static_body_2d.h 3.4 KB

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  1. /**************************************************************************/
  2. /* static_body_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef STATIC_BODY_2D_H
  31. #define STATIC_BODY_2D_H
  32. #include "scene/2d/physics/physics_body_2d.h"
  33. class NavigationPolygon;
  34. class NavigationMeshSourceGeometryData2D;
  35. class StaticBody2D : public PhysicsBody2D {
  36. GDCLASS(StaticBody2D, PhysicsBody2D);
  37. private:
  38. Vector2 constant_linear_velocity;
  39. real_t constant_angular_velocity = 0.0;
  40. Ref<PhysicsMaterial> physics_material_override;
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
  45. Ref<PhysicsMaterial> get_physics_material_override() const;
  46. void set_constant_linear_velocity(const Vector2 &p_vel);
  47. void set_constant_angular_velocity(real_t p_vel);
  48. Vector2 get_constant_linear_velocity() const;
  49. real_t get_constant_angular_velocity() const;
  50. StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC);
  51. private:
  52. static Callable _navmesh_source_geometry_parsing_callback;
  53. static RID _navmesh_source_geometry_parser;
  54. public:
  55. static void navmesh_parse_init();
  56. static void navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node);
  57. private:
  58. void _reload_physics_characteristics();
  59. };
  60. #endif // STATIC_BODY_2D_H