pin_joint_2d.h 3.3 KB

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  1. /**************************************************************************/
  2. /* pin_joint_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PIN_JOINT_2D_H
  31. #define PIN_JOINT_2D_H
  32. #include "scene/2d/physics/joints/joint_2d.h"
  33. class PhysicsBody2D;
  34. class PinJoint2D : public Joint2D {
  35. GDCLASS(PinJoint2D, Joint2D);
  36. real_t softness = 0.0;
  37. real_t angular_limit_lower = 0.0;
  38. real_t angular_limit_upper = 0.0;
  39. real_t motor_target_velocity = 0.0;
  40. bool motor_enabled = false;
  41. bool angular_limit_enabled = false;
  42. protected:
  43. void _notification(int p_what);
  44. virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
  45. static void _bind_methods();
  46. public:
  47. void set_softness(real_t p_softness);
  48. real_t get_softness() const;
  49. void set_angular_limit_lower(real_t p_angular_limit_lower);
  50. real_t get_angular_limit_lower() const;
  51. void set_angular_limit_upper(real_t p_angular_limit_upper);
  52. real_t get_angular_limit_upper() const;
  53. void set_motor_target_velocity(real_t p_motor_target_velocity);
  54. real_t get_motor_target_velocity() const;
  55. void set_motor_enabled(bool p_motor_enabled);
  56. bool is_motor_enabled() const;
  57. void set_angular_limit_enabled(bool p_angular_limit_enabled);
  58. bool is_angular_limit_enabled() const;
  59. PinJoint2D();
  60. };
  61. #endif // PIN_JOINT_2D_H