curve.h 13 KB

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  1. /**************************************************************************/
  2. /* curve.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CURVE_H
  31. #define CURVE_H
  32. #include "core/io/resource.h"
  33. // y(x) curve
  34. class Curve : public Resource {
  35. GDCLASS(Curve, Resource);
  36. public:
  37. static const char *SIGNAL_RANGE_CHANGED;
  38. static const char *SIGNAL_DOMAIN_CHANGED;
  39. enum TangentMode {
  40. TANGENT_FREE = 0,
  41. TANGENT_LINEAR,
  42. TANGENT_MODE_COUNT
  43. };
  44. struct Point {
  45. Vector2 position;
  46. real_t left_tangent = 0.0;
  47. real_t right_tangent = 0.0;
  48. TangentMode left_mode = TANGENT_FREE;
  49. TangentMode right_mode = TANGENT_FREE;
  50. Point() {
  51. }
  52. Point(const Vector2 &p_position,
  53. real_t p_left = 0.0,
  54. real_t p_right = 0.0,
  55. TangentMode p_left_mode = TANGENT_FREE,
  56. TangentMode p_right_mode = TANGENT_FREE) {
  57. position = p_position;
  58. left_tangent = p_left;
  59. right_tangent = p_right;
  60. left_mode = p_left_mode;
  61. right_mode = p_right_mode;
  62. }
  63. };
  64. Curve();
  65. int get_point_count() const { return _points.size(); }
  66. void set_point_count(int p_count);
  67. int add_point(Vector2 p_position,
  68. real_t left_tangent = 0,
  69. real_t right_tangent = 0,
  70. TangentMode left_mode = TANGENT_FREE,
  71. TangentMode right_mode = TANGENT_FREE);
  72. int add_point_no_update(Vector2 p_position,
  73. real_t left_tangent = 0,
  74. real_t right_tangent = 0,
  75. TangentMode left_mode = TANGENT_FREE,
  76. TangentMode right_mode = TANGENT_FREE);
  77. void remove_point(int p_index);
  78. void clear_points();
  79. int get_index(real_t p_offset) const;
  80. void set_point_value(int p_index, real_t p_position);
  81. int set_point_offset(int p_index, real_t p_offset);
  82. Vector2 get_point_position(int p_index) const;
  83. Point get_point(int p_index) const;
  84. real_t get_min_value() const { return _min_value; }
  85. void set_min_value(real_t p_min);
  86. real_t get_max_value() const { return _max_value; }
  87. void set_max_value(real_t p_max);
  88. real_t get_value_range() const { return _max_value - _min_value; }
  89. real_t get_min_domain() const { return _min_domain; }
  90. void set_min_domain(real_t p_min);
  91. real_t get_max_domain() const { return _max_domain; }
  92. void set_max_domain(real_t p_max);
  93. real_t get_domain_range() const { return _max_domain - _min_domain; }
  94. Array get_limits() const;
  95. void set_limits(const Array &p_input);
  96. real_t sample(real_t p_offset) const;
  97. real_t sample_local_nocheck(int p_index, real_t p_local_offset) const;
  98. void clean_dupes();
  99. void set_point_left_tangent(int p_index, real_t p_tangent);
  100. void set_point_right_tangent(int p_index, real_t p_tangent);
  101. void set_point_left_mode(int p_index, TangentMode p_mode);
  102. void set_point_right_mode(int p_index, TangentMode p_mode);
  103. real_t get_point_left_tangent(int p_index) const;
  104. real_t get_point_right_tangent(int p_index) const;
  105. TangentMode get_point_left_mode(int p_index) const;
  106. TangentMode get_point_right_mode(int p_index) const;
  107. void update_auto_tangents(int i);
  108. Array get_data() const;
  109. void set_data(Array input);
  110. void bake();
  111. void _bake() const;
  112. int get_bake_resolution() const { return _bake_resolution; }
  113. void set_bake_resolution(int p_resolution);
  114. real_t sample_baked(real_t p_offset) const;
  115. void ensure_default_setup(real_t p_min, real_t p_max);
  116. bool _set(const StringName &p_name, const Variant &p_value);
  117. bool _get(const StringName &p_name, Variant &r_ret) const;
  118. void _get_property_list(List<PropertyInfo> *p_list) const;
  119. protected:
  120. static void _bind_methods();
  121. private:
  122. void mark_dirty();
  123. int _add_point(Vector2 p_position,
  124. real_t left_tangent = 0,
  125. real_t right_tangent = 0,
  126. TangentMode left_mode = TANGENT_FREE,
  127. TangentMode right_mode = TANGENT_FREE);
  128. void _remove_point(int p_index);
  129. LocalVector<Point> _points;
  130. mutable bool _baked_cache_dirty = false;
  131. mutable Vector<real_t> _baked_cache;
  132. int _bake_resolution = 100;
  133. real_t _min_value = 0.0;
  134. real_t _max_value = 1.0;
  135. real_t _min_domain = 0.0;
  136. real_t _max_domain = 1.0;
  137. };
  138. VARIANT_ENUM_CAST(Curve::TangentMode)
  139. class Curve2D : public Resource {
  140. GDCLASS(Curve2D, Resource);
  141. struct Point {
  142. Vector2 in;
  143. Vector2 out;
  144. Vector2 position;
  145. };
  146. LocalVector<Point> points;
  147. struct BakedPoint {
  148. real_t ofs = 0.0;
  149. Vector2 point;
  150. };
  151. mutable bool baked_cache_dirty = false;
  152. mutable PackedVector2Array baked_point_cache;
  153. mutable PackedVector2Array baked_forward_vector_cache;
  154. mutable Vector<real_t> baked_dist_cache;
  155. mutable real_t baked_max_ofs = 0.0;
  156. void mark_dirty();
  157. static Vector2 _calculate_tangent(const Vector2 &p_begin, const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t);
  158. void _bake() const;
  159. real_t bake_interval = 5.0;
  160. struct Interval {
  161. int idx;
  162. real_t frac;
  163. };
  164. Interval _find_interval(real_t p_offset) const;
  165. Vector2 _sample_baked(Interval p_interval, bool p_cubic) const;
  166. Transform2D _sample_posture(Interval p_interval) const;
  167. void _bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
  168. void _bake_segment2d_even_length(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_length) const;
  169. Dictionary _get_data() const;
  170. void _set_data(const Dictionary &p_data);
  171. bool _set(const StringName &p_name, const Variant &p_value);
  172. bool _get(const StringName &p_name, Variant &r_ret) const;
  173. void _get_property_list(List<PropertyInfo> *p_list) const;
  174. void _add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
  175. void _remove_point(int p_index);
  176. Vector<RBMap<real_t, Vector2>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const;
  177. protected:
  178. static void _bind_methods();
  179. public:
  180. int get_point_count() const;
  181. void set_point_count(int p_count);
  182. void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
  183. void set_point_position(int p_index, const Vector2 &p_position);
  184. Vector2 get_point_position(int p_index) const;
  185. void set_point_in(int p_index, const Vector2 &p_in);
  186. Vector2 get_point_in(int p_index) const;
  187. void set_point_out(int p_index, const Vector2 &p_out);
  188. Vector2 get_point_out(int p_index) const;
  189. void remove_point(int p_index);
  190. void clear_points();
  191. Vector2 sample(int p_index, real_t p_offset) const;
  192. Vector2 samplef(real_t p_findex) const;
  193. void set_bake_interval(real_t p_tolerance);
  194. real_t get_bake_interval() const;
  195. real_t get_baked_length() const;
  196. Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
  197. Transform2D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false) const;
  198. PackedVector2Array get_points() const;
  199. PackedVector2Array get_baked_points() const; //useful for going through
  200. Vector2 get_closest_point(const Vector2 &p_to_point) const;
  201. real_t get_closest_offset(const Vector2 &p_to_point) const;
  202. PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
  203. PackedVector2Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 20.0) const; // Useful for baking.
  204. Curve2D();
  205. };
  206. class Curve3D : public Resource {
  207. GDCLASS(Curve3D, Resource);
  208. struct Point {
  209. Vector3 in;
  210. Vector3 out;
  211. Vector3 position;
  212. real_t tilt = 0.0;
  213. };
  214. LocalVector<Point> points;
  215. #ifdef TOOLS_ENABLED
  216. // For Path3DGizmo.
  217. mutable Vector<size_t> points_in_cache;
  218. #endif
  219. bool closed = false;
  220. mutable bool baked_cache_dirty = false;
  221. mutable PackedVector3Array baked_point_cache;
  222. mutable Vector<real_t> baked_tilt_cache;
  223. mutable PackedVector3Array baked_up_vector_cache;
  224. mutable PackedVector3Array baked_forward_vector_cache;
  225. mutable Vector<real_t> baked_dist_cache;
  226. mutable real_t baked_max_ofs = 0.0;
  227. void mark_dirty();
  228. static Vector3 _calculate_tangent(const Vector3 &p_begin, const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t);
  229. void _bake() const;
  230. struct Interval {
  231. int idx;
  232. real_t frac;
  233. };
  234. Interval _find_interval(real_t p_offset) const;
  235. Vector3 _sample_baked(Interval p_interval, bool p_cubic) const;
  236. real_t _sample_baked_tilt(Interval p_interval) const;
  237. Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const;
  238. Basis _compose_posture(int p_index) const;
  239. real_t bake_interval = 0.2;
  240. bool up_vector_enabled = true;
  241. void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
  242. void _bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const;
  243. Dictionary _get_data() const;
  244. void _set_data(const Dictionary &p_data);
  245. bool _set(const StringName &p_name, const Variant &p_value);
  246. bool _get(const StringName &p_name, Variant &r_ret) const;
  247. void _get_property_list(List<PropertyInfo> *p_list) const;
  248. void _add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
  249. void _remove_point(int p_index);
  250. Vector<RBMap<real_t, Vector3>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const;
  251. protected:
  252. static void _bind_methods();
  253. public:
  254. #ifdef TOOLS_ENABLED
  255. // For Path3DGizmo.
  256. Basis get_point_baked_posture(int p_index, bool p_apply_tilt = false) const;
  257. #endif
  258. int get_point_count() const;
  259. void set_point_count(int p_count);
  260. void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
  261. void set_point_position(int p_index, const Vector3 &p_position);
  262. Vector3 get_point_position(int p_index) const;
  263. void set_point_tilt(int p_index, real_t p_tilt);
  264. real_t get_point_tilt(int p_index) const;
  265. void set_point_in(int p_index, const Vector3 &p_in);
  266. Vector3 get_point_in(int p_index) const;
  267. void set_point_out(int p_index, const Vector3 &p_out);
  268. Vector3 get_point_out(int p_index) const;
  269. void remove_point(int p_index);
  270. void clear_points();
  271. Vector3 sample(int p_index, real_t p_offset) const;
  272. Vector3 samplef(real_t p_findex) const;
  273. void set_closed(bool p_closed);
  274. bool is_closed() const;
  275. void set_bake_interval(real_t p_tolerance);
  276. real_t get_bake_interval() const;
  277. void set_up_vector_enabled(bool p_enable);
  278. bool is_up_vector_enabled() const;
  279. real_t get_baked_length() const;
  280. Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const;
  281. Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const;
  282. real_t sample_baked_tilt(real_t p_offset) const;
  283. Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
  284. PackedVector3Array get_baked_points() const; // Useful for going through.
  285. Vector<real_t> get_baked_tilts() const; //useful for going through
  286. PackedVector3Array get_baked_up_vectors() const;
  287. Vector3 get_closest_point(const Vector3 &p_to_point) const;
  288. real_t get_closest_offset(const Vector3 &p_to_point) const;
  289. PackedVector3Array get_points() const;
  290. PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; // Useful for display.
  291. PackedVector3Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; // Useful for baking.
  292. Curve3D();
  293. };
  294. #endif // CURVE_H