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- /**************************************************************************/
- /* editor_node.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_NODE_H
- #define EDITOR_NODE_H
- #include "core/safe_refcount.h"
- #include "editor/editor_data.h"
- #include "editor/editor_folding.h"
- #include "editor/editor_run.h"
- #include "editor/inspector_dock.h"
- #include "editor/property_editor.h"
- #include "editor/scene_tree_dock.h"
- #include "scene/gui/link_button.h"
- typedef void (*EditorNodeInitCallback)();
- typedef void (*EditorPluginInitializeCallback)();
- typedef bool (*EditorBuildCallback)();
- class AcceptDialog;
- class AudioStreamPreviewGenerator;
- class BackgroundProgress;
- class CenterContainer;
- class ConfirmationDialog;
- class Control;
- class DependencyEditor;
- class DependencyErrorDialog;
- class EditorAbout;
- class EditorExport;
- class EditorFeatureProfileManager;
- class EditorFileServer;
- class EditorInspector;
- class EditorLayoutsDialog;
- class EditorLog;
- class EditorPlugin;
- class EditorPluginList;
- class EditorQuickOpen;
- class EditorResourcePreview;
- class EditorRunNative;
- class EditorSettingsDialog;
- class ExportTemplateManager;
- class FileSystemDock;
- class HSplitContainer;
- class ImportDock;
- class MenuButton;
- class NodeDock;
- class OrphanResourcesDialog;
- class PaneDrag;
- class Panel;
- class PanelContainer;
- class PluginConfigDialog;
- class ProgressDialog;
- class ProjectExportDialog;
- class ProjectSettingsEditor;
- class RunSettingsDialog;
- class ScriptCreateDialog;
- class TabContainer;
- class Tabs;
- class TextureProgress;
- class ToolButton;
- class VSplitContainer;
- class EditorNode : public Node {
- GDCLASS(EditorNode, Node);
- public:
- enum DockSlot {
- DOCK_SLOT_LEFT_UL,
- DOCK_SLOT_LEFT_BL,
- DOCK_SLOT_LEFT_UR,
- DOCK_SLOT_LEFT_BR,
- DOCK_SLOT_RIGHT_UL,
- DOCK_SLOT_RIGHT_BL,
- DOCK_SLOT_RIGHT_UR,
- DOCK_SLOT_RIGHT_BR,
- DOCK_SLOT_MAX
- };
- struct ExecuteThreadArgs {
- String path;
- List<String> args;
- String output;
- Thread execute_output_thread;
- Mutex execute_output_mutex;
- int exitcode;
- SafeFlag done;
- };
- private:
- enum {
- HISTORY_SIZE = 64
- };
- enum MenuOptions {
- FILE_NEW_SCENE,
- FILE_NEW_INHERITED_SCENE,
- FILE_OPEN_SCENE,
- FILE_SAVE_SCENE,
- FILE_SAVE_AS_SCENE,
- FILE_SAVE_ALL_SCENES,
- FILE_SAVE_AND_RUN,
- FILE_SHOW_IN_FILESYSTEM,
- FILE_IMPORT_SUBSCENE,
- FILE_EXPORT_PROJECT,
- FILE_EXPORT_MESH_LIBRARY,
- FILE_INSTALL_ANDROID_SOURCE,
- FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
- FILE_EXPORT_TILESET,
- FILE_SAVE_OPTIMIZED,
- FILE_OPEN_RECENT,
- FILE_OPEN_OLD_SCENE,
- FILE_QUICK_OPEN,
- FILE_QUICK_OPEN_SCENE,
- FILE_QUICK_OPEN_SCRIPT,
- FILE_OPEN_PREV,
- FILE_CLOSE,
- FILE_CLOSE_OTHERS,
- FILE_CLOSE_RIGHT,
- FILE_CLOSE_ALL,
- FILE_CLOSE_ALL_AND_QUIT,
- FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
- FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT,
- FILE_QUIT,
- FILE_EXTERNAL_OPEN_SCENE,
- EDIT_UNDO,
- EDIT_REDO,
- EDIT_RELOAD_SAVED_SCENE,
- TOOLS_ORPHAN_RESOURCES,
- TOOLS_CUSTOM,
- RESOURCE_SAVE,
- RESOURCE_SAVE_AS,
- RUN_PLAY,
- RUN_STOP,
- RUN_PLAY_SCENE,
- RUN_PLAY_NATIVE,
- RUN_PLAY_CUSTOM_SCENE,
- RUN_SCENE_SETTINGS,
- RUN_SETTINGS,
- RUN_USER_DATA_FOLDER,
- RELOAD_CURRENT_PROJECT,
- RUN_PROJECT_MANAGER,
- RUN_FILE_SERVER,
- RUN_LIVE_DEBUG,
- RUN_DEBUG_COLLISONS,
- RUN_DEBUG_NAVIGATION,
- RUN_DEBUG_SHADER_FALLBACKS,
- RUN_DEPLOY_REMOTE_DEBUG,
- RUN_RELOAD_SCRIPTS,
- RUN_VCS_SETTINGS,
- RUN_VCS_SHUT_DOWN,
- SETTINGS_UPDATE_CONTINUOUSLY,
- SETTINGS_UPDATE_VITAL_ONLY,
- SETTINGS_UPDATE_WHEN_CHANGED,
- SETTINGS_UPDATE_ALWAYS,
- SETTINGS_UPDATE_CHANGES,
- SETTINGS_UPDATE_SPINNER_HIDE,
- SETTINGS_PREFERENCES,
- SETTINGS_LAYOUT_SAVE,
- SETTINGS_LAYOUT_DELETE,
- SETTINGS_LAYOUT_DEFAULT,
- SETTINGS_EDITOR_DATA_FOLDER,
- SETTINGS_EDITOR_CONFIG_FOLDER,
- SETTINGS_MANAGE_EXPORT_TEMPLATES,
- SETTINGS_MANAGE_FEATURE_PROFILES,
- SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE,
- SETTINGS_PICK_MAIN_SCENE,
- SETTINGS_TOGGLE_FULLSCREEN,
- SETTINGS_HELP,
- SCENE_TAB_CLOSE,
- EDITOR_SCREENSHOT,
- EDITOR_OPEN_SCREENSHOT,
- HELP_SEARCH,
- HELP_DOCS,
- HELP_QA,
- HELP_REPORT_A_BUG,
- HELP_SUGGEST_A_FEATURE,
- HELP_SEND_DOCS_FEEDBACK,
- HELP_COMMUNITY,
- HELP_ABOUT,
- HELP_SUPPORT_GODOT_DEVELOPMENT,
- SET_VIDEO_DRIVER_SAVE_AND_RESTART,
- GLOBAL_NEW_WINDOW,
- GLOBAL_SCENE,
- IMPORT_PLUGIN_BASE = 100,
- TOOL_MENU_BASE = 1000
- };
- enum ScriptNameCasing {
- SCENE_NAME_CASING_AUTO,
- SCENE_NAME_CASING_PASCAL_CASE,
- SCENE_NAME_CASING_SNAKE_CASE
- };
- Viewport *scene_root; //root of the scene being edited
- PanelContainer *scene_root_parent;
- Control *theme_base;
- Control *gui_base;
- VBoxContainer *main_vbox;
- OptionButton *video_driver;
- ConfirmationDialog *video_restart_dialog;
- int video_driver_current;
- String video_driver_request;
- void _video_driver_selected(int);
- void _update_video_driver_color();
- // Split containers
- HSplitContainer *left_l_hsplit;
- VSplitContainer *left_l_vsplit;
- HSplitContainer *left_r_hsplit;
- VSplitContainer *left_r_vsplit;
- HSplitContainer *main_hsplit;
- HSplitContainer *right_hsplit;
- VSplitContainer *right_l_vsplit;
- VSplitContainer *right_r_vsplit;
- VSplitContainer *center_split;
- // To access those easily by index
- Vector<VSplitContainer *> vsplits;
- Vector<HSplitContainer *> hsplits;
- // Main tabs
- Tabs *scene_tabs;
- PopupMenu *scene_tabs_context_menu;
- Panel *tab_preview_panel;
- TextureRect *tab_preview;
- int tab_closing;
- bool exiting;
- bool dimmed;
- int old_split_ofs;
- VSplitContainer *top_split;
- HBoxContainer *bottom_hb;
- Control *vp_base;
- PaneDrag *pd;
- HBoxContainer *menu_hb;
- Control *viewport;
- MenuButton *file_menu;
- MenuButton *project_menu;
- MenuButton *debug_menu;
- MenuButton *settings_menu;
- MenuButton *help_menu;
- PopupMenu *tool_menu;
- ToolButton *export_button;
- ToolButton *prev_scene;
- ToolButton *play_button;
- ToolButton *pause_button;
- ToolButton *stop_button;
- ToolButton *run_settings_button;
- ToolButton *play_scene_button;
- ToolButton *play_custom_scene_button;
- ToolButton *search_button;
- TextureProgress *audio_vu;
- Timer *screenshot_timer;
- PluginConfigDialog *plugin_config_dialog;
- RichTextLabel *load_errors;
- AcceptDialog *load_error_dialog;
- RichTextLabel *execute_outputs;
- AcceptDialog *execute_output_dialog;
- Ref<Theme> theme;
- PopupMenu *recent_scenes;
- SceneTreeDock *scene_tree_dock;
- InspectorDock *inspector_dock;
- NodeDock *node_dock;
- ImportDock *import_dock;
- FileSystemDock *filesystem_dock;
- EditorRunNative *run_native;
- ConfirmationDialog *confirmation;
- ConfirmationDialog *save_confirmation;
- ConfirmationDialog *import_confirmation;
- ConfirmationDialog *pick_main_scene;
- Button *select_current_scene_button;
- AcceptDialog *accept;
- AcceptDialog *save_accept;
- EditorAbout *about;
- AcceptDialog *warning;
- int overridden_default_layout;
- Ref<ConfigFile> default_layout;
- PopupMenu *editor_layouts;
- EditorLayoutsDialog *layout_dialog;
- ConfirmationDialog *custom_build_manage_templates;
- ConfirmationDialog *install_android_build_template;
- ConfirmationDialog *remove_android_build_template;
- EditorSettingsDialog *settings_config_dialog;
- RunSettingsDialog *run_settings_dialog;
- ProjectSettingsEditor *project_settings;
- PopupMenu *vcs_actions_menu;
- EditorFileDialog *file;
- ExportTemplateManager *export_template_manager;
- EditorFeatureProfileManager *feature_profile_manager;
- EditorFileDialog *file_templates;
- EditorFileDialog *file_export_lib;
- EditorFileDialog *file_script;
- EditorFileDialog *file_android_build_source;
- CheckBox *file_export_lib_merge;
- CheckBox *file_export_lib_apply_xforms;
- String current_path;
- MenuButton *update_spinner;
- String defer_load_scene;
- Node *_last_instanced_scene;
- EditorLog *log;
- CenterContainer *tabs_center;
- EditorQuickOpen *quick_open;
- EditorQuickOpen *quick_run;
- HBoxContainer *main_editor_button_vb;
- Vector<ToolButton *> main_editor_buttons;
- Vector<EditorPlugin *> editor_table;
- AudioStreamPreviewGenerator *preview_gen;
- ProgressDialog *progress_dialog;
- BackgroundProgress *progress_hb;
- DependencyErrorDialog *dependency_error;
- DependencyEditor *dependency_fixer;
- OrphanResourcesDialog *orphan_resources;
- ConfirmationDialog *open_imported;
- Button *new_inherited_button;
- String open_import_request;
- TabContainer *dock_slot[DOCK_SLOT_MAX];
- Rect2 dock_select_rect[DOCK_SLOT_MAX];
- int dock_select_rect_over;
- PopupPanel *dock_select_popup;
- Control *dock_select;
- ToolButton *dock_tab_move_left;
- ToolButton *dock_tab_move_right;
- int dock_popup_selected;
- Timer *dock_drag_timer;
- bool docks_visible;
- HBoxContainer *tabbar_container;
- ToolButton *distraction_free;
- ToolButton *scene_tab_add;
- bool scene_distraction;
- bool script_distraction;
- String _tmp_import_path;
- EditorExport *editor_export;
- Object *current;
- Ref<Resource> saving_resource;
- bool _playing_edited;
- String run_custom_filename;
- bool reference_resource_mem;
- bool save_external_resources_mem;
- uint64_t saved_version;
- uint64_t last_checked_version;
- bool unsaved_cache;
- String open_navigate;
- bool changing_scene;
- bool waiting_for_first_scan;
- bool waiting_for_sources_changed;
- uint64_t update_spinner_step_msec;
- uint64_t update_spinner_step_frame;
- int update_spinner_step;
- Vector<EditorPlugin *> editor_plugins;
- EditorPlugin *editor_plugin_screen;
- EditorPluginList *editor_plugins_over;
- EditorPluginList *editor_plugins_force_over;
- EditorPluginList *editor_plugins_force_input_forwarding;
- EditorHistory editor_history;
- EditorData editor_data;
- EditorRun editor_run;
- EditorSelection *editor_selection;
- ProjectExportDialog *project_export;
- EditorResourcePreview *resource_preview;
- EditorFolding editor_folding;
- EditorFileServer *file_server;
- struct BottomPanelItem {
- String name;
- Control *control;
- ToolButton *button;
- };
- Vector<BottomPanelItem> bottom_panel_items;
- PanelContainer *bottom_panel;
- HBoxContainer *bottom_panel_hb;
- HBoxContainer *bottom_panel_hb_editors;
- VBoxContainer *bottom_panel_vb;
- LinkButton *version_btn;
- ToolButton *bottom_panel_raise;
- Tree *disk_changed_list;
- ConfirmationDialog *disk_changed;
- void _bottom_panel_raise_toggled(bool);
- EditorInterface *editor_interface;
- void _bottom_panel_switch(bool p_enable, int p_idx);
- String external_file;
- List<String> previous_scenes;
- bool opening_prev;
- void _dialog_action(String p_file);
- void _edit_current(bool p_skip_foreign = false);
- void _dialog_display_save_error(String p_file, Error p_error);
- void _dialog_display_load_error(String p_file, Error p_error);
- int current_option;
- void _menu_option(int p_option);
- void _menu_confirm_current();
- void _menu_option_confirm(int p_option, bool p_confirmed);
- void _android_build_source_selected(const String &p_file);
- void _request_screenshot();
- void _screenshot(bool p_use_utc = false);
- void _save_screenshot(NodePath p_path);
- void _tool_menu_option(int p_idx);
- void _update_debug_options();
- void _update_file_menu_opened();
- void _update_file_menu_closed();
- void _on_plugin_ready(Object *p_script, const String &p_activate_name);
- void _remove_plugin_from_enabled(const String &p_name);
- void _fs_changed();
- void _resources_reimported(const Vector<String> &p_resources);
- void _sources_changed(bool p_exist);
- void _node_renamed();
- void _editor_select_next();
- void _editor_select_prev();
- void _editor_select(int p_which);
- void _set_scene_metadata(const String &p_file, int p_idx = -1);
- void _get_scene_metadata(const String &p_file);
- void _update_title();
- void _update_scene_tabs();
- void _version_control_menu_option(int p_idx);
- void _close_messages();
- void _show_messages();
- void _vp_resized();
- void _version_button_pressed();
- int _save_external_resources();
- bool _validate_scene_recursive(const String &p_filename, Node *p_node);
- void _save_scene(String p_file, int idx = -1);
- void _save_all_scenes();
- int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
- void _discard_changes(const String &p_str = String());
- void _inherit_request(String p_file);
- void _instance_request(const Vector<String> &p_files);
- void _display_top_editors(bool p_display);
- void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
- void _set_editing_top_editors(Object *p_current_object);
- void _quick_opened();
- void _quick_run();
- void _run(bool p_current = false, const String &p_custom = "");
- void _add_to_recent_scenes(const String &p_scene);
- void _update_recent_scenes();
- void _open_recent_scene(int p_idx);
- void _global_menu_action(const Variant &p_id, const Variant &p_meta);
- void _dropped_files(const Vector<String> &p_files, int p_screen);
- void _add_dropped_files_recursive(const Vector<String> &p_files, String to_path);
- String _recent_scene;
- void _exit_editor();
- bool convert_old;
- void _unhandled_input(const Ref<InputEvent> &p_event);
- static void _load_error_notify(void *p_ud, const String &p_text);
- bool has_main_screen() const { return true; }
- String import_reload_fn;
- Set<FileDialog *> file_dialogs;
- Set<EditorFileDialog *> editor_file_dialogs;
- Map<String, Ref<Texture>> icon_type_cache;
- Map<Ref<Script>, Ref<Texture>> script_icon_cache;
- void _build_icon_type_cache();
- bool _initializing_addons;
- Map<String, EditorPlugin *> plugin_addons;
- static Ref<Texture> _file_dialog_get_icon(const String &p_path);
- static void _file_dialog_register(FileDialog *p_dialog);
- static void _file_dialog_unregister(FileDialog *p_dialog);
- static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
- static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
- void _remove_edited_scene(bool p_change_tab = true);
- void _remove_scene(int index, bool p_change_tab = true);
- bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
- bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
- void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
- void _mark_unsaved_scenes();
- void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
- void _save_scene_with_preview(String p_file, int p_idx = -1);
- Map<String, Set<String>> dependency_errors;
- static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
- EditorNode *en = (EditorNode *)ud;
- if (!en->dependency_errors.has(p_path)) {
- en->dependency_errors[p_path] = Set<String>();
- }
- en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
- }
- struct ExportDefer {
- String preset;
- String path;
- bool debug;
- bool pack_only;
- } export_defer;
- bool cmdline_export_mode;
- static EditorNode *singleton;
- static Vector<EditorNodeInitCallback> _init_callbacks;
- bool _find_scene_in_use(Node *p_node, const String &p_path) const;
- void _dock_select_input(const Ref<InputEvent> &p_input);
- void _dock_move_left();
- void _dock_move_right();
- void _dock_select_draw();
- void _dock_pre_popup(int p_which);
- void _dock_split_dragged(int ofs);
- void _dock_popup_exit();
- void _scene_tab_changed(int p_tab);
- void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
- void _scene_tab_hover(int p_tab);
- void _scene_tab_exit();
- void _scene_tab_input(const Ref<InputEvent> &p_input);
- void _reposition_active_tab(int idx_to);
- void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, const Variant &p_udata);
- void _scene_tab_script_edited(int p_tab);
- Dictionary _get_main_scene_state();
- void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
- int _get_current_main_editor();
- void _save_docks();
- void _load_docks();
- void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
- void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
- void _update_dock_slots_visibility(bool p_keep_selected_tabs = false);
- void _dock_tab_changed(int p_tab);
- bool restoring_scenes;
- void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
- void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
- void _update_layouts_menu();
- void _layout_menu_option(int p_id);
- void _clear_undo_history();
- void _update_addon_config();
- static void _file_access_close_error_notify(const String &p_str);
- void _toggle_distraction_free_mode();
- enum {
- MAX_INIT_CALLBACKS = 128,
- MAX_BUILD_CALLBACKS = 128
- };
- void _inherit_imported(const String &p_action);
- void _open_imported();
- static int plugin_init_callback_count;
- static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
- void _save_default_environment();
- static int build_callback_count;
- static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
- void _update_update_spinner();
- Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
- PrintHandlerList print_handler;
- static void _print_handler(void *p_this, const String &p_string, bool p_error);
- static void _resource_saved(RES p_resource, const String &p_path);
- static void _resource_loaded(RES p_resource, const String &p_path);
- void _resources_changed(const PoolVector<String> &p_resources);
- void _scan_external_changes();
- void _reload_modified_scenes();
- void _reload_project_settings();
- void _resave_scenes(String p_str);
- void _project_settings_changed();
- void _feature_profile_changed();
- bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
- Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
- static String _to_absolute_plugin_path(const String &p_path);
- void _pick_main_scene_custom_action(const String &p_custom_action_name);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- protected:
- friend class FileSystemDock;
- int get_current_tab();
- void set_current_tab(int p_tab);
- public:
- bool call_build();
- static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
- enum EditorTable {
- EDITOR_2D = 0,
- EDITOR_3D,
- EDITOR_SCRIPT,
- EDITOR_ASSETLIB
- };
- void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
- static EditorNode *get_singleton() { return singleton; }
- EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
- EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
- EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
- EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
- EditorInspector *get_inspector() { return inspector_dock->get_inspector(); }
- Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); }
- ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); }
- ProjectSettingsEditor *get_project_settings() { return project_settings; }
- static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
- static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
- static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
- void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
- void set_docks_visible(bool p_show);
- bool get_docks_visible() const;
- void set_distraction_free_mode(bool p_enter);
- bool is_distraction_free_mode_enabled() const;
- void add_control_to_dock(DockSlot p_slot, Control *p_control);
- void remove_control_from_dock(Control *p_control);
- void set_addon_plugin_enabled(String p_addon, bool p_enabled, bool p_config_changed = false);
- bool is_addon_plugin_enabled(const String &p_addon) const;
- void edit_node(Node *p_node);
- void edit_resource(const Ref<Resource> &p_resource) { inspector_dock->edit_resource(p_resource); };
- void open_resource(const String &p_type) { inspector_dock->open_resource(p_type); };
- void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
- void save_resource(const Ref<Resource> &p_resource);
- void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
- void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
- void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
- static bool has_unsaved_changes() { return singleton->unsaved_cache; }
- static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
- void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
- void edit_item(Object *p_object);
- void edit_item_resource(RES p_resource);
- bool item_has_editor(Object *p_object);
- void hide_top_editors();
- void select_editor_by_name(const String &p_name);
- void open_request(const String &p_path);
- bool is_changing_scene() const;
- static EditorLog *get_log() { return singleton->log; }
- Control *get_viewport();
- void set_edited_scene(Node *p_scene);
- Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
- Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
- void fix_dependencies(const String &p_for_file);
- int new_scene();
- Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
- Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
- bool is_scene_open(const String &p_path);
- void set_current_version(uint64_t p_version);
- void set_current_scene(int p_idx);
- static EditorData &get_editor_data() { return singleton->editor_data; }
- static EditorFolding &get_editor_folding() { return singleton->editor_folding; }
- EditorHistory *get_editor_history() { return &editor_history; }
- static VSplitContainer *get_top_split() { return singleton->top_split; }
- void request_instance_scene(const String &p_path);
- void request_instance_scenes(const Vector<String> &p_files);
- FileSystemDock *get_filesystem_dock();
- ImportDock *get_import_dock();
- SceneTreeDock *get_scene_tree_dock();
- InspectorDock *get_inspector_dock();
- static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
- EditorSelection *get_editor_selection() { return editor_selection; }
- void set_convert_old_scene(bool p_old) { convert_old = p_old; }
- void notify_child_process_exited();
- OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
- void stop_child_process();
- Ref<Theme> get_editor_theme() const { return theme; }
- Ref<Script> get_object_custom_type_base(const Object *p_object) const;
- StringName get_object_custom_type_name(const Object *p_object) const;
- Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object");
- Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const;
- void show_accept(const String &p_text, const String &p_title);
- void show_save_accept(const String &p_text, const String &p_title);
- void show_warning(const String &p_text, const String &p_title = TTR("Warning!"));
- void _copy_warning(const String &p_str);
- Error export_preset(const String &p_preset, const String &p_path, bool p_debug, bool p_pack_only);
- static void register_editor_types();
- static void unregister_editor_types();
- Control *get_gui_base() { return gui_base; }
- Control *get_theme_base() { return gui_base->get_parent_control(); }
- static void add_io_error(const String &p_error);
- static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
- static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
- static void progress_end_task(const String &p_task);
- static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
- static void progress_task_step_bg(const String &p_task, int p_step = -1);
- static void progress_end_task_bg(const String &p_task);
- void save_scene_to_path(String p_file, bool p_with_preview = true) {
- if (p_with_preview) {
- _save_scene_with_preview(p_file);
- } else {
- _save_scene(p_file);
- }
- }
- bool is_scene_in_use(const String &p_path);
- void save_layout();
- void open_export_template_manager();
- void reload_scene(const String &p_path);
- bool is_exiting() const { return exiting; }
- ToolButton *get_pause_button() { return pause_button; }
- ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
- bool are_bottom_panels_hidden() const;
- void make_bottom_panel_item_visible(Control *p_item);
- void raise_bottom_panel_item(Control *p_item);
- void hide_bottom_panel();
- void remove_bottom_panel_item(Control *p_item);
- Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
- Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
- void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
- void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
- void remove_tool_menu_item(const String &p_name);
- void save_all_scenes();
- void save_scene_list(Vector<String> p_scene_filenames);
- void restart_editor();
- void dim_editor(bool p_dimming, bool p_force_dim = false);
- bool is_editor_dimmed() const;
- void edit_current() { _edit_current(); };
- void update_keying() const { inspector_dock->update_keying(); };
- bool has_scenes_in_session();
- int execute_and_show_output(const String &p_title, const String &p_path, const List<String> &p_arguments, bool p_close_on_ok = true, bool p_close_on_errors = false);
- EditorNode();
- ~EditorNode();
- void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
- void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
- Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
- static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
- static void add_build_callback(EditorBuildCallback p_callback);
- bool ensure_main_scene(bool p_from_native);
- void run_play();
- void run_play_current();
- void run_play_custom(const String &p_custom);
- void run_stop();
- bool is_run_playing() const;
- String get_run_playing_scene() const;
- };
- struct EditorProgress {
- String task;
- bool step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { return EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
- EditorProgress(const String &p_task, const String &p_label, int p_amount, bool p_can_cancel = false) {
- EditorNode::progress_add_task(p_task, p_label, p_amount, p_can_cancel);
- task = p_task;
- }
- ~EditorProgress() { EditorNode::progress_end_task(task); }
- };
- class EditorPluginList : public Object {
- private:
- Vector<EditorPlugin *> plugins_list;
- public:
- void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
- plugins_list = p_plugins_list;
- }
- Vector<EditorPlugin *> &get_plugins_list() {
- return plugins_list;
- }
- void make_visible(bool p_visible);
- void edit(Object *p_object);
- bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void forward_canvas_force_draw_over_viewport(Control *p_overlay);
- bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
- void forward_spatial_draw_over_viewport(Control *p_overlay);
- void forward_spatial_force_draw_over_viewport(Control *p_overlay);
- void add_plugin(EditorPlugin *p_plugin);
- void remove_plugin(EditorPlugin *p_plugin);
- void clear();
- bool empty();
- EditorPluginList();
- ~EditorPluginList();
- };
- struct EditorProgressBG {
- String task;
- void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
- EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
- EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
- task = p_task;
- }
- ~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
- };
- #endif // EDITOR_NODE_H
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