editor_spin_slider.h 4.1 KB

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  1. /**************************************************************************/
  2. /* editor_spin_slider.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_SPIN_SLIDER_H
  31. #define EDITOR_SPIN_SLIDER_H
  32. #include "scene/gui/line_edit.h"
  33. #include "scene/gui/range.h"
  34. #include "scene/gui/texture_rect.h"
  35. class EditorSpinSlider : public Range {
  36. GDCLASS(EditorSpinSlider, Range);
  37. String label;
  38. int updown_offset;
  39. bool hover_updown;
  40. bool mouse_hover;
  41. TextureRect *grabber;
  42. int grabber_range;
  43. bool mouse_over_spin;
  44. bool mouse_over_grabber;
  45. bool mousewheel_over_grabber;
  46. bool grabbing_grabber;
  47. int grabbing_from;
  48. float grabbing_ratio;
  49. bool grabbing_spinner_attempt;
  50. bool grabbing_spinner;
  51. bool read_only;
  52. float grabbing_spinner_dist_cache;
  53. Vector2 grabbing_spinner_mouse_pos;
  54. double pre_grab_value;
  55. LineEdit *value_input;
  56. bool value_input_just_closed;
  57. bool value_input_dirty;
  58. void _grabber_gui_input(const Ref<InputEvent> &p_event);
  59. void _value_input_closed();
  60. void _value_input_entered(const String &);
  61. void _value_focus_exited();
  62. void _value_input_gui_input(const Ref<InputEvent> &p_event);
  63. bool hide_slider;
  64. bool flat;
  65. bool use_custom_label_color;
  66. Color custom_label_color;
  67. void _evaluate_input_text();
  68. void _draw_spin_slider();
  69. protected:
  70. void _notification(int p_what);
  71. void _gui_input(const Ref<InputEvent> &p_event);
  72. static void _bind_methods();
  73. void _grabber_mouse_entered();
  74. void _grabber_mouse_exited();
  75. void _focus_entered();
  76. public:
  77. String get_tooltip(const Point2 &p_pos) const;
  78. String get_text_value() const;
  79. void set_label(const String &p_label);
  80. String get_label() const;
  81. void set_hide_slider(bool p_hide);
  82. bool is_hiding_slider() const;
  83. void set_read_only(bool p_enable);
  84. bool is_read_only() const;
  85. void set_flat(bool p_enable);
  86. bool is_flat() const;
  87. void set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color);
  88. void setup_and_show() { _focus_entered(); }
  89. LineEdit *get_line_edit() { return value_input; }
  90. virtual Size2 get_minimum_size() const;
  91. EditorSpinSlider();
  92. };
  93. #endif // EDITOR_SPIN_SLIDER_H