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- /**************************************************************************/
- /* editor_scene_importer_ufbx.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_scene_importer_ufbx.h"
- #ifdef TOOLS_ENABLED
- #include "../fbx_document.h"
- #include "editor_scene_importer_fbx2gltf.h"
- #include "core/config/project_settings.h"
- void EditorSceneFormatImporterUFBX::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("fbx");
- }
- Node *EditorSceneFormatImporterUFBX::import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options,
- List<String> *r_missing_deps, Error *r_err) {
- // FIXME: Hack to work around GH-86309.
- if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == FBX_IMPORTER_FBX2GLTF && GLOBAL_GET("filesystem/import/fbx2gltf/enabled")) {
- Ref<EditorSceneFormatImporterFBX2GLTF> fbx2gltf_importer;
- fbx2gltf_importer.instantiate();
- Node *scene = fbx2gltf_importer->import_scene(p_path, p_flags, p_options, r_missing_deps, r_err);
- if (r_err && *r_err == OK) {
- return scene;
- } else {
- return nullptr;
- }
- }
- Ref<FBXDocument> fbx;
- fbx.instantiate();
- Ref<FBXState> state;
- state.instantiate();
- print_verbose(vformat("FBX path: %s", p_path));
- String path = ProjectSettings::get_singleton()->globalize_path(p_path);
- bool allow_geometry_helper_nodes = p_options.has("fbx/allow_geometry_helper_nodes") ? (bool)p_options["fbx/allow_geometry_helper_nodes"] : false;
- if (allow_geometry_helper_nodes) {
- state->set_allow_geometry_helper_nodes(allow_geometry_helper_nodes);
- }
- if (p_options.has("fbx/embedded_image_handling")) {
- int32_t enum_option = p_options["fbx/embedded_image_handling"];
- state->set_handle_binary_image(enum_option);
- }
- if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
- state->set_import_as_skeleton_bones(true);
- }
- p_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
- state->set_bake_fps(p_options["animation/fps"]);
- Error err = fbx->append_from_file(path, state, p_flags, p_path.get_base_dir());
- if (err != OK) {
- if (r_err) {
- *r_err = FAILED;
- }
- return nullptr;
- }
- return fbx->generate_scene(state, state->get_bake_fps(), (bool)p_options["animation/trimming"], false);
- }
- Variant EditorSceneFormatImporterUFBX::get_option_visibility(const String &p_path, const String &p_scene_import_type,
- const String &p_option, const HashMap<StringName, Variant> &p_options) {
- return true;
- }
- void EditorSceneFormatImporterUFBX::get_import_options(const String &p_path,
- List<ResourceImporter::ImportOption> *r_options) {
- // Returns all the options when path is empty because that means it's for the Project Settings.
- if (p_path.is_empty() || p_path.get_extension().to_lower() == "fbx") {
- r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/importer", PROPERTY_HINT_ENUM, "ufbx,FBX2glTF"), FBX_IMPORTER_UFBX));
- r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::BOOL, "fbx/allow_geometry_helper_nodes"), false));
- r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_EXTRACT_TEXTURES));
- }
- }
- void EditorSceneFormatImporterUFBX::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
- if (!p_import_params.has("fbx/importer")) {
- p_import_params["fbx/importer"] = EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF;
- }
- }
- #endif // TOOLS_ENABLED
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