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- /**************************************************************************/
- /* editor_resource_preview.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_RESOURCE_PREVIEW_H
- #define EDITOR_RESOURCE_PREVIEW_H
- #include "core/os/semaphore.h"
- #include "core/os/thread.h"
- #include "core/safe_refcount.h"
- #include "scene/main/node.h"
- #include "scene/resources/texture.h"
- class EditorResourcePreviewGenerator : public Reference {
- GDCLASS(EditorResourcePreviewGenerator, Reference);
- protected:
- static void _bind_methods();
- public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 &p_size) const;
- virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 &p_size) const;
- virtual bool generate_small_preview_automatically() const;
- virtual bool can_generate_small_preview() const;
- EditorResourcePreviewGenerator();
- };
- class EditorResourcePreview : public Node {
- GDCLASS(EditorResourcePreview, Node);
- static EditorResourcePreview *singleton;
- struct QueueItem {
- Ref<Resource> resource;
- String path;
- ObjectID id;
- StringName function;
- Variant userdata;
- };
- List<QueueItem> queue;
- Mutex preview_mutex;
- Semaphore preview_sem;
- Thread thread;
- SafeFlag exit;
- SafeFlag exited;
- struct Item {
- Ref<Texture> preview;
- Ref<Texture> small_preview;
- int order;
- uint32_t last_hash;
- uint64_t modified_time;
- };
- int order;
- Map<String, Item> cache;
- void _preview_ready(const String &p_str, const Ref<Texture> &p_texture, const Ref<Texture> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
- void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base);
- static void _thread_func(void *ud);
- void _thread();
- Vector<Ref<EditorResourcePreviewGenerator>> preview_generators;
- protected:
- static void _bind_methods();
- public:
- static EditorResourcePreview *get_singleton();
- // p_receiver_func callback has signature (String p_path, Ref<Texture> p_preview, Ref<Texture> p_preview_small, Variant p_userdata)
- // p_preview will be null if there was an error
- void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
- void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
- void add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
- void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
- void check_for_invalidation(const String &p_path);
- void start();
- void stop();
- EditorResourcePreview();
- ~EditorResourcePreview();
- };
- #endif // EDITOR_RESOURCE_PREVIEW_H
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