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- /**************************************************************************/
- /* noise_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "noise_editor_plugin.h"
- #ifdef TOOLS_ENABLED
- #include "../noise.h"
- #include "../noise_texture_2d.h"
- #include "editor/editor_inspector.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/button.h"
- #include "scene/gui/texture_rect.h"
- class NoisePreview : public Control {
- GDCLASS(NoisePreview, Control)
- static const int PREVIEW_HEIGHT = 150;
- static const int PADDING_3D_SPACE_SWITCH = 2;
- Ref<Noise> _noise;
- Size2i _preview_texture_size;
- TextureRect *_texture_rect = nullptr;
- Button *_3d_space_switch = nullptr;
- public:
- NoisePreview() {
- set_custom_minimum_size(Size2(0, EDSCALE * PREVIEW_HEIGHT));
- _texture_rect = memnew(TextureRect);
- _texture_rect->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- _texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED);
- add_child(_texture_rect);
- _3d_space_switch = memnew(Button);
- _3d_space_switch->set_text(TTR("3D"));
- _3d_space_switch->set_tooltip_text(TTR("Toggles whether the noise preview is computed in 3D space."));
- _3d_space_switch->set_toggle_mode(true);
- _3d_space_switch->set_offset(SIDE_LEFT, PADDING_3D_SPACE_SWITCH);
- _3d_space_switch->set_offset(SIDE_TOP, PADDING_3D_SPACE_SWITCH);
- _3d_space_switch->connect(SceneStringName(pressed), callable_mp(this, &NoisePreview::_on_3d_button_pressed));
- add_child(_3d_space_switch);
- }
- void set_noise(Ref<Noise> noise) {
- if (_noise == noise) {
- return;
- }
- _noise = noise;
- if (_noise.is_valid()) {
- if (_noise->has_meta("_preview_in_3d_space_")) {
- _3d_space_switch->set_pressed(true);
- }
- update_preview();
- }
- }
- private:
- void _on_3d_button_pressed() {
- if (_3d_space_switch->is_pressed()) {
- _noise->set_meta("_preview_in_3d_space_", true);
- } else {
- _noise->remove_meta("_preview_in_3d_space_");
- }
- }
- void _notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_RESIZED: {
- _preview_texture_size = get_size();
- update_preview();
- } break;
- }
- }
- void update_preview() {
- if (MIN(_preview_texture_size.width, _preview_texture_size.height) > 0) {
- Ref<NoiseTexture2D> tex;
- tex.instantiate();
- tex->set_width(_preview_texture_size.width);
- tex->set_height(_preview_texture_size.height);
- tex->set_in_3d_space(_3d_space_switch->is_pressed());
- tex->set_noise(_noise);
- _texture_rect->set_texture(tex);
- }
- }
- };
- /////////////////////////////////////////////////////////////////////////////////
- class NoiseEditorInspectorPlugin : public EditorInspectorPlugin {
- GDCLASS(NoiseEditorInspectorPlugin, EditorInspectorPlugin)
- public:
- bool can_handle(Object *p_object) override {
- return Object::cast_to<Noise>(p_object) != nullptr;
- }
- void parse_begin(Object *p_object) override {
- Noise *noise_ptr = Object::cast_to<Noise>(p_object);
- if (noise_ptr) {
- Ref<Noise> noise(noise_ptr);
- NoisePreview *viewer = memnew(NoisePreview);
- viewer->set_noise(noise);
- add_custom_control(viewer);
- }
- }
- };
- /////////////////////////////////////////////////////////////////////////////////
- String NoiseEditorPlugin::get_plugin_name() const {
- return Noise::get_class_static();
- }
- NoiseEditorPlugin::NoiseEditorPlugin() {
- Ref<NoiseEditorInspectorPlugin> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
- #endif // TOOLS_ENABLED
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