamTexture::FORMAT_BIT_WEBP;
- } else {
- format |= StreamTexture::FORMAT_BIT_PNG;
- }
- f->store_32(format);
- f->store_32(mmc);
- for (int i = 0; i < mmc; i++) {
- if (i > 0) {
- image->shrink_x2();
- }
- PoolVector<uint8_t> data;
- if (use_webp) {
- data = Image::webp_lossless_packer(image);
- } else {
- data = Image::png_packer(image);
- }
- int data_len = data.size();
- f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
- }
- } break;
- case COMPRESS_LOSSY: {
- Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
- }
- int mmc = image->get_mipmap_count() + 1;
- format |= StreamTexture::FORMAT_BIT_WEBP;
- f->store_32(format);
- f->store_32(mmc);
- for (int i = 0; i < mmc; i++) {
- if (i > 0) {
- image->shrink_x2();
- }
- PoolVector<uint8_t> data = Image::webp_lossy_packer(image, p_lossy_quality);
- int data_len = data.size();
- f->store_32(data_len);
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), data_len);
- }
- } break;
- case COMPRESS_VIDEO_RAM: {
- Ref<Image> image = p_image->duplicate();
- if (resize_to_po2) {
- image->resize_to_po2();
- }
- if (p_mipmaps) {
- image->generate_mipmaps(p_force_normal);
- }
- if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
- image->convert(Image::FORMAT_RGBE9995);
- } else {
- Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
- if (p_force_normal) {
- csource = Image::COMPRESS_SOURCE_NORMAL;
- } else if (p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
- csource = Image::COMPRESS_SOURCE_SRGB;
- }
- image->compress(p_vram_compression, csource, p_lossy_quality);
- }
- format |= image->get_format();
- f->store_32(format);
- PoolVector<uint8_t> data = image->get_data();
- int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), dl);
- } break;
- case COMPRESS_UNCOMPRESSED: {
- Ref<Image> image = p_image->duplicate();
- if (p_mipmaps) {
- image->generate_mipmaps();
- } else {
- image->clear_mipmaps();
- }
- format |= image->get_format();
- f->store_32(format);
- PoolVector<uint8_t> data = image->get_data();
- int dl = data.size();
- PoolVector<uint8_t>::Read r = data.read();
- f->store_buffer(r.ptr(), dl);
- } break;
- }
- memdelete(f);
- }
- Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- int compress_mode = p_options["compress/mode"];
- float lossy = p_options["compress/lossy_quality"];
- int repeat = p_options["flags/repeat"];
- bool filter = p_options["flags/filter"];
- bool mipmaps = p_options["flags/mipmaps"];
- bool anisotropic = p_options["flags/anisotropic"];
- int srgb = p_options["flags/srgb"];
- bool fix_alpha_border = p_options["process/fix_alpha_border"];
- bool premult_alpha = p_options["process/premult_alpha"];
- bool invert_color = p_options["process/invert_color"];
- bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
- bool stream = p_options["stream"];
- int size_limit = p_options["size_limit"];
- bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
- int normal = p_options["compress/normal_map"];
- float scale = p_options["svg/scale"];
- bool force_rgbe = p_options["compress/hdr_mode"];
- int bptc_ldr = p_options["compress/bptc_ldr"];
- Ref<Image> image;
- image.instance();
- Error err = ImageLoader::load_image(p_source_file, image, nullptr, hdr_as_srgb, scale);
- if (err != OK) {
- return err;
- }
- Array formats_imported;
- int tex_flags = 0;
- if (repeat > 0) {
- tex_flags |= Texture::FLAG_REPEAT;
- const bool min_gles3 = GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3" &&
- !GLOBAL_GET("rendering/quality/driver/fallback_to_gles2");
- if (!min_gles3 && !image->is_size_po2()) {
- // The project can be run using GLES2. GLES2 does not guarantee that
- // repeating textures with a non-power-of-two size will be displayed
- // without artifacts (due to upscaling to the nearest power of 2).
- if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
- WARN_PRINT(vformat("%s: Imported a repeating texture with a size of %dx%d, but the project is configured to allow falling back to GLES2.\nNon-power-of-2 repeating textures may not display correctly on some platforms such as HTML5. This is because GLES2 does not mandate support for non-power-of-2 repeating textures.",
- p_source_file, image->get_width(), image->get_height()));
- } else {
- WARN_PRINT(vformat("%s: Imported a repeating texture with a size of %dx%d, but the project is configured to use GLES2.\nNon-power-of-2 repeating textures may not display correctly on some platforms such as HTML5. This is because GLES2 does not mandate support for non-power-of-2 repeating textures.",
- p_source_file, image->get_width(), image->get_height()));
- }
- }
- }
- if (repeat == 2) {
- tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
- }
- if (filter) {
- tex_flags |= Texture::FLAG_FILTER;
- }
- if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM) {
- tex_flags |= Texture::FLAG_MIPMAPS;
- }
- if (anisotropic) {
- tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
- }
- if (srgb == 1) {
- tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
- }
- if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
- //limit size
- if (image->get_width() >= image->get_height()) {
- int new_width = size_limit;
- int new_height = image->get_height() * new_width / image->get_width();
- image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
- } else {
- int new_height = size_limit;
- int new_width = image->get_width() * new_height / image->get_height();
- image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
- }
- if (normal == 1) {
- image->normalize();
- }
- }
- if (fix_alpha_border) {
- image->fix_alpha_edges();
- }
- if (premult_alpha) {
- image->premultiply_alpha();
- }
- if (invert_color) {
- int height = image->get_height();
- int width = image->get_width();
- image->lock();
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- image->set_pixel(i, j, image->get_pixel(i, j).inverted());
- }
- }
- image->unlock();
- }
- if (normal_map_invert_y) {
- // Inverting the green channel can be used to flip a normal map's direction.
- // There's no standard when it comes to normal map Y direction, so this is
- // sometimes needed when using a normal map exported from another program.
- // See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
- const int height = image->get_height();
- const int width = image->get_width();
- image->lock();
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- const Color color = image->get_pixel(i, j);
- image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
- }
- }
- image->unlock();
- }
- bool detect_3d = p_options["detect_3d"];
- bool detect_srgb = srgb == 2;
- bool detect_normal = normal == 0;
- bool force_normal = normal == 1;
- if (compress_mode == COMPRESS_VIDEO_RAM) {
- //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
- //Android, GLES 2.x
- bool ok_on_pc = false;
- bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
- bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGBA5551);
- bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
- bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
- if (can_bptc) {
- Image::DetectChannels channels = image->get_detected_channels();
- if (is_hdr) {
- if (channels == Image::DETECTED_LA || channels == Image::DETECTED_RGBA) {
- can_bptc = false;
- }
- } else if (is_ldr) {
- //handle "RGBA Only" setting
- if (bptc_ldr == 1 && channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
- can_bptc = false;
- }
- }
- formats_imported.push_back("bptc");
- }
- if (!can_bptc && is_hdr && !force_rgbe) {
- //convert to ldr if this can't be stored hdr
- image->convert(Image::FORMAT_RGBA8);
- }
- if (can_bptc || can_s3tc) {
- _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
- r_platform_variants->push_back("s3tc");
- formats_imported.push_back("s3tc");
- ok_on_pc = true;
- }
- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
- _save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
- r_platform_variants->push_back("etc2");
- formats_imported.push_back("etc2");
- }
- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
- _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
- r_platform_variants->push_back("etc");
- formats_imported.push_back("etc");
- }
- if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
- _save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
- r_platform_variants->push_back("pvrtc");
- formats_imported.push_back("pvrtc");
- }
- if (!ok_on_pc) {
- EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
- }
- } else {
- //import normally
- _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
- }
- if (r_metadata) {
- Dictionary metadata;
- metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
- if (formats_imported.size()) {
- metadata["imported_formats"] = formats_imported;
- }
- *r_metadata = metadata;
- }
- return OK;
- }
- const char *ResourceImporterTexture::compression_formats[] = {
- "bptc",
- "s3tc",
- "etc",
- "etc2",
- "pvrtc",
- nullptr
- };
- String ResourceImporterTexture::get_import_settings_string() const {
- String s;
- int index = 0;
- while (compression_formats[index]) {
- String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
- bool test = ProjectSettings::get_singleton()->get(setting_path);
- if (test) {
- s += String(compression_formats[index]);
- }
- index++;
- }
- return s;
- }
- bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) const {
- //will become invalid if formats are missing to import
- Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
- if (!metadata.has("vram_texture")) {
- return false;
- }
- bool vram = metadata["vram_texture"];
- if (!vram) {
- return true; //do not care about non vram
- }
- Vector<String> formats_imported;
- if (metadata.has("imported_formats")) {
- formats_imported = metadata["imported_formats"];
- }
- int index = 0;
- bool valid = true;
- while (compression_formats[index]) {
- String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
- bool test = ProjectSettings::get_singleton()->get(setting_path);
- if (test) {
- if (formats_imported.find(compression_formats[index]) == -1) {
- valid = false;
- break;
- }
- }
- index++;
- }
- return valid;
- }
- ResourceImporterTexture *ResourceImporterTexture::singleton = nullptr;
- ResourceImporterTexture::ResourceImporterTexture() {
- singleton = this;
- StreamTexture::request_3d_callback = _texture_reimport_3d;
- StreamTexture::request_srgb_callback = _texture_reimport_srgb;
- StreamTexture::request_normal_callback = _texture_reimport_normal;
- }
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